Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Staff of the Woodlands
rare
DDAL07-08 Putting theDead to Rest
Show
Notes:
Weapon (quarterstaff), rare (requires attunement by
a druid)
This item has been meticulously trimmed and
tended to in such a way that it appears to be a
smaller version of one of the immense jungle trees in
Chult. The staff’s creator even went so far as to
create a small diorama of what looks like a tiny
village in the upper reaches of the staff’s branches—
complete with tiny, string bridges connecting tiny,
straw houses. This item can be found in the Dungeon
Master’s Guide.
This staff can be wielded as a magic quarterstaff
that grants a +2 bonus to attack and damage rolls
made with it. While holding it, you have a +2 bonus
to spell attack rolls. The staff has 10 charges for the
following properties. It regains 1d6 + 4 expended
charges daily a dawn. If you expend the last charge,
roll a d20. On a 1, the staff loses its properties and
becomes a nonmagical quarterstaff.
Spells. You can use an action to expend 1 or more
of the staff’s charges to cast one of the following
spells from it, using your spell save DC: animal
friendship (1 charge), awaken (5 charges),
barkskin (2 charges), locate animals or plants (2
charges), speak with animals (1 charge), speak with
plants (3 charges), or wall of thorns (6 charges).
You can also use an action to cast the pass without
trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end
of the staff in fertile earth and expend I charge to
transform the staff into a healthy tree. The tree is 60
feet tall and has a 5-foot-diameter trunk, and its
branches at the top spread out in a 20-foot radius.
The tree appears ordinary but radiates a faint aura
of transmutation magic if targeted by detect magic.
While touching the tree and using another action to
speak its command word, you return the staff to its
normal form. Any creature in the tree falls when it
reverts to a staff
Staff of Healing
rare
CCC-GHC-BK2-08 Ancient Rivals
Show
Notes:
This smoky gray staff is carved from the hardiest of duskwood trees. It is intricately carved with white and green lacquered symbols, all dedicated to the goddess Eldath.
Rod of the Pactkeeper +2
rare
Trade Log
Show
Notes:
Flavor: This rod has an opal carved like a clawed fist clutching a
skull at its tip. The haft is covered in the names of angels,
written backwards in Infernal.
Rope of Entanglement
rare
DDAL07-07 Rotting Roots
Show
Bowl of Commanding Water Elementals
rare
CCC-BMG-Moon19-2 Tide and a Storm
Show
Notes:
Wondrous item; very rare
A bowl with the sheen of opalescent shells. The outline of a leviathan is etched with silver on the bottom.
While this bowl is filled with water, you can use an action to speak the bowl’s command word and summon a water elemental, as if you cast the conjure elemental spell. The bowl can’t be used this way again until the next dawn.
Dawnfire ( Sunblade )
rare
Trade Log
Show
Notes:
Weapon (longsword), rare (requires attunement)
Finesse, Versatile
1d8+2 (2d8+2 vs undead)
1d10+2 (2d10+2 vs undead)
This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.
The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead. This item can be found in the Dungeon Master’s Guide.
Shield of Missile Attraction
rare
Against the Giants
Show
Hell Hound Cloak
rare
Against the Giants
Show
Sword of Vengeance ( Longsword )
rare
Against the Giants
Show
Greataxe +2
rare
Against the Giants
Show
Belt of Hill Giant Strength
rare
Trade Log
Show
Shield +2
rare
Trade Log
Show
Elemental Essence Shard - Fire ( Ignan Language )
rare
SJ-DC-IGC-ECP-03 Conflagration
Show
Notes:
The Elemental Essence Shard (Fire) manifests as a mesmerizing rune of living flame encapsulated within a pendant. The intricate fiery pattern dances with vibrant hues of red, orange, and gold, encapsulating the essence of primal fire. Despite its scorching appearance, the pendant radiates warmth without causing harm to the wearer. The flame within the rune appears alive, flickering and pulsating in response to ambient energy. When worn, the pendant imparts a comforting sensation, akin to the embrace of a gentle hearth. This elemental shard, a fusion of enchanting fire and protective magic, offers a symbol of inner strength and resilience, evoking the transformative power of the fire plane without the risk of burns. The bearer can speak and understand the Ignan dialect of Primordial.
Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Notes:
Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.
