Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Elven Chain rare Trade Log Show
Canaith Mandolin rare Trade Log Show
Notes:

Wondrous item, rare (requires attunement by a bard)

Made of fine, dark wood, this mandolin is inlaid with mithral and mother-of-pearl in the shape of forked lightning bolts. The bearer of this instrument can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Instrument
Rarity
Spells

All
fly, invisibility, levitate, protection from evil and good, plus the spells listed for the particular instrument
Canaith mandolin
Rare
cure wounds (3rd level), dispel magic, protection from energy (lightning only)
DDEX3-9 The Waydown

Shield of the Order of the Silver Dragon rare Trade Log Show
Crown of the Night Sky ( Circlet of Blasting ) uncommon Trade Log Show
Notes:

While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn.

This crown was crafted by the skilled artisans of the Vale of Frost, both for its beauty and to help Sharaea find her way to the Prince of Frost when she is ready. As an action, the wearer can magically locate north, the direction in which one can find the Vale of Frost

This crown is constructed from a black crystal, upon which you can see a star field in motion. When worn, the tiara acts as an arcane focus. The rays fired by it resemble shooting stars.

Stone of Good Luck uncommon White Plume Mountain Show
Trident of Warning uncommon Trade Log Show
Notes:

Uncommon
layer Jim Wilson Character Coyote who got it from Player Name: Lele Oropesa DCI: 4320843123 Character Name: Ylleth Wrendomiel Item Trading: Trident of Warning Item Source: CCC-TRI-34 DEAD1-3: Rise of the Sea Dragon Item Flavor: This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated be something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. This item is found on Magic Item Table F in the Dungeon Master’s Guide. This white trident is fashioned from whale bones, laced together with dried tendons.

Pearl of Power uncommon Trade Log Show
Notes:

You can use an action to speak this pearl's command
word and regain one expended spell slot of up to 3rd
level. Once you have used the pearl, it can't be used
again until the next dawn.
This bright yellow pearl is set in a ring of black
iron and glows with a warm, yellow light. The ring
has been fashioned into the shape of a serpent that
twists around its wearer’s finger with the pearl
clutched in its mouth. While attuned to the pearl, the
wearer’s dreams are consumed by darkness with a
pair of yellow, serpentine eyes staring at them. This
item can be found in the Dungeon Master’s Guide

Warhammer +1 uncommon Against the Giants Show
Hand Crossbow +1 uncommon Against the Giants Show
Goggles of Night uncommon Trade Log Show
Boots of Striding and Springing uncommon DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Notes:

Wondrous item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Shield +1 uncommon Against the Giants Show
Battleaxe +1 uncommon Against the Giants Show
Pipes of Rememberance common SJ-DC-NOS-05 The Lich Queen's Forgotten Playtest Show
Blessing of Protection common DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Dark Shard Amulet common CCC-GHC-BK2-09 Breath of Fire Show
Talking Doll common CCC-SEA-01-01 All Good Dead Men Show
Notes:

Wondrous Item, common (requires attunement)

While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. The doll's phrases are lost when your attunement to the doll ends. This item can be found in Xanathar’s Guide to Everything.

This stuffed doll of a princely triton looks a little… chewed upon, but is otherwise none the worse for wear. When found, the doll repeats the phrase "I am Captain Prince Glip Glop of the Respectable House of Glop, Third of his Name, and Ambassador to the Material Plane!" when someone within 5 feet of the dolls says, “What is your name?”

Unlocked Magic Items