Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Plate +3 w/ Guardian
legendary
PS-DC-AUG-01 Celestia has Fallen
Show
Notes:
Heavy armor, legendary
You have a +3 bonus to AC while wearing this armor. Source: DMG.
This plate armor was recovered from the ursine archons that guard the gate to Mount Celestia. It still smells of bear.
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
Rapier of the Dark Huntsman ( Rapier of Life Stealing )
rare
Trade Log
Show
Notes:
RAPIER OF THE DARK HUNTSMAN
(RAPIER OF LIFE STEALING)
Weapon, rare (requires attunement)
This matte-black rapier does not reflect light. It radiates a
faint fiendish aura, and turns chill to the touch when
within 30 feet of a good-aligned cleric or paladin. Once
attuned, the wielder often feels hungry, even if they have
just eaten. However, when the life stealing power is used,
the wielder experiences an invigorating euphoria and feels
satiated. The blade glows dully when it has fed.
Ring of Evasion
rare
DDAL-DRW16 Uprising
Show
Notes:
Ring, Rare (Requires Attunement)
Crafted for the Red Wizards, this ring bears their symbol (8 orbs spiraling around an arcane starburst) carved into a jasper gem. The ring can only be destroyed by a moon-touched sword.
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.
Ring of Fire Resistance
rare
Tomb of Horrors
Show
Ring of Protection
rare
Tomb of Horrors
Show
Ring of Telekenesis
very_rare
Tomb of Horrors
Show
Road of the Pactkeeper +3
very_rare
Trade Log
Show
Notes:
Rod, Very Rare (Requires Attunement by a Warlock)
Formed from the severed tentacle of a powerful star spawn, this rod plagues its wielder with dreams of alien creatures that beckon them to travel deep within the Thunder Peaks, where something patiently awaits their arrival.
While holding this rod, you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your warlock spells.
In addition, you can regain 1 warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.
Rod of Hellish Flames
very_rare
PS-DC-NOS-01 Githzerai Glitch
Show
Notes:
Rod, very rare (requires attunement by a Spellcaster)
Glowing cinders orbit the flanged head of this black iron rod.
This rod can be used as an arcane focus. While holding this rod, you gain the following benefits:
Hellish Resistance. You have resistance to fire and necrotic damage.
Searing Rebuke. You can cast the Hellish Rebuke spell as a 4th-level spell (save DC 16) from the rod. Once you use the rod to cast the spell, the rod can’t cast the spell again until the next dawn.
Surge of Brimstone. Whenever you cast a spell that deals fire or necrotic damage, you can use the rod to deal the maximum damage instead of rolling. Once this property is used, it can’t be used again until the next dawn.
Rod of Resurrection
legendary
Trade Log
Show
Notes:
The rod has 5 charges. While you hold it, you can use an action to cast one of the following spells from it: heal (expends 1 charge) or resurrection (expends 5 charges).
The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll a d20. On a 1, the rod disapears in a burst of radiance.
Rod of Security
very_rare
DDAL00-01 Window to the Past
Show
Notes:
Rod, very rare
This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you
and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows
display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24
hours, you and your allies return to the exact location you left though you may choose to leave earlier. A description of this item can be found in the Dungeon Master’s Guide
Rod of Security
very_rare
Tomb of Horrors
Show
Rogue's Respite ( Studded Leather Armor +3 )
legendary
PS-DC-OG-01 Into the Earth
Show
Notes:
‘Rogue’s Respite’
Studded Leather +3, with Delver minor property (Armor, Legendary)
Delver: While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
This suit of Studded Leather armor is black in color and made from the underbelly hide of a great black dragon. Unlike dragon scales, it is soft & pliable, allowing it to be formed into leather armor. The studs of the armor are diamonds drawn from the elemental plane of Earth and are enchanted not to gleam, so the wearer’s Stealth is not affected. Diamonds may not be removed, and neither the armor nor the stones will retain magic or have any value if somehow separated from each other.
Sapphire Buckler
very_rare
DDAL-DRW19 Fall the Cold Night
Show
Notes:
Armor (shield), very rare (requires attunement)
This buckler was created from a scale gifted by one of Amaranthraxine’s draconic allies on Abeir.
This crystalline blue shield is fashioned from a sapphire dragon's scale and is created to aid in rooting out the influence of Aberrations. While wielding the shield, you have resistance to psychic and thunder damage. Also, when you take damage from a creature that is within 5 feet of you, you can use your reaction to deal 2d6 thunder damage to that creature.
As an action, you can use the shield to help you locate Aberrations until the end of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that range. Once this property is used, it can't be used again until the next dawn.
Shield of the Order of the Silver Dragon
rare
Trade Log
Show
Spear of Backbiting
very_rare
Tomb of Horrors
Show
Spellguard Shield
very_rare
CCC-ROZK-0103 Necromancer’s Ascent
Show
Notes:
Armor (shield), very rare (requires attunement)
This steel shield is embossed with a longsword wrapped in thorny vines which end in roses in full bloom. The enamel coloring the roses is still vibrant.
While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you.
Staff of Power
very_rare
DDAL05-19 The Eye of Xxiphu
Show
Staff of Swarming Insects
rare
Tomb of Horrors
Show
Staff of the Woodlands
rare
Trade Log
Show
Notes:
Weapon (quarterstaff), rare (requires attunement by a druid)
This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches— complete with tiny, string bridges connecting tiny, straw houses. This item can be found in the Dungeon Master’s Guide.
