You are not authorized to perform this action.

Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Dragonhide Belt +1 uncommon Trade Log Show
Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal Chapter 4 White Plume Mountain Show
Notes:

Wondrous item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Bracers of Archery uncommon Trade Log Show
Notes:

Requires Attunement While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. flavour: these bracers are bulky with hexagon designs along them that do not match any common racial or family styling. in addition, the hexagons turn blue in the cold or a warm orange in heat. the bearer suffers no harm in temperatures as cold as -20 degrees fahrenheit or as warm as 120 degrees fahrenheit.

Figurine of Wondrous Power - Silver Ravens uncommon Trade Log Show
Notes:

Wondrous item, uncommon

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.

Silver Raven (Uncommon). This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can’t be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will.

Winged Boots uncommon Trade Log Show
Boots of Elvenkind uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

Wondrous item, uncommon
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.

Night Cutter ( Scimitar of Lifestealing ) rare CCC-RCC-01-04 Black Bliss Show
Gulthias Staff rare Trade Log Show
Cloak of Many Fashions common CCC-MELB-01 A Single Tearfall Show
Notes:

This cloak was crafted from the shadow of the archfey Firam. It was plucked and woven before the eyes of the characters and is glamoured to change its appearance at will.

Shard of Snow Ice (Ioun Stone of Protection) rare Trade Log Show
Notes:

Wondrous Item Rare, (Requires Attunement)

This small shard of everlasting crystal ice appears to be a chipped off fragment from the control crystal of Ermyar’s Tower.

In addition, this stone has the Temperate minor property: The bearer suffers no harm in temperatures as cold as -20 degrees Farhenheit.

Arrow-Catching Shield rare CCC-BMG-MOON13-3 Wolves of the Sea Show
Figurine of Wondrous Power - Ivory Goats rare Trade Log Show
Notes:

wondrous item, rare, , major tier

Value/Weight:

Details:

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

Ivory Goats.

These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows:

The goat of traveling can become a Large goat with the same statistics as a riding horse. It has 24 charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can't be used again until 7 days have passed, when it regains all its charges.
The goat of travail becomes a giant goat for up to 3 hours. Once it has been used, it can't be used again until 30 days have passed.
The goat of terror becomes a giant goat for up to 3 hours. The goat can't attack, but you can remove its horns and use them as weapons. One horn becomes a +1 lance, and the other becomes a +2 longsword. Removing a horn requires an action, and the weapons disappear and the horns return when the goat reverts to figurine form. In addition, the goat radiates a 30-foot-radius aura of terror while you are riding it. Any creature hostile to you that starts its turn in the aura must succeed on a DC 15 Wisdom saving throw or be frightened of the goat for 1 minute, or until the goat reverts to figurine form. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it successfully saves against the effect, a creature is immune to the goat's aura for the next 24 hours. Once the figurine has been used, it can't be used again until 15 days have passed.
Found On: Magic Item Table G

Ring of Spell Storing rare Trade Log Show
Necklace of Prayer Beads rare DDHC-TYP Tales from the Yawning Portal Chapter 4 White Plume Mountain Show
Notes:

6 - Bless ( Blessing )
7 - Cure Wounds ( Curing )
10 - Cure Wounds ( Curing )
13 - Greater Restoration ( Favor )
17 - Branding Smite ( Smiting )
20 - Wind Walk ( Wind Walking )

Hellhound Cloak rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

Wondrous item, rare (requires attunement)
This dark cloak is made of cured hell hound hide. As an action, you can command the cloak to transform you into a hell hound for up to 1 hour. The transformation otherwise functions as the polymorph spell, but you can use a bonus action to revert to your normal form.

Dagger of Blindsight rare Trade Log Show
Yklwa of Warning uncommon Trade Log Show
Dragontooth Dagger rare DDAL-DRW-04 Foreign Affairs Show
Notes:

Weapon (dagger), rare

A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator’s tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard.

You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage.

Draconic Potency. Against enemies of the Cult of the Dragon, the dagger’s bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6.

This item is found in Tyranny of Dragons.

Morning Star +2 rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Cloak of Displacement rare Trade Log Show
Notes:

This cloak is made of the pelt of a smooth, black-furred creature. A bone toggle fastens the cloak around its wearers neck. Close examination of the gold-embroidered hem reveals a poem that reads ( in Common ) : " Six men in pain, six men rent. Blood, it fell like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six me die

Unlocked Magic Items