Season:
Historic
Race:
Tabaxi
Class:
Monk
Background:
Lifestyle:
None
Current Level:
18
XP Level:
1
Total XP:
0
XP to Level:
300
XP for Next:
300
ACP Level:
1
ACP to Level:
4.0
Milestone Level:
18
Total GP:
123330
Total Downtime:
110
Tag:
Faction:
Harpers
Faction Rank:
Wise Owl (rank 4)
Renown Rank:
Watcher (rank 1)
Total Renown:
0
Secret Missions:
0
Treasure CPs:
0/0/0/0
Magic Item Count:
82
Magic Item Limit:
10
Scarab of Protection,
Headband of Intellect,
Winged Boots,
Bracers of Defense,
Goggles of Night,
Necklace of Prayer Beads,
Cloak of Many Fashions,
Belt of Fire Giant Strength,
Tome of Understanding,
Cloak of Displacement,
Yklwa of Warning,
Bracers of Archery,
Ring of Spell Storing,
Gulthias Staff,
Night Cutter ( Scimitar of Lifestealing ),
Bell Branch,
Quarterstaff +3,
Figurine of Wondrous Power - Silver Ravens,
Amethyst Lodestone,
Shield of the Uven Rune,
Dragontooth Dagger,
Dragonhide Belt +1,
Dagger of Blindsight,
Ioun Stone of Vitality,
Figurine of Wondrous Power - Ivory Goats,
Arrow-Catching Shield,
Shard of Snow Ice (Ioun Stone of Protection),
Warhammer +1,
Shield +1,
Javelin of Lightning,
Ring of Mind Shielding,
Folding Boat,
Shield +1,
Plate +1,
Bronze Horn of Valhalla,
Chain Mail +2,
Bag of Holding,
Morning Star +2,
Ring of Fire Resistance,
Plate Armor of Vulnerability ( Bludgeoning ),
Pearl of Power,
Wand of Paralysis,
Flame Tongue Shortsword,
Spear +2,
Gem of Seeing,
Javelin of Lightning,
Longsword of Vengeance,
Hellhound Cloak,
Longbow +1,
Shield of Missile Attraction,
Greataxe +2,
Boots of Elvenkind,
Cloak of Elvenkind,
Tentacle Rod,
Ring of Shooting Stars,
Pipes of the Sewers,
Longsword +2,
Shield +1,
Gauntlets of Ogre Power,
Dwarven Plate,
Battleaxe +1,
Warhammer +1,
Ring of Invisibility,
Mace +2,
Dragon Slayer Rapier,
Brazier of Commanding Fire Elementals,
Half - Plate +2,
Tome of Clear Thought,
Whip +2,
Staff of Swarming Insects,
Shortsword +2,
Ring of Protection,
Cape of Cold Resistance,
Arrow Catching Shield,
Ring of Swimming,
Helm of Comprehend Languages,
Periapt of Proof Against Poison,
Guardian Rod of Alertness,
Rod of Resurrection,
Dragonhide Belt +3 ( Guardian ),
Clockwork Amulet,
Studded Leather Armor +3

Log Entries

Date Played Adventure Title ▼ Session Levels GP Downtime Magic Items
2022-06-21 21:42 CCC-RCC-01-04 Black Bliss 1 1 -6010 10 Night Cutter ( Scimitar of Lifestealing ) Show

-4500 GP for 1 Potion of Invisibility
-4500 GP for 1 Potion of Supreme Healing
-1800 GP for 4 Potons of Superior Healing
-630 GP for 7 Potions of Water Breathing
-630 GP for 7 Potions of Greater Healing
-450 GP for 10 Potions of Healing
Potion of Superior Healing
Potion of Fire Giant Strength
Spell Scroll of Teleport
Night Cutter Story Award
You openly carry the black-bladed scimitar called Night Cutter, which once belonged to a respected drow captain of House Rakarn. Unless your race is drow, you are considered unworthy by most drow to carry it, and they take an instant dislike to you, treating you as a usurper. If your race is drow, or if you do not openly carry the weapon, this drawback does not apply to you.

