Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Bonds of Fear ( Dimensional Shackles )
rare
DDAL04-12 The Raven
Show
Notes:
Wondrous item, rare
You can use an action to place these shackles on an
incapacitated creature. The shackles adjust to fit a
creature of Small to Large size. In addition to serving
as mundane manacles, the shackles prevent a
creature bound by them from using any method of
extradimensional movement, including teleportation
or travel to a different plane of existence. They don't
prevent the creature from passing-through an
interdimensional portal.
You and any creature you designate when you use
the shackles can use an action to remove them. Once
every 30 days, the bound creature can make a DC 30
Strength Athletics) check. On a success, the creature
breaks free and destroys the shackles. This item can
be found in the Dungeon Master’s Guide.
These chains are etched with twisted screaming
faces and clouds of fog. When placed upon a victim,
they are enveloped in mist an inch thick that
dampens hearing and vision passing through it. The
victim is only peripherally aware of the world
around them and even their loudest screams can be
heard only as the softest of whispers. Occasionally
shadowy forms can be seen moving through the
mist, as if the victim were not alone.
Blue Alchemy Jug
uncommon
DDHC-CM-11 Zikran's Zephyrean Tome
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Notes:
This jug functions as an alchemy jug, except that it produces neither acid or poison. Instead, the blue jug can produce 1 quart of boiling hot tea.
Wondrous item, uncommon
This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.
You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.
Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn.
Bloodwell Vial +3
very_rare
Trade Log
Show
Notes:
Wondrous item, very rare (requires attunement by a
sorcerer)
This crystal vial is filled with bright red liquid and can't be
opened while your attunement to it lasts. You can use the
vial as a spellcasting focus for your spells while wearing or
holding it, and you gain a +3 bonus to spell attack rolls and
to the saving throw DCs of your sorcerer spells.
In addition, when you roll any Hit Dice to recover hit
points while you are carrying the vial, you can regain 5
sorcery points. This property of the vial can't be used again
until the next dawn.
Owning this vial grants you a tiny portion of control as a
guardian of Sersa. The level of the red liquid inside indicates
if all is well with Maestro’s guardianship.
Bloodwell Vial +1
uncommon
Purchase Log
Show
Notes:
New level 5 reward per S11 rules
Armor of Vulnerability Slashing
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Amethyst Lodestone
very_rare
PO-BK2-09 Star Crash
Show
Notes:
Wondrous item, very rare (requires attunement)
This fist-sized chunk of amethyst is infused with an amethyst dragon's ability to bend gravitational forces. While you are carrying the lodestone, you have advantage on Strength saving throws.
The lodestone has 6 charges for the following properties, which you can use while you are holding the stone. The stone regains 1d6 expended charges daily at dawn.
Flight. As a bonus action, you can expend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying speed equal to your walking speed, and you can hover.
Gravitational Thrust. As an action, you can expend 1 charge to focus gravity around a creature you can see within 60 feet of you. The target must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in a direction of your choice.
Reverse Gravity. As an action, you can expend 3 charges to cast reverse gravity from the stone (save DC 18).
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Bonds of Fear ( Dimensional Shackles ) | rare | DDAL04-12 The Raven | Show | |||
Notes:
Wondrous item, rare |
||||||
Blue Alchemy Jug | uncommon | DDHC-CM-11 Zikran's Zephyrean Tome | Show | |||
Notes:
This jug functions as an alchemy jug, except that it produces neither acid or poison. Instead, the blue jug can produce 1 quart of boiling hot tea. |
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Bloodwell Vial +3 | very_rare | Trade Log | Show | |||
Notes:
Wondrous item, very rare (requires attunement by a |
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Bloodwell Vial +1 | uncommon | Purchase Log | Show | |||
Notes:
New level 5 reward per S11 rules |
||||||
Armor of Vulnerability Slashing | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Amethyst Lodestone | very_rare | PO-BK2-09 Star Crash | Show | |||
Notes:
Wondrous item, very rare (requires attunement) This fist-sized chunk of amethyst is infused with an amethyst dragon's ability to bend gravitational forces. While you are carrying the lodestone, you have advantage on Strength saving throws. The lodestone has 6 charges for the following properties, which you can use while you are holding the stone. The stone regains 1d6 expended charges daily at dawn. Flight. As a bonus action, you can expend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying speed equal to your walking speed, and you can hover. Gravitational Thrust. As an action, you can expend 1 charge to focus gravity around a creature you can see within 60 feet of you. The target must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in a direction of your choice. Reverse Gravity. As an action, you can expend 3 charges to cast reverse gravity from the stone (save DC 18). |