Ring of Spell Storing
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Notes:
Ring, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
Necklace of Prayer Beads
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Notes:
2 - Bless
19 - Planar Ally
13 - Greater Restoration
15 - Greater Restoration
18 - Branding Smite
10 - Lesser Restoration
Blessing of Protection
uncommon
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Rod of Absorption
very_rare
CCC-HATMS02-02 Something Vile This Way Comes
Show
Notes:
The rod is a two-foot long rod of suth-wood, carved with various alchemical symbols.
8 lvls
Belt of Fire Giant Strength
very_rare
CCC-ALMOG-03 TALES03-01 Claws of Fury
Show
Notes:
This belt is made from plates of steel embossed with
golden filigree connected by metal pins. A fire giants
face adorns the buckle. The giant appears to be
having a hearty laugh as she wears an enormous
smile on her face.
While wearing this belt, your Strength score
changes to 25. The item has no effect on you if your
Strength without the belt is equal to or greater than
25
Glaive +3
very_rare
DDAL05-18 The Mysterious Isle
Show
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Staff of the Woodlands | rare | DDAL07-08 Putting theDead to Rest | Show | |||
Notes:
Weapon (quarterstaff), rare (requires attunement by |
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Staff of Healing | rare | CCC-GHC-BK2-08 Ancient Rivals | Show | |||
Notes:
This smoky gray staff is carved from the hardiest of duskwood trees. It is intricately carved with white and green lacquered symbols, all dedicated to the goddess Eldath. |
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Rod of the Pactkeeper +2 | rare | Trade Log | Show | |||
Notes:
Flavor: This rod has an opal carved like a clawed fist clutching a |
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Rope of Entanglement | rare | DDAL07-07 Rotting Roots | Show | |||
Bowl of Commanding Water Elementals | rare | CCC-BMG-Moon19-2 Tide and a Storm | Show | |||
Notes:
Wondrous item; very rare A bowl with the sheen of opalescent shells. The outline of a leviathan is etched with silver on the bottom. While this bowl is filled with water, you can use an action to speak the bowl’s command word and summon a water elemental, as if you cast the conjure elemental spell. The bowl can’t be used this way again until the next dawn. |
||||||
Dawnfire ( Sunblade ) | rare | Trade Log | Show | |||
Notes:
Weapon (longsword), rare (requires attunement) Finesse, Versatile 1d8+2 (2d8+2 vs undead) 1d10+2 (2d10+2 vs undead) This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead. This item can be found in the Dungeon Master’s Guide. |
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Shield of Missile Attraction | rare | Against the Giants | Show | |||
Hell Hound Cloak | rare | Against the Giants | Show | |||
Sword of Vengeance ( Longsword ) | rare | Against the Giants | Show | |||
Greataxe +2 | rare | Against the Giants | Show | |||
Belt of Hill Giant Strength | rare | Trade Log | Show | |||
Shield +2 | rare | Trade Log | Show | |||
Elemental Essence Shard - Fire ( Ignan Language ) | rare | SJ-DC-IGC-ECP-03 Conflagration | Show | |||
Notes:
The Elemental Essence Shard (Fire) manifests as a mesmerizing rune of living flame encapsulated within a pendant. The intricate fiery pattern dances with vibrant hues of red, orange, and gold, encapsulating the essence of primal fire. Despite its scorching appearance, the pendant radiates warmth without causing harm to the wearer. The flame within the rune appears alive, flickering and pulsating in response to ambient energy. When worn, the pendant imparts a comforting sensation, akin to the embrace of a gentle hearth. This elemental shard, a fusion of enchanting fire and protective magic, offers a symbol of inner strength and resilience, evoking the transformative power of the fire plane without the risk of burns. The bearer can speak and understand the Ignan dialect of Primordial. |
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Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Notes:
Ring, rare (requires attunement) |
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Ring of Spell Storing | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Notes:
Ring, rare (requires attunement) Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. |
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Necklace of Prayer Beads | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Notes:
2 - Bless |
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Blessing of Protection | uncommon | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Rod of Absorption | very_rare | CCC-HATMS02-02 Something Vile This Way Comes | Show | |||
Notes:
The rod is a two-foot long rod of suth-wood, carved with various alchemical symbols. |
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Belt of Fire Giant Strength | very_rare | CCC-ALMOG-03 TALES03-01 Claws of Fury | Show | |||
Notes:
This belt is made from plates of steel embossed with |
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Glaive +3 | very_rare | DDAL05-18 The Mysterious Isle | Show |