Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Staff of Healing
rare
CCC-GHC-BK2-08 Ancient Rivals
Show
Notes:
This smoky gray staff is carved from the hardiest of duskwood trees. It is intricately carved with white and green lacquered symbols, all dedicated to the goddess Eldath.
Hell Hound Cloak
rare
Against the Giants
Show
Sword of Vengeance ( Longsword )
rare
Against the Giants
Show
Greataxe +2
rare
Against the Giants
Show
Staff of the Woodlands
rare
DDAL07-08 Putting theDead to Rest
Show
Notes:
Weapon (quarterstaff), rare (requires attunement by
a druid)
This item has been meticulously trimmed and
tended to in such a way that it appears to be a
smaller version of one of the immense jungle trees in
Chult. The staff’s creator even went so far as to
create a small diorama of what looks like a tiny
village in the upper reaches of the staff’s branches—
complete with tiny, string bridges connecting tiny,
straw houses. This item can be found in the Dungeon
Master’s Guide.
This staff can be wielded as a magic quarterstaff
that grants a +2 bonus to attack and damage rolls
made with it. While holding it, you have a +2 bonus
to spell attack rolls. The staff has 10 charges for the
following properties. It regains 1d6 + 4 expended
charges daily a dawn. If you expend the last charge,
roll a d20. On a 1, the staff loses its properties and
becomes a nonmagical quarterstaff.
Spells. You can use an action to expend 1 or more
of the staff’s charges to cast one of the following
spells from it, using your spell save DC: animal
friendship (1 charge), awaken (5 charges),
barkskin (2 charges), locate animals or plants (2
charges), speak with animals (1 charge), speak with
plants (3 charges), or wall of thorns (6 charges).
You can also use an action to cast the pass without
trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end
of the staff in fertile earth and expend I charge to
transform the staff into a healthy tree. The tree is 60
feet tall and has a 5-foot-diameter trunk, and its
branches at the top spread out in a 20-foot radius.
The tree appears ordinary but radiates a faint aura
of transmutation magic if targeted by detect magic.
While touching the tree and using another action to
speak its command word, you return the staff to its
normal form. Any creature in the tree falls when it
reverts to a staff
Mace +2
rare
Against the Giants
Show
Shield of Missile Attraction
rare
Against the Giants
Show
Rod of the Pactkeeper +2
rare
Trade Log
Show
Notes:
Flavor: This rod has an opal carved like a clawed fist clutching a
skull at its tip. The haft is covered in the names of angels,
written backwards in Infernal.
Belt of Hill Giant Strength
rare
Trade Log
Show
Shield +2
rare
Trade Log
Show
Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Notes:
Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.
Ring of Spell Storing
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Notes:
Ring, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
Necklace of Prayer Beads
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Notes:
2 - Bless
19 - Planar Ally
13 - Greater Restoration
15 - Greater Restoration
18 - Branding Smite
10 - Lesser Restoration
Pot of Awakening
common
DDIA-XGE Underworld Speculation
Show
Notes:
This clay pot is stamped with an oak leaf, the holy symbol of Silvanus.
If you plant an ordinary shrub in this 10-pound clay pot and let it grow for 30 days, the shrub magically
transforms into an awakened shrub (see the Monster Manual for statistics) at the end of that time.
More information is available in Xanathar's Guide to Everything.
Sentinel Shield
uncommon
Trade Log
Show
Luckstone ( Stone of Good Luck )
uncommon
CCC-HATMS02-03 A Vile Wake
Show
Lute of Scribing
common
Trade Log
Show
Notes:
This musical instrument has 3 charges. While you are playing it, you can use an action to expend 1 charge from the instrument and write a magical message on a nonmagical object or surface that you can see within 30 feet of you. The message can be up to six words long and is written in a language you know. If you are a bard, you can scribe an additional seven words and choose to make the message glow faintly, allowing it to be seen in nonmagical darkness. Casting dispel magic on the message erases it. Otherwise, the message fades away after 24 hours.
The instrument regains all expended charges daily at dawn.
Hat of Disguise
uncommon
Trade Log
Show
Notes:
This hat of disguise, in its normal appearance, looks like a large red hat with a long brim that seems to be constantly flowing in a breeze. It's activated by pulling the brim down to cover at least one eye and smirking confidently. The description of this item can be found in the Dungeon Masters Guide.
Gloves of Missile Snaring
uncommon
Trade Log
Show
Notes:
Wondrous item, uncommon (requires attunement)
These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand.
Javelin of Lightning
uncommon
Against the Giants
Show
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Staff of Healing | rare | CCC-GHC-BK2-08 Ancient Rivals | Show | |||
Notes:
This smoky gray staff is carved from the hardiest of duskwood trees. It is intricately carved with white and green lacquered symbols, all dedicated to the goddess Eldath. |
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Hell Hound Cloak | rare | Against the Giants | Show | |||
Sword of Vengeance ( Longsword ) | rare | Against the Giants | Show | |||
Greataxe +2 | rare | Against the Giants | Show | |||
Staff of the Woodlands | rare | DDAL07-08 Putting theDead to Rest | Show | |||
Notes:
Weapon (quarterstaff), rare (requires attunement by |
||||||
Mace +2 | rare | Against the Giants | Show | |||
Shield of Missile Attraction | rare | Against the Giants | Show | |||
Rod of the Pactkeeper +2 | rare | Trade Log | Show | |||
Notes:
Flavor: This rod has an opal carved like a clawed fist clutching a |
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Belt of Hill Giant Strength | rare | Trade Log | Show | |||
Shield +2 | rare | Trade Log | Show | |||
Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Notes:
Ring, rare (requires attunement) |
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Ring of Spell Storing | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Notes:
Ring, rare (requires attunement) Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. |
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Necklace of Prayer Beads | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Notes:
2 - Bless |
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Pot of Awakening | common | DDIA-XGE Underworld Speculation | Show | |||
Notes:
This clay pot is stamped with an oak leaf, the holy symbol of Silvanus. |
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Sentinel Shield | uncommon | Trade Log | Show | |||
Luckstone ( Stone of Good Luck ) | uncommon | CCC-HATMS02-03 A Vile Wake | Show | |||
Lute of Scribing | common | Trade Log | Show | |||
Notes:
This musical instrument has 3 charges. While you are playing it, you can use an action to expend 1 charge from the instrument and write a magical message on a nonmagical object or surface that you can see within 30 feet of you. The message can be up to six words long and is written in a language you know. If you are a bard, you can scribe an additional seven words and choose to make the message glow faintly, allowing it to be seen in nonmagical darkness. Casting dispel magic on the message erases it. Otherwise, the message fades away after 24 hours. The instrument regains all expended charges daily at dawn. |
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Hat of Disguise | uncommon | Trade Log | Show | |||
Notes:
This hat of disguise, in its normal appearance, looks like a large red hat with a long brim that seems to be constantly flowing in a breeze. It's activated by pulling the brim down to cover at least one eye and smirking confidently. The description of this item can be found in the Dungeon Masters Guide. |
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Gloves of Missile Snaring | uncommon | Trade Log | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand. |
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Javelin of Lightning | uncommon | Against the Giants | Show |