Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Longsword +2
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Ring of Spell Storing
rare
Trade Log
Show
Figurine of Wondrous Power - Ivory Goats
rare
Trade Log
Show
Notes:
wondrous item, rare, , major tier
Value/Weight:
Details:
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Ivory Goats.
These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows:
The goat of traveling can become a Large goat with the same statistics as a riding horse. It has 24 charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can't be used again until 7 days have passed, when it regains all its charges.
The goat of travail becomes a giant goat for up to 3 hours. Once it has been used, it can't be used again until 30 days have passed.
The goat of terror becomes a giant goat for up to 3 hours. The goat can't attack, but you can remove its horns and use them as weapons. One horn becomes a +1 lance, and the other becomes a +2 longsword. Removing a horn requires an action, and the weapons disappear and the horns return when the goat reverts to figurine form. In addition, the goat radiates a 30-foot-radius aura of terror while you are riding it. Any creature hostile to you that starts its turn in the aura must succeed on a DC 15 Wisdom saving throw or be frightened of the goat for 1 minute, or until the goat reverts to figurine form. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it successfully saves against the effect, a creature is immune to the goat's aura for the next 24 hours. Once the figurine has been used, it can't be used again until 15 days have passed.
Found On: Magic Item Table G
Necklace of Prayer Beads
rare
DDHC-TYP Tales from the Yawning Portal Chapter 4 White Plume Mountain
Show
Notes:
6 - Bless ( Blessing )
7 - Cure Wounds ( Curing )
10 - Cure Wounds ( Curing )
13 - Greater Restoration ( Favor )
17 - Branding Smite ( Smiting )
20 - Wind Walk ( Wind Walking )
Arrow-Catching Shield
rare
CCC-BMG-MOON13-3 Wolves of the Sea
Show
Shard of Snow Ice (Ioun Stone of Protection)
rare
Trade Log
Show
Notes:
Wondrous Item Rare, (Requires Attunement)
This small shard of everlasting crystal ice appears to be a chipped off fragment from the control crystal of Ermyar’s Tower.
In addition, this stone has the Temperate minor property: The bearer suffers no harm in temperatures as cold as -20 degrees Farhenheit.
Gulthias Staff
rare
Trade Log
Show
Cloak of Many Fashions
common
CCC-MELB-01 A Single Tearfall
Show
Notes:
This cloak was crafted from the shadow of the archfey Firam. It was plucked and woven before the eyes of the characters and is glamoured to change its appearance at will.
Shield of Missile Attraction
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Notes:
Armor (shield), rare (requires attunement)
While holding this shield, you have resistance to damage from ranged weapon attacks.
Tentacle Rod
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Notes:
Rod, rare (requires attunement)
Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature’s speed is halved, it has disadvantage on Dexterity saving throws, and it can’t use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.
Dagger of Blindsight
rare
Trade Log
Show
Yklwa of Warning
uncommon
Trade Log
Show
Bracers of Defense
rare
Trade Log
Show
Dragontooth Dagger
rare
DDAL-DRW-04 Foreign Affairs
Show
Notes:
Weapon (dagger), rare
A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator’s tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard.
You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage.
Draconic Potency. Against enemies of the Cult of the Dragon, the dagger’s bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6.
This item is found in Tyranny of Dragons.
Morning Star +2
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Cloak of Displacement
rare
Trade Log
Show
Notes:
This cloak is made of the pelt of a smooth, black-furred creature. A bone toggle fastens the cloak around its wearers neck. Close examination of the gold-embroidered hem reveals a poem that reads ( in Common ) : " Six men in pain, six men rent. Blood, it fell like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six me die
Gem of Seeing
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Notes:
Wondrous item, rare (requires attunement)
This gem has 3 charges. As an action, you can speak the gem’s command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem.
The gem regains 1d3 expended charges daily at dawn.
Chain Mail +2
very_rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Bell Branch
rare
Trade Log
Show
Notes:
Wondrous item, rare (requires attunement by a druid or warlock)
This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it.
The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
As a bonus action, you can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover from you, the bells ring softly, their tone indicating the creature types present.
As an action, you can expend 1 charge to cast protection from evil and good.
Attuning to this item takes only 1 minute. This item is found in the Tasha’s Cauldron of Everything.
Plate +1
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Longsword +2 | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Ring of Spell Storing | rare | Trade Log | Show | |||
Figurine of Wondrous Power - Ivory Goats | rare | Trade Log | Show | |||
Notes:
wondrous item, rare, , major tier Value/Weight: Details: A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Ivory Goats. These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows: The goat of traveling can become a Large goat with the same statistics as a riding horse. It has 24 charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can't be used again until 7 days have passed, when it regains all its charges. |
||||||
Necklace of Prayer Beads | rare | DDHC-TYP Tales from the Yawning Portal Chapter 4 White Plume Mountain | Show | |||
Notes:
6 - Bless ( Blessing ) |
||||||
Arrow-Catching Shield | rare | CCC-BMG-MOON13-3 Wolves of the Sea | Show | |||
Shard of Snow Ice (Ioun Stone of Protection) | rare | Trade Log | Show | |||
Notes:
Wondrous Item Rare, (Requires Attunement) This small shard of everlasting crystal ice appears to be a chipped off fragment from the control crystal of Ermyar’s Tower. In addition, this stone has the Temperate minor property: The bearer suffers no harm in temperatures as cold as -20 degrees Farhenheit. |
||||||
Gulthias Staff | rare | Trade Log | Show | |||
Cloak of Many Fashions | common | CCC-MELB-01 A Single Tearfall | Show | |||
Notes:
This cloak was crafted from the shadow of the archfey Firam. It was plucked and woven before the eyes of the characters and is glamoured to change its appearance at will. |
||||||
Shield of Missile Attraction | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Notes:
Armor (shield), rare (requires attunement) |
||||||
Tentacle Rod | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Notes:
Rod, rare (requires attunement) |
||||||
Dagger of Blindsight | rare | Trade Log | Show | |||
Yklwa of Warning | uncommon | Trade Log | Show | |||
Bracers of Defense | rare | Trade Log | Show | |||
Dragontooth Dagger | rare | DDAL-DRW-04 Foreign Affairs | Show | |||
Notes:
Weapon (dagger), rare A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator’s tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard. You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage. Draconic Potency. Against enemies of the Cult of the Dragon, the dagger’s bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6. This item is found in Tyranny of Dragons. |
||||||
Morning Star +2 | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Cloak of Displacement | rare | Trade Log | Show | |||
Notes:
This cloak is made of the pelt of a smooth, black-furred creature. A bone toggle fastens the cloak around its wearers neck. Close examination of the gold-embroidered hem reveals a poem that reads ( in Common ) : " Six men in pain, six men rent. Blood, it fell like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six me die |
||||||
Gem of Seeing | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Notes:
Wondrous item, rare (requires attunement) The gem regains 1d3 expended charges daily at dawn. |
||||||
Chain Mail +2 | very_rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Bell Branch | rare | Trade Log | Show | |||
Notes:
Wondrous item, rare (requires attunement by a druid or warlock) This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it. The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: As a bonus action, you can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover from you, the bells ring softly, their tone indicating the creature types present. |
||||||
Plate +1 | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show |