Season:
Historic
Race:
Tabaxi
Class:
Monk
Background:
Lifestyle:
None
Current Level:
18
XP Level:
1
Total XP:
0
XP to Level:
300
XP for Next:
300
ACP Level:
1
ACP to Level:
4.0
Milestone Level:
18
Total GP:
123330
Total Downtime:
110
Tag:
Faction:
Harpers
Faction Rank:
Wise Owl (rank 4)
Renown Rank:
Watcher (rank 1)
Total Renown:
0
Secret Missions:
0
Treasure CPs:
0/0/0/0
Magic Item Count:
82
Magic Item Limit:
10
Scarab of Protection,
Headband of Intellect,
Winged Boots,
Bracers of Defense,
Goggles of Night,
Necklace of Prayer Beads,
Cloak of Many Fashions,
Belt of Fire Giant Strength,
Tome of Understanding,
Cloak of Displacement,
Yklwa of Warning,
Bracers of Archery,
Ring of Spell Storing,
Gulthias Staff,
Night Cutter ( Scimitar of Lifestealing ),
Bell Branch,
Quarterstaff +3,
Figurine of Wondrous Power - Silver Ravens,
Amethyst Lodestone,
Shield of the Uven Rune,
Dragontooth Dagger,
Dragonhide Belt +1,
Dagger of Blindsight,
Ioun Stone of Vitality,
Figurine of Wondrous Power - Ivory Goats,
Arrow-Catching Shield,
Shard of Snow Ice (Ioun Stone of Protection),
Warhammer +1,
Shield +1,
Javelin of Lightning,
Ring of Mind Shielding,
Folding Boat,
Shield +1,
Plate +1,
Bronze Horn of Valhalla,
Chain Mail +2,
Bag of Holding,
Morning Star +2,
Ring of Fire Resistance,
Plate Armor of Vulnerability ( Bludgeoning ),
Pearl of Power,
Wand of Paralysis,
Flame Tongue Shortsword,
Spear +2,
Gem of Seeing,
Javelin of Lightning,
Longsword of Vengeance,
Hellhound Cloak,
Longbow +1,
Shield of Missile Attraction,
Greataxe +2,
Boots of Elvenkind,
Cloak of Elvenkind,
Tentacle Rod,
Ring of Shooting Stars,
Pipes of the Sewers,
Longsword +2,
Shield +1,
Gauntlets of Ogre Power,
Dwarven Plate,
Battleaxe +1,
Warhammer +1,
Ring of Invisibility,
Mace +2,
Dragon Slayer Rapier,
Brazier of Commanding Fire Elementals,
Half - Plate +2,
Tome of Clear Thought,
Whip +2,
Staff of Swarming Insects,
Shortsword +2,
Ring of Protection,
Cape of Cold Resistance,
Arrow Catching Shield,
Ring of Swimming,
Helm of Comprehend Languages,
Periapt of Proof Against Poison,
Guardian Rod of Alertness,
Rod of Resurrection,
Dragonhide Belt +3 ( Guardian ),
Clockwork Amulet,
Studded Leather Armor +3

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2022-01-31 18:25 Trade Log -5 Ring of Protection > Shield +2 Show Trade Log

Traded to Dadurkan Damara
Dadurkan Damara received it in a trade
9/3/2020
Traded with Kaladin ( Farts Buckingham III ) on DWB D&D Server

2022-01-16 12:35 Trade Log -5 Armor of Vulnerability Slashing > Mace of Disruption Show Trade Log

Traded to Daem
Daem obtained it through trade with Morkai Almandragon, who received it in DDHC-CoS Curse of Strahd run by Jakandar on 10/31/2020 DCI 9318834163

2022-01-12 19:23 Trade Log -5 Sun Blade > Cape of the Mountebank Show Trade Log

Traded to Morkai Aermhar

2021-12-27 12:40 CCC-BMG-18 ELM1-3 The Battle of Elmwood 1 1 600 10 Staff of the Darkbringer Druid ( Staff of the Woodlands ), Alchemist Fire, Antitoxin, Potion of Fire Breathing, Scroll of Lesser Restoration ( level 3 ), Potion of Healing, Potion of Greater Healing Show

