Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Whip +2
common
DDHC-TYP Tales from the Yawning Portal Chapter 3 Hall of the Fire Giant King
Show
Staff of Swarming Insects
rare
DDHC-TYP Tales from the Yawning Portal Chapter 3 Hall of the Fire Giant King
Show
Shortsword +2
rare
DDHC-TYP Tales from the Yawning Portal Chapter 3 Hall of the Fire Giant King
Show
Hand Crossbow +1
uncommon
DDHC-TYP Tales from the Yawning Portal Chapter 3 Hall of the Fire Giant King
Show
Cloak of Invisibility
legendary
Trade Log
Show
Notes:
"Woven from the strands of an undead spider’s web, this sticky cloak renders the wearer invisible when worn. It smells faintly of dust and has a faintly cloying lingering scent when you move."
Periapt of Health
uncommon
Trade Log
Show
Periapt of Proof Against Poison
rare
Rare Svc Reward Log
Show
Sapphire Buckler
very_rare
DDAL-DRW-19 Fall the Cold Night
Show
Notes:
Armor (shield), very rare (requires attunement)
This buckler was created from a scale gifted by one of Amaranthraxine’s draconic allies on Abeir.
This crystalline blue shield is fashioned from a sapphire dragon's scale and is created to aid in rooting out the influence of Aberrations. While wielding the shield, you have resistance to psychic and thunder damage. Also, when you take damage from a creature that is within 5 feet of you, you can use your reaction to deal 2d6 thunder damage to that creature.
As an action, you can use the shield to help you locate Aberrations until the end of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that range. Once this property is used, it can't be used again until the next dawn.
Ascendant Gem Dragon-Touched Focus
legendary
DDAL-DRW-19 Fall the Cold Night
Show
Notes:
Wondrous item, legendary (requires attunement by a spellcaster)
This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons' wings, claws, teeth, or scales.
Due to the strange magic that trapped Amaranthraxine’s spirit in the walls of Xorvintroth, this hoard item can’t increase or decrease in power.
You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
Gem. Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you.
While you are holding an Ascendant focus, you can use it to cast certain spells. Once the item is used to cast a given spell, it can't be used to cast that spell again until the next dawn. The spells are determined by the family of the dragon in whose hoard it became Ascendant. An asterisk indicates a new spell that appears in this book.
Gem. Rary's telepathic bond, Raulothim's psychic lance
In addition, when you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can't be used again until the next dawn.
Tome of Clear Thought
very_rare
Trade Log
Show
Cloak of Arachnida
very_rare
DDAL-DRW-EP-04 Tears Among the Stars
Show
Ioun Stone of Mastery
very_rare
DDAL-DRW-EP-04 Tears Among the Stars
Show
Knave's Eyepatch
rare
DDAL-DRW-EP-04 Tears Among the Stars
Show
Mace of Disruption
rare
Trade Log
Show
Notes:
weapon (mace), rare (requires attunment)
This black metal mace is decorated with the holy symbols of Auril, Talos, and Velsharoon. The light shed by this mace flickers like lightning and generates occasional swirls of snowflakes.
When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn.
While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Shield of the Salty Griffon ( Shield, +1 )
uncommon
Trade Log
Show
Notes:
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal AC bonus. The Shield of the Salty Griffon is a magical shield made from the polished shell of a giant oyster
Light Crossbow +3
very_rare
Trade Log
Show
Rapier of the Medusa
very_rare
Trade Log
Show
Notes:
Weapon (any sword), very rare (requires attunement)
When you attack a creature with this magic weapon and
roll a 20 on the attack roll, the creature must make a DC
15 Constitution saving throw in addition to suffering the
attack’s normal effects. On a failed save, the creature is
restrained and must make another Constitution saving
throw at the end of each of its turns. If it successfully
saves against this effect three times, the effect ends.
If it fails its saves three times, it is turned to stone and
subjected to the petrified condition for 1 hour.
A creature is immune to this effect if it is immune
to damage of the weapon’s type, does not have a body
made of flesh, or has legendary actions.
Curse. This weapon is cursed, and becoming attuned
to it extends the curse to you. Until the curse is broken
with a remove curse spell or similar magic, you are
unwilling to part with the weapon. Whenever you attack
a creature with this weapon and roll a 1 on the attack
roll, you must succeed on a DC 15 Constitution saving
throw or be restrained and forced to make additional
saves against being petrified, as above.
Tan Bag of Tricks
uncommon
Trade Log
Show
Gray Robes of the Archmagi
legendary
Trade Log
Show
Quintessence's Edge (Frost Brand Greatsword)
very_rare
Trade Log
Show
Notes:
The storm silver blade shimmers with icy blue runes; etchings of grapevines are wrapped about the hilt. The blade crackles with electricity with every strike.”