2021-11-19 16:12 CCC-MELB-01 A Single Tearfall 1 1 500 10 Wand of Magic Detection, Cloak of Many Fashions Show
2021-06-10 19:05 CCC-CIC-12 Redemption at Talos Sound 1 150 20 Trident +2 Show

Story Award :
Gratitude of the Von Finklesteins
You have made an ally of the Von Finklestein Family. You may use this favor in one of two ways. You may either cash in this favor once to gain the casting of a spell of a Player's Handbook wizard spell of 3rd-level or lower at no cost (you must still pay for expensive material components) while you are in Mulmaster or you may gain access to a new downtime activity. At the end of any adventure, you may spend 10 downtime to visit the family and their secret arcane library. While at the library you may scribe a Player's Handbook wizard spell of 3rd-level or lower into your spell book or book of shadows. You are still responsible for the cost to scribe this spell. Once you have used this favor, you may not use it again.

2023-02-08 19:05 CCC-BMG-MOON13-3 Wolves of the Sea 1 0 800 10 Arrow-Catching Shield Show

Potion of Superior Healing
Spell Scroll of Control Water
Oil of Sharpness

2021-12-27 12:40 CCC-BMG-18 ELM1-3 The Battle of Elmwood 1 1 600 10 Staff of the Darkbringer Druid ( Staff of the Woodlands ), Alchemist Fire, Antitoxin, Potion of Fire Breathing, Scroll of Lesser Restoration ( level 3 ), Potion of Healing, Potion of Greater Healing Show

Story Award :
Moander the Darkbringer
Handout 2: Moander the Darkbringer
The saurial archmage Grypht devoted a great deal
of time and energy to researching Moander the
Darkbringer, and even more to developing methods
to combat the god’s power.
The cult’s primary means of spreading its
influence is through the use of Dark Seeds. A
creature implanted with one of the corrupting pods
quickly falls under the thrall of the Darkbringer,
free will suppressed by the desire to serve.
Willing thralls retain a good deal of their prior
personalities, but unwilling victims are utterly
dominated by the dark god’s will. They tend to
have a fixed, glassy stare, slightly jerky movements,
and no sense of humor, or sense of anything that
brings joy.
The Dark Seeds continue growing in their
hosts, eventually replacing their flesh and even
vital organs. Unwilling victims can last as long
as a tenday before being fully corrupted, but the
seeds grow much more quickly in the willing. In
either case, those infected with a Dark Seed are
identifiable by the plant material that grows from
their bodies: green, leafy tendrils, even flowers.
The host grows sickly if these growths are denied
light and air for too long, so cultists trying to blend
in tend to wear corsages, boutonnieres, wreaths,
and such to camouflage the corrupting growths.
Grypht’s crowning achievement was a
powerful ritual that could hedge out creatures
imbued with Moander’s power, and even kill the
Dark Seeds within a host.
Any character with the Ritual Caster class
feature who is able to cast 3rd level spells can
enact Grypht’s ritual. It has a 1-hour casting time,
so ritually casting it will take 70 minutes. The ritual
requires pure water and healing herbs, worth 100
gp. When completed, the ritual wards an area up
to 100 feet on a side against creatures infected
with Moander’s power. Such creatures must make
a Charisma saving throw in order to enter the
warded area. If successful, repeat the saving throw
at the start of each of its turns or fall unconscious
for 1 minute. If an infected creature fails 3 such
saves, the Dark Seed within dies; the creatures
gains a level of Exhaustion for each day it has been
infected, so long-time cultists die when their Seed
does. Casting the ritual in the same place every day
for a year renders it permanent, or it can be tied to
a hallow spell.
While casting the ritual, the caster is
considered to be concentrating, as if on a spell. If
interrupted, the caster can defend herself, but must
use either an action or a bonus action each round
to maintain the ritual. If the caster leaves the area,
or loses concentration, the ritual ends and must be
started anew.
Several casters can undertake the ritual at
the same time. It doesn’t increase the speed of the
casting but the ritual is not interrupted unless
all the participants lose concentration or leave
the area. As long as one ritualist is continuing the
ritual, a caster who had lost concentration, or left
the area, may rejoin the ritual as an action.