Story Award :
Moander the Darkbringer
Handout 2: Moander the Darkbringer
The saurial archmage Grypht devoted a great deal
of time and energy to researching Moander the
Darkbringer, and even more to developing methods
to combat the god’s power.
The cult’s primary means of spreading its
influence is through the use of Dark Seeds. A
creature implanted with one of the corrupting pods
quickly falls under the thrall of the Darkbringer,
free will suppressed by the desire to serve.
Willing thralls retain a good deal of their prior
personalities, but unwilling victims are utterly
dominated by the dark god’s will. They tend to
have a fixed, glassy stare, slightly jerky movements,
and no sense of humor, or sense of anything that
brings joy.
The Dark Seeds continue growing in their
hosts, eventually replacing their flesh and even
vital organs. Unwilling victims can last as long
as a tenday before being fully corrupted, but the
seeds grow much more quickly in the willing. In
either case, those infected with a Dark Seed are
identifiable by the plant material that grows from
their bodies: green, leafy tendrils, even flowers.
The host grows sickly if these growths are denied
light and air for too long, so cultists trying to blend
in tend to wear corsages, boutonnieres, wreaths,
and such to camouflage the corrupting growths.
Grypht’s crowning achievement was a
powerful ritual that could hedge out creatures
imbued with Moander’s power, and even kill the
Dark Seeds within a host.
Any character with the Ritual Caster class
feature who is able to cast 3rd level spells can
enact Grypht’s ritual. It has a 1-hour casting time,
so ritually casting it will take 70 minutes. The ritual
requires pure water and healing herbs, worth 100
gp. When completed, the ritual wards an area up
to 100 feet on a side against creatures infected
with Moander’s power. Such creatures must make
a Charisma saving throw in order to enter the
warded area. If successful, repeat the saving throw
at the start of each of its turns or fall unconscious
for 1 minute. If an infected creature fails 3 such
saves, the Dark Seed within dies; the creatures
gains a level of Exhaustion for each day it has been
infected, so long-time cultists die when their Seed
does. Casting the ritual in the same place every day
for a year renders it permanent, or it can be tied to
a hallow spell.
While casting the ritual, the caster is
considered to be concentrating, as if on a spell. If
interrupted, the caster can defend herself, but must
use either an action or a bonus action each round
to maintain the ritual. If the caster leaves the area,
or loses concentration, the ritual ends and must be
started anew.
Several casters can undertake the ritual at
the same time. It doesn’t increase the speed of the
casting but the ritual is not interrupted unless
all the participants lose concentration or leave
the area. As long as one ritualist is continuing the
ritual, a caster who had lost concentration, or left
the area, may rejoin the ritual as an action.

Welcome Home Adventurer
The Grateful Town of Elmwood would like to thank:
For saving our community from the forces of evil. We have reserved a plot of land for you to build a house, shop, farm, or ranch in the town of Elmwood. While, for now, the plot is just bare ash, we hope you will want to put down roots in Elmwood. Welcome home, adventurer!

2021-11-19 16:12 CCC-MELB-01 A Single Tearfall 1 1 500 10 Wand of Magic Detection, Cloak of Many Fashions Show
2021-11-16 20:29 DDHC-CM-09 Lore of Lurue 1 1 833 10 Potion of Greater Healing, Potion of Clairvoyance, Charm of Animal Conjuring, Ring of Shooting Stars Show
2021-11-12 09:49 DDHC-TYP Tales from the Yawning Portal Chapter 4 White Plume Mountain 1 1 14407 10 Boots of Springing and Striding, Armor of Vulnerability Slashing, Chain Mail +1, Wave, Stone of Good Luck, Goggles of Night, Blackrazor, Whelm, Ring of Protection, Ring of Spell Storing, Potion of Flying, Spell Scroll of Fear, Spell Scroll of Hold Person, Potion of Mind Reading, Spell Scroll of Conjure Minor Elementals, Spell Scroll of Dispel Magic, Spell Scroll of Magic Mouth, Potion of Greater Healing, Necklace of Prayer Beads, Potion of Heroism, Potion of Heroism, Potion of Heroism, Potion of Heroism, Potion of Heroism Show
2021-11-07 17:36 Trade Log -5 Shield +2 > Sun Blade Show Trade Log

Traded to Dadurkan Damara

2021-11-07 17:34 DDAL09-19 Fang and Claw 1 Scarab of Protection, Shield +2 Show DM Log

1 DM point awarded
5 points left

2021-11-07 17:19 Purchase Log -600 Potion of Speed Show Purchase

Purchased Potion of Speed 2x for 600GP

2021-11-07 17:17 Purchase Log 17 Show Purchase

Sold Shortbow for 12GP
Sold Shortsword for 5 GP

2021-11-07 17:12 Purchase Log Quarterstaff +1 Show Purchase
2021-09-12 15:46 Trade Log -15 The Choralier's Companion - Saddle of the Cavalier > Cloak of Protection Show Trade Log