Name | Rarity | Location ▼ | Table | Result | Source | |
---|---|---|---|---|---|---|
Whip +2 | common | DDHC-TYP Tales from the Yawning Portal Chapter 3 Hall of the Fire Giant King | Show | |||
Staff of Swarming Insects | rare | DDHC-TYP Tales from the Yawning Portal Chapter 3 Hall of the Fire Giant King | Show | |||
Shortsword +2 | rare | DDHC-TYP Tales from the Yawning Portal Chapter 3 Hall of the Fire Giant King | Show | |||
Hand Crossbow +1 | uncommon | DDHC-TYP Tales from the Yawning Portal Chapter 3 Hall of the Fire Giant King | Show | |||
Cloak of Invisibility | legendary | Trade Log | Show | |||
Notes:
"Woven from the strands of an undead spider’s web, this sticky cloak renders the wearer invisible when worn. It smells faintly of dust and has a faintly cloying lingering scent when you move." |
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Periapt of Health | uncommon | Trade Log | Show | |||
Periapt of Proof Against Poison | rare | Rare Svc Reward Log | Show | |||
Sapphire Buckler | very_rare | DDAL-DRW-19 Fall the Cold Night | Show | |||
Notes:
Armor (shield), very rare (requires attunement) This buckler was created from a scale gifted by one of Amaranthraxine’s draconic allies on Abeir. This crystalline blue shield is fashioned from a sapphire dragon's scale and is created to aid in rooting out the influence of Aberrations. While wielding the shield, you have resistance to psychic and thunder damage. Also, when you take damage from a creature that is within 5 feet of you, you can use your reaction to deal 2d6 thunder damage to that creature. As an action, you can use the shield to help you locate Aberrations until the end of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that range. Once this property is used, it can't be used again until the next dawn. |
||||||
Ascendant Gem Dragon-Touched Focus | legendary | DDAL-DRW-19 Fall the Cold Night | Show | |||
Notes:
Wondrous item, legendary (requires attunement by a spellcaster) This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons' wings, claws, teeth, or scales. Due to the strange magic that trapped Amaranthraxine’s spirit in the walls of Xorvintroth, this hoard item can’t increase or decrease in power. You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells. Gem. Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you. While you are holding an Ascendant focus, you can use it to cast certain spells. Once the item is used to cast a given spell, it can't be used to cast that spell again until the next dawn. The spells are determined by the family of the dragon in whose hoard it became Ascendant. An asterisk indicates a new spell that appears in this book. Gem. Rary's telepathic bond, Raulothim's psychic lance In addition, when you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can't be used again until the next dawn. |
||||||
Tome of Clear Thought | very_rare | Trade Log | Show | |||
Cloak of Arachnida | very_rare | DDAL-DRW-EP-04 Tears Among the Stars | Show | |||
Ioun Stone of Mastery | very_rare | DDAL-DRW-EP-04 Tears Among the Stars | Show | |||
Knave's Eyepatch | rare | DDAL-DRW-EP-04 Tears Among the Stars | Show | |||
Mace of Disruption | rare | Trade Log | Show | |||
Notes:
weapon (mace), rare (requires attunment) This black metal mace is decorated with the holy symbols of Auril, Talos, and Velsharoon. The light shed by this mace flickers like lightning and generates occasional swirls of snowflakes. When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn. While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. |
||||||
Shield of the Salty Griffon ( Shield, +1 ) | uncommon | Trade Log | Show | |||
Notes:
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal AC bonus. The Shield of the Salty Griffon is a magical shield made from the polished shell of a giant oyster |
||||||
Light Crossbow +3 | very_rare | Trade Log | Show | |||
Rapier of the Medusa | very_rare | Trade Log | Show | |||
Notes:
Weapon (any sword), very rare (requires attunement) When you attack a creature with this magic weapon and roll a 20 on the attack roll, the creature must make a DC 15 Constitution saving throw in addition to suffering the attack’s normal effects. On a failed save, the creature is restrained and must make another Constitution saving throw at the end of each of its turns. If it successfully saves against this effect three times, the effect ends. If it fails its saves three times, it is turned to stone and subjected to the petrified condition for 1 hour. A creature is immune to this effect if it is immune to damage of the weapon’s type, does not have a body made of flesh, or has legendary actions. Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with a remove curse spell or similar magic, you are unwilling to part with the weapon. Whenever you attack a creature with this weapon and roll a 1 on the attack roll, you must succeed on a DC 15 Constitution saving throw or be restrained and forced to make additional saves against being petrified, as above. |
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Tan Bag of Tricks | uncommon | Trade Log | Show | |||
Gray Robes of the Archmagi | legendary | Trade Log | Show | |||
Quintessence's Edge (Frost Brand Greatsword) | very_rare | Trade Log | Show | |||
Notes:
The storm silver blade shimmers with icy blue runes; etchings of grapevines are wrapped about the hilt. The blade crackles with electricity with every strike.” |