Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Battleaxe +1
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl
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Pearl of Power
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl
Show
Shield +1
uncommon
DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King
Show
Battleaxe +1
uncommon
DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King
Show
Warhammer +1
uncommon
DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King
Show
Gaunlets of Ogre Power
uncommon
DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King
Show
Javelin of Lightning
uncommon
DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King
Show
Notes:
Weapon (javelin), uncommon
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
Rapier of Vengeance
uncommon
DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King
Show
Notes:
Weapon (any sword), uncommon (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.
In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it.
You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.
Longbow +1
uncommon
DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King
Show
Drift Globe
uncommon
DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King
Show
Headband of Intellect
uncommon
Trade Log
Show
Notes:
Item Flavor: This headband made of bone bears the sigil of the wizard Denlor, whose tower still stands in the city.
Cloak of Elvenkind
uncommon
DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King
Show
Notes:
Wondrous item, uncommon (requires attunement)
While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action.
Hand Crossbow +1
uncommon
DDHC-TYP Tales from the Yawning Portal Chapter 3 Hall of the Fire Giant King
Show
Periapt of Health
uncommon
Trade Log
Show
Shield of the Salty Griffon ( Shield, +1 )
uncommon
Trade Log
Show
Notes:
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal AC bonus. The Shield of the Salty Griffon is a magical shield made from the polished shell of a giant oyster
Tan Bag of Tricks
uncommon
Trade Log
Show
Bag of Holding
common
DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl
Show
Boots of Speed
common
Trade Log
Show
Notes:
Wondrous Item, rare (requires attunement) - Magic Table G While you wear these boots, you can use a bonus action and click the boots’ heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect. When the boots’ property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest. This item can be found in the Dungeon Master's Guide. These boots are embroidered with the image of a mountain venting a large plume of white smoke. While worn the bearer can understand and speak Gnomish.
Armor of Vulnerability (Plate)
common
DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl
Show
Notes:
While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The DM chooses the type or determines it randomly. You have
-Piercing
Shield +1
common
DDHC-TYP Tales from the Yawning Portal Against the Giants Steading of the Hill Giant Chief
Show
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Battleaxe +1 | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl | Show | |||
Pearl of Power | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl | Show | |||
Shield +1 | uncommon | DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King | Show | |||
Battleaxe +1 | uncommon | DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King | Show | |||
Warhammer +1 | uncommon | DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King | Show | |||
Gaunlets of Ogre Power | uncommon | DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King | Show | |||
Javelin of Lightning | uncommon | DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King | Show | |||
Notes:
Weapon (javelin), uncommon The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. |
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Rapier of Vengeance | uncommon | DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King | Show | |||
Notes:
Weapon (any sword), uncommon (requires attunement) Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one. In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it. You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties. |
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Longbow +1 | uncommon | DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King | Show | |||
Drift Globe | uncommon | DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King | Show | |||
Headband of Intellect | uncommon | Trade Log | Show | |||
Notes:
Item Flavor: This headband made of bone bears the sigil of the wizard Denlor, whose tower still stands in the city. |
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Cloak of Elvenkind | uncommon | DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) |
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Hand Crossbow +1 | uncommon | DDHC-TYP Tales from the Yawning Portal Chapter 3 Hall of the Fire Giant King | Show | |||
Periapt of Health | uncommon | Trade Log | Show | |||
Shield of the Salty Griffon ( Shield, +1 ) | uncommon | Trade Log | Show | |||
Notes:
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal AC bonus. The Shield of the Salty Griffon is a magical shield made from the polished shell of a giant oyster |
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Tan Bag of Tricks | uncommon | Trade Log | Show | |||
Bag of Holding | common | DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl | Show | |||
Boots of Speed | common | Trade Log | Show | |||
Notes:
Wondrous Item, rare (requires attunement) - Magic Table G While you wear these boots, you can use a bonus action and click the boots’ heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect. When the boots’ property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest. This item can be found in the Dungeon Master's Guide. These boots are embroidered with the image of a mountain venting a large plume of white smoke. While worn the bearer can understand and speak Gnomish. |
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Armor of Vulnerability (Plate) | common | DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl | Show | |||
Notes:
While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The DM chooses the type or determines it randomly. You have |
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Shield +1 | common | DDHC-TYP Tales from the Yawning Portal Against the Giants Steading of the Hill Giant Chief | Show |