Traded to Daengier

2021-08-06 00:17 Against the Giants 10 1 240 Show DM Log

3.5 hours 1 DM point
5 points left
1 point awarded to Numvee for advancement 4 points left 5/16/2021

2021-08-05 17:38 CCC-REAP-01 Red War: Lost Ashes of a Wayward Gnome 1 120 40 The Choralier's Companion - Saddle of the Cavalier Show

Story Award :
Woodland Hospitality
Shiallia, the Daughter of the High Forest, owes you for helping out Soleil—regardless of the outcome. Small woodland animals of the High Forest treat you like royalty

2021-07-03 20:11 DDAL00-11d The Love Triangle Contract 1 1 180 20 Moon Touched Longsword, Ioun Stone of Protection Show

Story Reward :
You have done a favor for the imp Pipyap and now he owes you one. You can cash in this favor in one of three ways:

• Gain 150 gp.

• Gain one consumable potion or scroll from Table A or B in the Dungeon Master’s Guide.

• Pipyap arranges for your body to be recovered when otherwise thought lost. It’s best not to ask how he did it or where that strange smell came from.

This favor goes both ways. Now that you have accepted something from the devil, he might call on you in the future to further your alliance.
+2 hours into next level

2021-06-12 11:49 Trade Log -15 Trident +2 > Bracers of Defense Show Trade Log

Traded to Regis

2021-06-11 20:22 Trade Log -15 Gauntlets of Ogre Power > Decanter of Endless Water Show Trade Log

Traded to Dadurkan Damara

2021-06-10 19:05 CCC-CIC-12 Redemption at Talos Sound 1 150 20 Trident +2 Show

Story Award :
Gratitude of the Von Finklesteins
You have made an ally of the Von Finklestein Family. You may use this favor in one of two ways. You may either cash in this favor once to gain the casting of a spell of a Player's Handbook wizard spell of 3rd-level or lower at no cost (you must still pay for expensive material components) while you are in Mulmaster or you may gain access to a new downtime activity. At the end of any adventure, you may spend 10 downtime to visit the family and their secret arcane library. While at the library you may scribe a Player's Handbook wizard spell of 3rd-level or lower into your spell book or book of shadows. You are still responsible for the cost to scribe this spell. Once you have used this favor, you may not use it again.

2021-05-24 21:27 Trade Log -15 Periapt of Wound Closure > Winged Boots Show Trade Log

Traded to Dadurkan Damaya

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2022-01-31 18:25 Trade Log -5 Show Trade Log

Traded to Dadurkan Damara
Dadurkan Damara received it in a trade
9/3/2020
Traded with Kaladin ( Farts Buckingham III ) on DWB D&D Server

2022-01-16 12:35 Trade Log -5 Show Trade Log

Traded to Daem
Daem obtained it through trade with Morkai Almandragon, who received it in DDHC-CoS Curse of Strahd run by Jakandar on 10/31/2020 DCI 9318834163

