Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Battleaxe +1 uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl Show
Pearl of Power uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl Show
Shield +1 uncommon DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King Show
Battleaxe +1 uncommon DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King Show
Warhammer +1 uncommon DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King Show
Gaunlets of Ogre Power uncommon DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King Show
Javelin of Lightning uncommon DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King Show
Notes:

Weapon (javelin), uncommon
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.

The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.

Rapier of Vengeance uncommon DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King Show
Notes:

Weapon (any sword), uncommon (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

Longbow +1 uncommon DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King Show
Drift Globe uncommon DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King Show
Headband of Intellect uncommon Trade Log Show
Notes:

Item Flavor: This headband made of bone bears the sigil of the wizard Denlor, whose tower still stands in the city.

Cloak of Elvenkind uncommon DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King Show
Notes:

Wondrous item, uncommon (requires attunement)
While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action.

Hand Crossbow +1 uncommon DDHC-TYP Tales from the Yawning Portal Chapter 3 Hall of the Fire Giant King Show
Periapt of Health uncommon Trade Log Show
Shield of the Salty Griffon ( Shield, +1 ) uncommon Trade Log Show
Notes:

While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal AC bonus. The Shield of the Salty Griffon is a magical shield made from the polished shell of a giant oyster

Tan Bag of Tricks uncommon Trade Log Show
Bag of Holding common DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl Show
Boots of Speed common Trade Log Show
Notes:

Wondrous Item, rare (requires attunement) - Magic Table G While you wear these boots, you can use a bonus action and click the boots’ heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect. When the boots’ property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest. This item can be found in the Dungeon Master's Guide. These boots are embroidered with the image of a mountain venting a large plume of white smoke. While worn the bearer can understand and speak Gnomish.

Armor of Vulnerability (Plate) common DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl Show
Notes:

While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The DM chooses the type or determines it randomly. You have
-Piercing

Shield +1 common DDHC-TYP Tales from the Yawning Portal Against the Giants Steading of the Hill Giant Chief Show

Unlocked Magic Items