Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Ring of Spell Storing rare Trade Log Show
Figurine of Wondrous Power - Ivory Goats rare Trade Log Show
Notes:

wondrous item, rare, , major tier

Value/Weight:

Details:

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

Ivory Goats.

These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows:

The goat of traveling can become a Large goat with the same statistics as a riding horse. It has 24 charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can't be used again until 7 days have passed, when it regains all its charges.
The goat of travail becomes a giant goat for up to 3 hours. Once it has been used, it can't be used again until 30 days have passed.
The goat of terror becomes a giant goat for up to 3 hours. The goat can't attack, but you can remove its horns and use them as weapons. One horn becomes a +1 lance, and the other becomes a +2 longsword. Removing a horn requires an action, and the weapons disappear and the horns return when the goat reverts to figurine form. In addition, the goat radiates a 30-foot-radius aura of terror while you are riding it. Any creature hostile to you that starts its turn in the aura must succeed on a DC 15 Wisdom saving throw or be frightened of the goat for 1 minute, or until the goat reverts to figurine form. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it successfully saves against the effect, a creature is immune to the goat's aura for the next 24 hours. Once the figurine has been used, it can't be used again until 15 days have passed.
Found On: Magic Item Table G

Necklace of Prayer Beads rare DDHC-TYP Tales from the Yawning Portal Chapter 4 White Plume Mountain Show
Notes:

6 - Bless ( Blessing )
7 - Cure Wounds ( Curing )
10 - Cure Wounds ( Curing )
13 - Greater Restoration ( Favor )
17 - Branding Smite ( Smiting )
20 - Wind Walk ( Wind Walking )

Tentacle Rod rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

Rod, rare (requires attunement)
Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature’s speed is halved, it has disadvantage on Dexterity saving throws, and it can’t use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.

Arrow-Catching Shield rare CCC-BMG-MOON13-3 Wolves of the Sea Show
Shard of Snow Ice (Ioun Stone of Protection) rare Trade Log Show
Notes:

Wondrous Item Rare, (Requires Attunement)

This small shard of everlasting crystal ice appears to be a chipped off fragment from the control crystal of Ermyar’s Tower.

In addition, this stone has the Temperate minor property: The bearer suffers no harm in temperatures as cold as -20 degrees Farhenheit.

Brazier of Commanding Fire Elementals rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

Wondrous item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn.

The brazier weighs 5 pounds.

Longsword +2 rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Night Cutter ( Scimitar of Lifestealing ) rare CCC-RCC-01-04 Black Bliss Show
Dagger of Blindsight rare Trade Log Show
Bracers of Defense rare Trade Log Show
Hellhound Cloak rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

Wondrous item, rare (requires attunement)
This dark cloak is made of cured hell hound hide. As an action, you can command the cloak to transform you into a hell hound for up to 1 hour. The transformation otherwise functions as the polymorph spell, but you can use a bonus action to revert to your normal form.

Dragontooth Dagger rare DDAL-DRW-04 Foreign Affairs Show
Notes:

Weapon (dagger), rare

A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator’s tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard.

You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage.

Draconic Potency. Against enemies of the Cult of the Dragon, the dagger’s bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6.

This item is found in Tyranny of Dragons.

Morning Star +2 rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Cloak of Displacement rare Trade Log Show
Notes:

This cloak is made of the pelt of a smooth, black-furred creature. A bone toggle fastens the cloak around its wearers neck. Close examination of the gold-embroidered hem reveals a poem that reads ( in Common ) : " Six men in pain, six men rent. Blood, it fell like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six me die

Shield of Missile Attraction rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

Armor (shield), rare (requires attunement)
While holding this shield, you have resistance to damage from ranged weapon attacks.

Bell Branch rare Trade Log Show
Notes:

Wondrous item, rare (requires attunement by a druid or warlock)

This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it.

The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:

As a bonus action, you can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover from you, the bells ring softly, their tone indicating the creature types present.
As an action, you can expend 1 charge to cast protection from evil and good.
Attuning to this item takes only 1 minute. This item is found in the Tasha’s Cauldron of Everything.

Plate +1 rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Plate Armor of Vulnerability ( Bludgeoning ) rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Spear +2 rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show

Unlocked Magic Items