2022-01-12 19:23 Trade Log -5 Show Trade Log

Traded to Morkai Aermhar

2021-12-27 12:40 CCC-BMG-18 ELM1-3 The Battle of Elmwood 1 10 Show

Story Award :
Moander the Darkbringer
Handout 2: Moander the Darkbringer
The saurial archmage Grypht devoted a great deal
of time and energy to researching Moander the
Darkbringer, and even more to developing methods
to combat the god’s power.
The cult’s primary means of spreading its
influence is through the use of Dark Seeds. A
creature implanted with one of the corrupting pods
quickly falls under the thrall of the Darkbringer,
free will suppressed by the desire to serve.
Willing thralls retain a good deal of their prior
personalities, but unwilling victims are utterly
dominated by the dark god’s will. They tend to
have a fixed, glassy stare, slightly jerky movements,
and no sense of humor, or sense of anything that
brings joy.
The Dark Seeds continue growing in their
hosts, eventually replacing their flesh and even
vital organs. Unwilling victims can last as long
as a tenday before being fully corrupted, but the
seeds grow much more quickly in the willing. In
either case, those infected with a Dark Seed are
identifiable by the plant material that grows from
their bodies: green, leafy tendrils, even flowers.
The host grows sickly if these growths are denied
light and air for too long, so cultists trying to blend
in tend to wear corsages, boutonnieres, wreaths,
and such to camouflage the corrupting growths.
Grypht’s crowning achievement was a
powerful ritual that could hedge out creatures
imbued with Moander’s power, and even kill the
Dark Seeds within a host.
Any character with the Ritual Caster class
feature who is able to cast 3rd level spells can
enact Grypht’s ritual. It has a 1-hour casting time,
so ritually casting it will take 70 minutes. The ritual
requires pure water and healing herbs, worth 100
gp. When completed, the ritual wards an area up
to 100 feet on a side against creatures infected
with Moander’s power. Such creatures must make
a Charisma saving throw in order to enter the
warded area. If successful, repeat the saving throw
at the start of each of its turns or fall unconscious
for 1 minute. If an infected creature fails 3 such
saves, the Dark Seed within dies; the creatures
gains a level of Exhaustion for each day it has been
infected, so long-time cultists die when their Seed
does. Casting the ritual in the same place every day
for a year renders it permanent, or it can be tied to
a hallow spell.
While casting the ritual, the caster is
considered to be concentrating, as if on a spell. If
interrupted, the caster can defend herself, but must
use either an action or a bonus action each round
to maintain the ritual. If the caster leaves the area,
or loses concentration, the ritual ends and must be
started anew.
Several casters can undertake the ritual at
the same time. It doesn’t increase the speed of the
casting but the ritual is not interrupted unless
all the participants lose concentration or leave
the area. As long as one ritualist is continuing the
ritual, a caster who had lost concentration, or left
the area, may rejoin the ritual as an action.

Welcome Home Adventurer
The Grateful Town of Elmwood would like to thank:
For saving our community from the forces of evil. We have reserved a plot of land for you to build a house, shop, farm, or ranch in the town of Elmwood. While, for now, the plot is just bare ash, we hope you will want to put down roots in Elmwood. Welcome home, adventurer!

2021-11-19 16:12 CCC-MELB-01 A Single Tearfall 1 10 Show
2021-11-16 20:29 DDHC-CM-09 Lore of Lurue 1 10 Show
2021-11-12 09:49 DDHC-TYP Tales from the Yawning Portal Chapter 4 White Plume Mountain 1 10 Show
2021-11-07 17:36 Trade Log -5 Show Trade Log

Traded to Dadurkan Damara

2021-11-07 17:34 DDAL09-19 Fang and Claw 1 Show DM Log

1 DM point awarded
5 points left

2021-11-07 17:19 Purchase Log Show Purchase

Purchased Potion of Speed 2x for 600GP

2021-11-07 17:17 Purchase Log Show Purchase

Sold Shortbow for 12GP
Sold Shortsword for 5 GP

2021-11-07 17:12 Purchase Log Show Purchase
2021-09-12 15:46 Trade Log -15 Show Trade Log

Traded to Daengier

2021-08-06 00:17 Against the Giants 2 10 Show DM Log

3.5 hours 1 DM point
5 points left
1 point awarded to Numvee for advancement 4 points left 5/16/2021

2021-08-05 17:38 CCC-REAP-01 Red War: Lost Ashes of a Wayward Gnome 1 40 Show

Story Award :
Woodland Hospitality
Shiallia, the Daughter of the High Forest, owes you for helping out Soleil—regardless of the outcome. Small woodland animals of the High Forest treat you like royalty

2021-07-03 20:11 DDAL00-11d The Love Triangle Contract 1 20 Show

Story Reward :
You have done a favor for the imp Pipyap and now he owes you one. You can cash in this favor in one of three ways:

• Gain 150 gp.

• Gain one consumable potion or scroll from Table A or B in the Dungeon Master’s Guide.

• Pipyap arranges for your body to be recovered when otherwise thought lost. It’s best not to ask how he did it or where that strange smell came from.

This favor goes both ways. Now that you have accepted something from the devil, he might call on you in the future to further your alliance.
+2 hours into next level

2021-06-12 11:49 Trade Log -15 Show Trade Log

Traded to Regis

2021-06-11 20:22 Trade Log -15 Show Trade Log

Traded to Dadurkan Damara

2021-06-10 19:05 CCC-CIC-12 Redemption at Talos Sound 1 20 Show

Story Award :
Gratitude of the Von Finklesteins
You have made an ally of the Von Finklestein Family. You may use this favor in one of two ways. You may either cash in this favor once to gain the casting of a spell of a Player's Handbook wizard spell of 3rd-level or lower at no cost (you must still pay for expensive material components) while you are in Mulmaster or you may gain access to a new downtime activity. At the end of any adventure, you may spend 10 downtime to visit the family and their secret arcane library. While at the library you may scribe a Player's Handbook wizard spell of 3rd-level or lower into your spell book or book of shadows. You are still responsible for the cost to scribe this spell. Once you have used this favor, you may not use it again.

