Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Rod of Resurrection
legendary
Trade Log
Show
Notes:
The rod has 5 charges. While you hold it, you can use
an action to cast one of the following spells from it: heal
(expends 1 charge) or resurrection (expends 5 charges).
The rod regains 1 expended charge daily at dawn. If the
rod is reduced to 0 charges, roll d20. On a 1, the rod
disappears in a burst of radiance. This item is found on
Magic Item Table I in the Dungeon Master’s Guide.
This rod is engraved with sun symbols and bejeweled
with faceted citrines. It glows equal to a torch when
within 100 ft. of undead.
Scarab of Protection
legendary
DDAL09-19 Fang and Claw
Show
Notes:
Wondrous item, legendary (requires attunement)
If you hold this beetle-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person:
• You have advantage on saving throws against spells.
• The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Rod of Resurrection | legendary | Trade Log | Show | |||
Notes:
The rod has 5 charges. While you hold it, you can use |
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Scarab of Protection | legendary | DDAL09-19 Fang and Claw | Show | |||
Notes:
Wondrous item, legendary (requires attunement) If you hold this beetle-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person: • You have advantage on saving throws against spells. • The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended. |