Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Robe of Stars very_rare DDHC-TYP Tales from the Yawning Portal Tomb of Horror Show
Bag of Devouring very_rare Trade Log Show
Notes:

This bag superficially resembles a Bag of Holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice.
The extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal of vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as hapens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check. Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check ( provided it isn't pulled inside the bag first). Any creature that starts its turn inside the bag is devoured its body destroyed.
Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane.
If the bag is pierced or torn, it is destroed, and anything contained within it is transported to a random location on the Astral Plane.
Ambledragon said this bag would help cover up mistakes and deal with challenging individuals. I wonder how many "mistakes" he has used it on in the past....
This item can be found in the Dungeon Master's Guide.

Manual of Gainful Excercise very_rare Trade Log Show
Notes:

Wondrous item, very rare

This book describes fitness exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Strength score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Quintessence's Edge (Frost Brand Greatsword) very_rare Trade Log Show
Notes:

Wondrous Item, Very Rare (requires attunement)
When you hit with an attack using this magic sword, the target
takes an extra 1d6 cold damage. In addition, while you hold the
sword, you have resistance to fire damage.
In freezing temperatures, the blade sheds bright light in a
10-foot radius and dim light for an additional 10 feet.
When you draw this weapon, you can extinguish all nonmagical
flames within 30 feet of you. This property can be used no more
than once per hour.
Proficiency with a greatsword allows you to add your
proficiency bonus to the attack roll for any attack you make
with it.
Dungeon Master’s Guide, pg. 171
“The storm silver blade shimmers with icy blue runes; etchings of
grapevines are wrapped about the hilt. The blade crackles with
electricity with every strike.”
Guardian. The item crackles and electrically shocks a warning
to its bearer, granting a +2 bonus to initiative if the bearer
isn’t incapacitated.

Anstruth Harp very_rare Trade Log Show
Comet's Tail ( Carpet of Flying 6x9 ) very_rare Trade Log Show
Notes:

Each carpet of flying rewarded here is of the size chosen by the player at the time the item was received and comes
in the form of a hoverboard. Additionally, this hoverboard is also enchanted with divination to analyze the race conditions and threats of the surrounding environment and communicate those to their riders. As such, it has the Guardian minor property to whisper warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t
incapacitated.
The hoverboard is made of an ingenious, flexible magic metal alloy that can be rolled up for convenient storage between races. Unadorned, it is a sleek and darkly gleaming oval disk, but the makers are happy to customize the board’s aesthetics to the individual character’s specifications.
The hoverboard’s name is Meteor Rising if the player sided with the original owners during the adventure. The hoverboard’s name is Comet’s Tail if the player instead sided with the thieves.

Tome of Understanding very_rare Trade Log Show
Notes:

Wondrous Item, Very Rare - MAGIC TABLE H

This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

The cover of this iron-bound book is scribed with many swirling tentacles. A character carrying the book is always aware of eyes from a distant realm following them.

Manual of Gainful Excercise very_rare Trade Log Show
Ring of Regeneration very_rare Trade Log Show
Notes:

Ring, very rare (requires attunement)

While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time.

Amulet of the Devout +3 very_rare Trade Log Show
Short Sword of Vengeance rare DDHC-TYP Tales from the Yawning Portal Tomb of Horror Show
Rod of Rulership rare DDHC-TYP Tales from the Yawning Portal Tomb of Horror Show
Necklace of Prayer Beads rare DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Notes:

Blessing x2, Curing, Favor, Summons x2

Galder's Bubble Pipe rare DDAL00-06 Lost Laboratory of Kwalish Show
Cape of the Mountebank rare Trade Log Show
Rolisa's Portable Factory ( Daern's Instant Fortress ) rare CCC-SDREAM-01-03 The Best Laid Plans of Gnomes Show
Notes:

Wondrous item, rare

You can use an action to place this l-inch metal cube on the ground and speak its command word. The cube rapidly grows into a fortress that remains until you use an action to speak the command word that dismisses it, which works only if the fortress is empty.

The fortress is a square tower, 20 feet on a side and 30 feet high, with arrow slits on all sides and a battlement atop it. Its interior is divided into two floors. with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When activated, the tower has a small door on the side facing you. The door opens only at your command, which you can speak as a bonus action. It is immune to the knock spell and similar magic, such as that of a chime of opening.

Each creature in the area where the fortress appears must make a DC 15 Dexterity saving throw, taking 10d10 bludgeoning damage on a failed save, or half as much damage on a successful one. In either case, the creature is pushed to an unoccupied space outside but next to the fortress. Objects in the area that aren’t being worn or carried take this damage and are pushed automatically.

Rolisa has decided that a portable factory might be a bad idea and has instead offered her device to you. When activated, this fortress resembles a Gnomish factory. The exterior is covered in gears, pipes and exhaust stacks. These effects are cosmetic and confer no additional benefits

Ioun Stone of Self Preservation rare DDAL00-06 Lost Laboratory of Kwalish Show
Notes:

Wondrous item, rarity varies (requires attunement)

Ioun stones (detailed in chapter 7 of the Dungeon

Master’s Guide) are named after Ioun, a god of

knowledge and prophecy. In addition to the stones

presented in the Dungeon Master’s Guide, the following

new Ioun stones can play a part in this adventure.
Self-Preservation (Rare). You gain a +1 bonus to

Intelligence saving throws while this silvery gem orbits

your head.

Elven Chain rare Trade Log Show
Notes:

You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor. Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer’s upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

Berserker Battleaxe rare DDHC-TYP Tales from the Yawning Portal Tomb of Horror Show
Ioun Stone of Supreme Intellect rare DDAL00-06 Lost Laboratory of Kwalish Show
Notes:

Wondrous item, rarity varies (requires attunement)

Ioun stones (detailed in chapter 7 of the Dungeon

Master’s Guide) are named after Ioun, a god of

knowledge and prophecy. In addition to the stones

presented in the Dungeon Master’s Guide, the following

new Ioun stones can play a part in this adventure.

Supreme Intellect (Rare). You gain a +1 bonus to

Intelligence checks while this faceted sphere orbits

your head.

Unlocked Magic Items