2021-05-24 21:27 Trade Log -15 Show Trade Log

Traded to Dadurkan Damaya

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2022-01-31 18:25 Trade Log -5 Ring of Protection > Shield +2 Show Trade Log

Traded to Dadurkan Damara
Dadurkan Damara received it in a trade
9/3/2020
Traded with Kaladin ( Farts Buckingham III ) on DWB D&D Server

2022-01-16 12:35 Trade Log -5 Armor of Vulnerability Slashing > Mace of Disruption Show Trade Log

Traded to Daem
Daem obtained it through trade with Morkai Almandragon, who received it in DDHC-CoS Curse of Strahd run by Jakandar on 10/31/2020 DCI 9318834163

2022-01-12 19:23 Trade Log -5 Sun Blade > Cape of the Mountebank Show Trade Log

Traded to Morkai Aermhar

2021-12-27 12:40 CCC-BMG-18 ELM1-3 The Battle of Elmwood 1 600 10 Staff of the Darkbringer Druid ( Staff of the Woodlands ), Alchemist Fire, Antitoxin, Potion of Fire Breathing, Scroll of Lesser Restoration ( level 3 ), Potion of Healing, Potion of Greater Healing Show

Story Award :
Moander the Darkbringer
Handout 2: Moander the Darkbringer
The saurial archmage Grypht devoted a great deal
of time and energy to researching Moander the
Darkbringer, and even more to developing methods
to combat the god’s power.
The cult’s primary means of spreading its
influence is through the use of Dark Seeds. A
creature implanted with one of the corrupting pods
quickly falls under the thrall of the Darkbringer,
free will suppressed by the desire to serve.
Willing thralls retain a good deal of their prior
personalities, but unwilling victims are utterly
dominated by the dark god’s will. They tend to
have a fixed, glassy stare, slightly jerky movements,
and no sense of humor, or sense of anything that
brings joy.
The Dark Seeds continue growing in their
hosts, eventually replacing their flesh and even
vital organs. Unwilling victims can last as long
as a tenday before being fully corrupted, but the
seeds grow much more quickly in the willing. In
either case, those infected with a Dark Seed are
identifiable by the plant material that grows from
their bodies: green, leafy tendrils, even flowers.
The host grows sickly if these growths are denied
light and air for too long, so cultists trying to blend
in tend to wear corsages, boutonnieres, wreaths,
and such to camouflage the corrupting growths.
Grypht’s crowning achievement was a
powerful ritual that could hedge out creatures
imbued with Moander’s power, and even kill the
Dark Seeds within a host.
Any character with the Ritual Caster class
feature who is able to cast 3rd level spells can
enact Grypht’s ritual. It has a 1-hour casting time,
so ritually casting it will take 70 minutes. The ritual
requires pure water and healing herbs, worth 100
gp. When completed, the ritual wards an area up
to 100 feet on a side against creatures infected
with Moander’s power. Such creatures must make
a Charisma saving throw in order to enter the
warded area. If successful, repeat the saving throw
at the start of each of its turns or fall unconscious
for 1 minute. If an infected creature fails 3 such
saves, the Dark Seed within dies; the creatures
gains a level of Exhaustion for each day it has been
infected, so long-time cultists die when their Seed
does. Casting the ritual in the same place every day
for a year renders it permanent, or it can be tied to
a hallow spell.
While casting the ritual, the caster is
considered to be concentrating, as if on a spell. If
interrupted, the caster can defend herself, but must
use either an action or a bonus action each round
to maintain the ritual. If the caster leaves the area,
or loses concentration, the ritual ends and must be
started anew.
Several casters can undertake the ritual at
the same time. It doesn’t increase the speed of the
casting but the ritual is not interrupted unless
all the participants lose concentration or leave
the area. As long as one ritualist is continuing the
ritual, a caster who had lost concentration, or left
the area, may rejoin the ritual as an action.

Welcome Home Adventurer
The Grateful Town of Elmwood would like to thank:
For saving our community from the forces of evil. We have reserved a plot of land for you to build a house, shop, farm, or ranch in the town of Elmwood. While, for now, the plot is just bare ash, we hope you will want to put down roots in Elmwood. Welcome home, adventurer!