Welcome Home Adventurer
The Grateful Town of Elmwood would like to thank:
For saving our community from the forces of evil. We have reserved a plot of land for you to build a house, shop, farm, or ranch in the town of Elmwood. While, for now, the plot is just bare ash, we hope you will want to put down roots in Elmwood. Welcome home, adventurer!

2021-08-06 00:17 Against the Giants 10 1 240 Show DM Log

3.5 hours 1 DM point
5 points left
1 point awarded to Numvee for advancement 4 points left 5/16/2021

Date Played Adventure Title ▼ Tier Session ACP TCP Downtime Renown
2022-06-21 21:42 CCC-RCC-01-04 Black Bliss 1 10 Show

-4500 GP for 1 Potion of Invisibility
-4500 GP for 1 Potion of Supreme Healing
-1800 GP for 4 Potons of Superior Healing
-630 GP for 7 Potions of Water Breathing
-630 GP for 7 Potions of Greater Healing
-450 GP for 10 Potions of Healing
Potion of Superior Healing
Potion of Fire Giant Strength
Spell Scroll of Teleport
Night Cutter Story Award
You openly carry the black-bladed scimitar called Night Cutter, which once belonged to a respected drow captain of House Rakarn. Unless your race is drow, you are considered unworthy by most drow to carry it, and they take an instant dislike to you, treating you as a usurper. If your race is drow, or if you do not openly carry the weapon, this drawback does not apply to you.

2021-11-19 16:12 CCC-MELB-01 A Single Tearfall 1 10 Show
2021-06-10 19:05 CCC-CIC-12 Redemption at Talos Sound 1 20 Show

Story Award :
Gratitude of the Von Finklesteins
You have made an ally of the Von Finklestein Family. You may use this favor in one of two ways. You may either cash in this favor once to gain the casting of a spell of a Player's Handbook wizard spell of 3rd-level or lower at no cost (you must still pay for expensive material components) while you are in Mulmaster or you may gain access to a new downtime activity. At the end of any adventure, you may spend 10 downtime to visit the family and their secret arcane library. While at the library you may scribe a Player's Handbook wizard spell of 3rd-level or lower into your spell book or book of shadows. You are still responsible for the cost to scribe this spell. Once you have used this favor, you may not use it again.

