Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Plate Armor of Vulnerability ( Bludgeoning ) rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Gem of Seeing rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

Wondrous item, rare (requires attunement)
This gem has 3 charges. As an action, you can speak the gem’s command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem.

The gem regains 1d3 expended charges daily at dawn.

Hellhound Cloak rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

Wondrous item, rare (requires attunement)
This dark cloak is made of cured hell hound hide. As an action, you can command the cloak to transform you into a hell hound for up to 1 hour. The transformation otherwise functions as the polymorph spell, but you can use a bonus action to revert to your normal form.

Shield of Missile Attraction rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

Armor (shield), rare (requires attunement)
While holding this shield, you have resistance to damage from ranged weapon attacks.

Greataxe +2 rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Tentacle Rod rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

Rod, rare (requires attunement)
Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature’s speed is halved, it has disadvantage on Dexterity saving throws, and it can’t use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.

Longsword +2 rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Mace +2 rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Dragon Slayer Rapier rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

Weapon (any sword), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon’s type. For the purpose of this weapon, “dragon” refers to any creature with the dragon type, including dragon turtles and wyverns.

Brazier of Commanding Fire Elementals rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

Wondrous item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn.

The brazier weighs 5 pounds.

Whip +2 rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Staff of Swarming Insects rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard)
This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses.

Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges).

Insect Cloud. While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.

Shortsword +2 rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Cape of Cold Resistance rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Arrow Catching Shield rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Periapt of Proof Against Poison rare Trade Log Show
Winged Boots uncommon Trade Log Show
Shield +1 uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Gauntlets of Ogre Power uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

Wondrous item, uncommon (requires attunement)
Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher.

Javelin of Lightning uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

Weapon (javelin), uncommon
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.

The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.

Unlocked Magic Items