Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Figurine of Wondrous Power - Ivory Goats
rare
Trade Log
Show
Notes:
wondrous item, rare, , major tier
Value/Weight:
Details:
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Ivory Goats.
These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows:
The goat of traveling can become a Large goat with the same statistics as a riding horse. It has 24 charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can't be used again until 7 days have passed, when it regains all its charges.
The goat of travail becomes a giant goat for up to 3 hours. Once it has been used, it can't be used again until 30 days have passed.
The goat of terror becomes a giant goat for up to 3 hours. The goat can't attack, but you can remove its horns and use them as weapons. One horn becomes a +1 lance, and the other becomes a +2 longsword. Removing a horn requires an action, and the weapons disappear and the horns return when the goat reverts to figurine form. In addition, the goat radiates a 30-foot-radius aura of terror while you are riding it. Any creature hostile to you that starts its turn in the aura must succeed on a DC 15 Wisdom saving throw or be frightened of the goat for 1 minute, or until the goat reverts to figurine form. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it successfully saves against the effect, a creature is immune to the goat's aura for the next 24 hours. Once the figurine has been used, it can't be used again until 15 days have passed.
Found On: Magic Item Table G
Arrow-Catching Shield
rare
CCC-BMG-MOON13-3 Wolves of the Sea
Show
Shard of Snow Ice (Ioun Stone of Protection)
rare
Trade Log
Show
Notes:
Wondrous Item Rare, (Requires Attunement)
This small shard of everlasting crystal ice appears to be a chipped off fragment from the control crystal of Ermyar’s Tower.
In addition, this stone has the Temperate minor property: The bearer suffers no harm in temperatures as cold as -20 degrees Farhenheit.
Folding Boat
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Notes:
This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.
One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.
The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide; and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.
When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.
The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.
Flame Tongue Shortsword
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Notes:
Weapon (any sword), rare (requires attunement)
You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Spear +2
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Plate +1
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Chain Mail +2
very_rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Morning Star +2
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Ring of Fire Resistance
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Plate Armor of Vulnerability ( Bludgeoning )
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Gem of Seeing
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Notes:
Wondrous item, rare (requires attunement)
This gem has 3 charges. As an action, you can speak the gem’s command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem.
The gem regains 1d3 expended charges daily at dawn.
Hellhound Cloak
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Notes:
Wondrous item, rare (requires attunement)
This dark cloak is made of cured hell hound hide. As an action, you can command the cloak to transform you into a hell hound for up to 1 hour. The transformation otherwise functions as the polymorph spell, but you can use a bonus action to revert to your normal form.
Shield of Missile Attraction
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Notes:
Armor (shield), rare (requires attunement)
While holding this shield, you have resistance to damage from ranged weapon attacks.
Longsword +2
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Mace +2
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Dragon Slayer Rapier
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Notes:
Weapon (any sword), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon’s type. For the purpose of this weapon, “dragon” refers to any creature with the dragon type, including dragon turtles and wyverns.
Brazier of Commanding Fire Elementals
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Notes:
Wondrous item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn.
The brazier weighs 5 pounds.
Whip +2
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Staff of Swarming Insects
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Notes:
Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard)
This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses.
Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges).
Insect Cloud. While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Figurine of Wondrous Power - Ivory Goats | rare | Trade Log | Show | |||
Notes:
wondrous item, rare, , major tier Value/Weight: Details: A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Ivory Goats. These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows: The goat of traveling can become a Large goat with the same statistics as a riding horse. It has 24 charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can't be used again until 7 days have passed, when it regains all its charges. |
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Arrow-Catching Shield | rare | CCC-BMG-MOON13-3 Wolves of the Sea | Show | |||
Shard of Snow Ice (Ioun Stone of Protection) | rare | Trade Log | Show | |||
Notes:
Wondrous Item Rare, (Requires Attunement) This small shard of everlasting crystal ice appears to be a chipped off fragment from the control crystal of Ermyar’s Tower. In addition, this stone has the Temperate minor property: The bearer suffers no harm in temperatures as cold as -20 degrees Farhenheit. |
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Folding Boat | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Notes:
This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it. One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably. The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide; and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so. |
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Flame Tongue Shortsword | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Notes:
Weapon (any sword), rare (requires attunement) |
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Spear +2 | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Plate +1 | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Chain Mail +2 | very_rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Morning Star +2 | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Ring of Fire Resistance | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Plate Armor of Vulnerability ( Bludgeoning ) | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Gem of Seeing | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Notes:
Wondrous item, rare (requires attunement) The gem regains 1d3 expended charges daily at dawn. |
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Hellhound Cloak | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Notes:
Wondrous item, rare (requires attunement) |
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Shield of Missile Attraction | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Notes:
Armor (shield), rare (requires attunement) |
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Longsword +2 | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Mace +2 | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Dragon Slayer Rapier | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Notes:
Weapon (any sword), rare When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon’s type. For the purpose of this weapon, “dragon” refers to any creature with the dragon type, including dragon turtles and wyverns. |
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Brazier of Commanding Fire Elementals | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Notes:
Wondrous item, rare The brazier weighs 5 pounds. |
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Whip +2 | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Staff of Swarming Insects | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Notes:
Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard) Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges). Insect Cloud. While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect. |