2023-02-08 19:05 CCC-BMG-MOON13-3 Wolves of the Sea 1 10 Show

Potion of Superior Healing
Spell Scroll of Control Water
Oil of Sharpness

2021-12-27 12:40 CCC-BMG-18 ELM1-3 The Battle of Elmwood 1 10 Show

Story Award :
Moander the Darkbringer
Handout 2: Moander the Darkbringer
The saurial archmage Grypht devoted a great deal
of time and energy to researching Moander the
Darkbringer, and even more to developing methods
to combat the god’s power.
The cult’s primary means of spreading its
influence is through the use of Dark Seeds. A
creature implanted with one of the corrupting pods
quickly falls under the thrall of the Darkbringer,
free will suppressed by the desire to serve.
Willing thralls retain a good deal of their prior
personalities, but unwilling victims are utterly
dominated by the dark god’s will. They tend to
have a fixed, glassy stare, slightly jerky movements,
and no sense of humor, or sense of anything that
brings joy.
The Dark Seeds continue growing in their
hosts, eventually replacing their flesh and even
vital organs. Unwilling victims can last as long
as a tenday before being fully corrupted, but the
seeds grow much more quickly in the willing. In
either case, those infected with a Dark Seed are
identifiable by the plant material that grows from
their bodies: green, leafy tendrils, even flowers.
The host grows sickly if these growths are denied
light and air for too long, so cultists trying to blend
in tend to wear corsages, boutonnieres, wreaths,
and such to camouflage the corrupting growths.
Grypht’s crowning achievement was a
powerful ritual that could hedge out creatures
imbued with Moander’s power, and even kill the
Dark Seeds within a host.
Any character with the Ritual Caster class
feature who is able to cast 3rd level spells can
enact Grypht’s ritual. It has a 1-hour casting time,
so ritually casting it will take 70 minutes. The ritual
requires pure water and healing herbs, worth 100
gp. When completed, the ritual wards an area up
to 100 feet on a side against creatures infected
with Moander’s power. Such creatures must make
a Charisma saving throw in order to enter the
warded area. If successful, repeat the saving throw
at the start of each of its turns or fall unconscious
for 1 minute. If an infected creature fails 3 such
saves, the Dark Seed within dies; the creatures
gains a level of Exhaustion for each day it has been
infected, so long-time cultists die when their Seed
does. Casting the ritual in the same place every day
for a year renders it permanent, or it can be tied to
a hallow spell.
While casting the ritual, the caster is
considered to be concentrating, as if on a spell. If
interrupted, the caster can defend herself, but must
use either an action or a bonus action each round
to maintain the ritual. If the caster leaves the area,
or loses concentration, the ritual ends and must be
started anew.
Several casters can undertake the ritual at
the same time. It doesn’t increase the speed of the
casting but the ritual is not interrupted unless
all the participants lose concentration or leave
the area. As long as one ritualist is continuing the
ritual, a caster who had lost concentration, or left
the area, may rejoin the ritual as an action.

Welcome Home Adventurer
The Grateful Town of Elmwood would like to thank:
For saving our community from the forces of evil. We have reserved a plot of land for you to build a house, shop, farm, or ranch in the town of Elmwood. While, for now, the plot is just bare ash, we hope you will want to put down roots in Elmwood. Welcome home, adventurer!

2021-08-06 00:17 Against the Giants 2 10 Show DM Log

3.5 hours 1 DM point
5 points left
1 point awarded to Numvee for advancement 4 points left 5/16/2021

Date Played Adventure Title ▼ Session XP GP Downtime Renown Magic Items
2022-06-21 21:42 CCC-RCC-01-04 Black Bliss 1 -6010 10 Night Cutter ( Scimitar of Lifestealing ) Show

-4500 GP for 1 Potion of Invisibility
-4500 GP for 1 Potion of Supreme Healing
-1800 GP for 4 Potons of Superior Healing
-630 GP for 7 Potions of Water Breathing
-630 GP for 7 Potions of Greater Healing
-450 GP for 10 Potions of Healing
Potion of Superior Healing
Potion of Fire Giant Strength
Spell Scroll of Teleport
Night Cutter Story Award
You openly carry the black-bladed scimitar called Night Cutter, which once belonged to a respected drow captain of House Rakarn. Unless your race is drow, you are considered unworthy by most drow to carry it, and they take an instant dislike to you, treating you as a usurper. If your race is drow, or if you do not openly carry the weapon, this drawback does not apply to you.

2021-11-19 16:12 CCC-MELB-01 A Single Tearfall 1 500 10 Wand of Magic Detection, Cloak of Many Fashions Show
2021-06-10 19:05 CCC-CIC-12 Redemption at Talos Sound 1 150 20 Trident +2 Show

Story Award :
Gratitude of the Von Finklesteins
You have made an ally of the Von Finklestein Family. You may use this favor in one of two ways. You may either cash in this favor once to gain the casting of a spell of a Player's Handbook wizard spell of 3rd-level or lower at no cost (you must still pay for expensive material components) while you are in Mulmaster or you may gain access to a new downtime activity. At the end of any adventure, you may spend 10 downtime to visit the family and their secret arcane library. While at the library you may scribe a Player's Handbook wizard spell of 3rd-level or lower into your spell book or book of shadows. You are still responsible for the cost to scribe this spell. Once you have used this favor, you may not use it again.