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily a dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend I charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff
Szass Tam's Arcane Essence
unique
DDEP00-01 The Red War
Show
Notes:
Epic boon, unique
You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one additional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Master’s Guide under the entry for Boon of High Magic.
Name ▲ | Rarity | Location | Table | Result | Source | |
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Plate +3 w/ Guardian | legendary | PS-DC-AUG-01 Celestia has Fallen | Show | |||
Notes:
Heavy armor, legendary You have a +3 bonus to AC while wearing this armor. Source: DMG. |
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Rapier of the Dark Huntsman ( Rapier of Life Stealing ) | rare | Trade Log | Show | |||
Notes:
RAPIER OF THE DARK HUNTSMAN |
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Ring of Evasion | rare | DDAL-DRW16 Uprising | Show | |||
Notes:
Ring, Rare (Requires Attunement) Crafted for the Red Wizards, this ring bears their symbol (8 orbs spiraling around an arcane starburst) carved into a jasper gem. The ring can only be destroyed by a moon-touched sword. |
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Ring of Fire Resistance | rare | Tomb of Horrors | Show | |||
Ring of Protection | rare | Tomb of Horrors | Show | |||
Ring of Telekenesis | very_rare | Tomb of Horrors | Show | |||
Road of the Pactkeeper +3 | very_rare | Trade Log | Show | |||
Notes:
Rod, Very Rare (Requires Attunement by a Warlock) |
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Rod of Hellish Flames | very_rare | PS-DC-NOS-01 Githzerai Glitch | Show | |||
Notes:
Rod, very rare (requires attunement by a Spellcaster) Glowing cinders orbit the flanged head of this black iron rod. This rod can be used as an arcane focus. While holding this rod, you gain the following benefits: Hellish Resistance. You have resistance to fire and necrotic damage. Searing Rebuke. You can cast the Hellish Rebuke spell as a 4th-level spell (save DC 16) from the rod. Once you use the rod to cast the spell, the rod can’t cast the spell again until the next dawn. Surge of Brimstone. Whenever you cast a spell that deals fire or necrotic damage, you can use the rod to deal the maximum damage instead of rolling. Once this property is used, it can’t be used again until the next dawn. |
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Rod of Resurrection | legendary | Trade Log | Show | |||
Notes:
The rod has 5 charges. While you hold it, you can use an action to cast one of the following spells from it: heal (expends 1 charge) or resurrection (expends 5 charges). The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll a d20. On a 1, the rod disapears in a burst of radiance. |
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Rod of Security | very_rare | DDAL00-01 Window to the Past | Show | |||
Notes:
Rod, very rare |
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Rod of Security | very_rare | Tomb of Horrors | Show | |||
Rogue's Respite ( Studded Leather Armor +3 ) | legendary | PS-DC-OG-01 Into the Earth | Show | |||
Notes:
‘Rogue’s Respite’ This suit of Studded Leather armor is black in color and made from the underbelly hide of a great black dragon. Unlike dragon scales, it is soft & pliable, allowing it to be formed into leather armor. The studs of the armor are diamonds drawn from the elemental plane of Earth and are enchanted not to gleam, so the wearer’s Stealth is not affected. Diamonds may not be removed, and neither the armor nor the stones will retain magic or have any value if somehow separated from each other. |
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Sapphire Buckler | very_rare | DDAL-DRW19 Fall the Cold Night | Show | |||
Notes:
Armor (shield), very rare (requires attunement) This buckler was created from a scale gifted by one of Amaranthraxine’s draconic allies on Abeir. This crystalline blue shield is fashioned from a sapphire dragon's scale and is created to aid in rooting out the influence of Aberrations. While wielding the shield, you have resistance to psychic and thunder damage. Also, when you take damage from a creature that is within 5 feet of you, you can use your reaction to deal 2d6 thunder damage to that creature. As an action, you can use the shield to help you locate Aberrations until the end of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that range. Once this property is used, it can't be used again until the next dawn. |
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Shield of the Order of the Silver Dragon | rare | Trade Log | Show | |||
Spear of Backbiting | very_rare | Tomb of Horrors | Show | |||
Spellguard Shield | very_rare | CCC-ROZK-0103 Necromancer’s Ascent | Show | |||
Notes:
Armor (shield), very rare (requires attunement) This steel shield is embossed with a longsword wrapped in thorny vines which end in roses in full bloom. The enamel coloring the roses is still vibrant. While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you. |
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Staff of Power | very_rare | DDAL05-19 The Eye of Xxiphu | Show | |||
Staff of Swarming Insects | rare | Tomb of Horrors | Show | |||
Staff of the Woodlands | rare | Trade Log | Show | |||
Notes:
Weapon (quarterstaff), rare (requires attunement by a druid) This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches— complete with tiny, string bridges connecting tiny, straw houses. This item can be found in the Dungeon Master’s Guide. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily a dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You can also use an action to cast the pass without trace spell from the staff without using any charges. Tree Form. You can use an action to plant one end of the staff in fertile earth and expend I charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff |
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Szass Tam's Arcane Essence | unique | DDEP00-01 The Red War | Show | |||
Notes:
Epic boon, unique |