2021-11-19 16:12 CCC-MELB-01 A Single Tearfall 1 500 10 Wand of Magic Detection, Cloak of Many Fashions Show
2021-11-16 20:29 DDHC-CM-09 Lore of Lurue 1 833 10 Potion of Greater Healing, Potion of Clairvoyance, Charm of Animal Conjuring, Ring of Shooting Stars Show
2021-11-12 09:49 DDHC-TYP Tales from the Yawning Portal Chapter 4 White Plume Mountain 1 14407 10 Boots of Springing and Striding, Armor of Vulnerability Slashing, Chain Mail +1, Wave, Stone of Good Luck, Goggles of Night, Blackrazor, Whelm, Ring of Protection, Ring of Spell Storing, Potion of Flying, Spell Scroll of Fear, Spell Scroll of Hold Person, Potion of Mind Reading, Spell Scroll of Conjure Minor Elementals, Spell Scroll of Dispel Magic, Spell Scroll of Magic Mouth, Potion of Greater Healing, Necklace of Prayer Beads, Potion of Heroism, Potion of Heroism, Potion of Heroism, Potion of Heroism, Potion of Heroism Show
2021-11-07 17:36 Trade Log -5 Shield +2 > Sun Blade Show Trade Log

Traded to Dadurkan Damara

2021-11-07 17:34 DDAL09-19 Fang and Claw 1 Scarab of Protection, Shield +2 Show DM Log

1 DM point awarded
5 points left

2021-11-07 17:19 Purchase Log -600 Potion of Speed Show Purchase

Purchased Potion of Speed 2x for 600GP

2021-11-07 17:17 Purchase Log 17 Show Purchase

Sold Shortbow for 12GP
Sold Shortsword for 5 GP

2021-11-07 17:12 Purchase Log Quarterstaff +1 Show Purchase
2021-09-12 15:46 Trade Log -15 The Choralier's Companion - Saddle of the Cavalier > Cloak of Protection Show Trade Log

Traded to Daengier

2021-08-06 00:17 Against the Giants 10 240 Show DM Log

3.5 hours 1 DM point
5 points left
1 point awarded to Numvee for advancement 4 points left 5/16/2021

2021-08-05 17:38 CCC-REAP-01 Red War: Lost Ashes of a Wayward Gnome 1 120 40 The Choralier's Companion - Saddle of the Cavalier Show

Story Award :
Woodland Hospitality
Shiallia, the Daughter of the High Forest, owes you for helping out Soleil—regardless of the outcome. Small woodland animals of the High Forest treat you like royalty

2021-07-03 20:11 DDAL00-11d The Love Triangle Contract 1 180 20 Moon Touched Longsword, Ioun Stone of Protection Show

Story Reward :
You have done a favor for the imp Pipyap and now he owes you one. You can cash in this favor in one of three ways:

• Gain 150 gp.

• Gain one consumable potion or scroll from Table A or B in the Dungeon Master’s Guide.

• Pipyap arranges for your body to be recovered when otherwise thought lost. It’s best not to ask how he did it or where that strange smell came from.

This favor goes both ways. Now that you have accepted something from the devil, he might call on you in the future to further your alliance.
+2 hours into next level

2021-06-12 11:49 Trade Log -15 Trident +2 > Bracers of Defense Show Trade Log

Traded to Regis

2021-06-11 20:22 Trade Log -15 Gauntlets of Ogre Power > Decanter of Endless Water Show Trade Log

Traded to Dadurkan Damara

2021-06-10 19:05 CCC-CIC-12 Redemption at Talos Sound 1 150 20 Trident +2 Show

Story Award :
Gratitude of the Von Finklesteins
You have made an ally of the Von Finklestein Family. You may use this favor in one of two ways. You may either cash in this favor once to gain the casting of a spell of a Player's Handbook wizard spell of 3rd-level or lower at no cost (you must still pay for expensive material components) while you are in Mulmaster or you may gain access to a new downtime activity. At the end of any adventure, you may spend 10 downtime to visit the family and their secret arcane library. While at the library you may scribe a Player's Handbook wizard spell of 3rd-level or lower into your spell book or book of shadows. You are still responsible for the cost to scribe this spell. Once you have used this favor, you may not use it again.

2021-05-24 21:27 Trade Log -15 Periapt of Wound Closure > Winged Boots Show Trade Log

Traded to Dadurkan Damaya