2023-02-08 19:05 CCC-BMG-MOON13-3 Wolves of the Sea 1 800 10 Arrow-Catching Shield Show

Potion of Superior Healing
Spell Scroll of Control Water
Oil of Sharpness

2021-12-27 12:40 CCC-BMG-18 ELM1-3 The Battle of Elmwood 1 600 10 Staff of the Darkbringer Druid ( Staff of the Woodlands ), Alchemist Fire, Antitoxin, Potion of Fire Breathing, Scroll of Lesser Restoration ( level 3 ), Potion of Healing, Potion of Greater Healing Show

Story Award :
Moander the Darkbringer
Handout 2: Moander the Darkbringer
The saurial archmage Grypht devoted a great deal
of time and energy to researching Moander the
Darkbringer, and even more to developing methods
to combat the god’s power.
The cult’s primary means of spreading its
influence is through the use of Dark Seeds. A
creature implanted with one of the corrupting pods
quickly falls under the thrall of the Darkbringer,
free will suppressed by the desire to serve.
Willing thralls retain a good deal of their prior
personalities, but unwilling victims are utterly
dominated by the dark god’s will. They tend to
have a fixed, glassy stare, slightly jerky movements,
and no sense of humor, or sense of anything that
brings joy.
The Dark Seeds continue growing in their
hosts, eventually replacing their flesh and even
vital organs. Unwilling victims can last as long
as a tenday before being fully corrupted, but the
seeds grow much more quickly in the willing. In
either case, those infected with a Dark Seed are
identifiable by the plant material that grows from
their bodies: green, leafy tendrils, even flowers.
The host grows sickly if these growths are denied
light and air for too long, so cultists trying to blend
in tend to wear corsages, boutonnieres, wreaths,
and such to camouflage the corrupting growths.
Grypht’s crowning achievement was a
powerful ritual that could hedge out creatures
imbued with Moander’s power, and even kill the
Dark Seeds within a host.
Any character with the Ritual Caster class
feature who is able to cast 3rd level spells can
enact Grypht’s ritual. It has a 1-hour casting time,
so ritually casting it will take 70 minutes. The ritual
requires pure water and healing herbs, worth 100
gp. When completed, the ritual wards an area up
to 100 feet on a side against creatures infected
with Moander’s power. Such creatures must make
a Charisma saving throw in order to enter the
warded area. If successful, repeat the saving throw
at the start of each of its turns or fall unconscious
for 1 minute. If an infected creature fails 3 such
saves, the Dark Seed within dies; the creatures
gains a level of Exhaustion for each day it has been
infected, so long-time cultists die when their Seed
does. Casting the ritual in the same place every day
for a year renders it permanent, or it can be tied to
a hallow spell.
While casting the ritual, the caster is
considered to be concentrating, as if on a spell. If
interrupted, the caster can defend herself, but must
use either an action or a bonus action each round
to maintain the ritual. If the caster leaves the area,
or loses concentration, the ritual ends and must be
started anew.
Several casters can undertake the ritual at
the same time. It doesn’t increase the speed of the
casting but the ritual is not interrupted unless
all the participants lose concentration or leave
the area. As long as one ritualist is continuing the
ritual, a caster who had lost concentration, or left
the area, may rejoin the ritual as an action.

Welcome Home Adventurer
The Grateful Town of Elmwood would like to thank:
For saving our community from the forces of evil. We have reserved a plot of land for you to build a house, shop, farm, or ranch in the town of Elmwood. While, for now, the plot is just bare ash, we hope you will want to put down roots in Elmwood. Welcome home, adventurer!

2021-08-06 00:17 Against the Giants 10 240 Show DM Log

3.5 hours 1 DM point
5 points left
1 point awarded to Numvee for advancement 4 points left 5/16/2021