Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Whip +2 common DDHC-TYP Tales from the Yawning Portal Chapter 3 Hall of the Fire Giant King Show
Staff of Swarming Insects rare DDHC-TYP Tales from the Yawning Portal Chapter 3 Hall of the Fire Giant King Show
Shortsword +2 rare DDHC-TYP Tales from the Yawning Portal Chapter 3 Hall of the Fire Giant King Show
Hand Crossbow +1 uncommon DDHC-TYP Tales from the Yawning Portal Chapter 3 Hall of the Fire Giant King Show
Cloak of Invisibility legendary Trade Log Show
Notes:

"Woven from the strands of an undead spider’s web, this sticky cloak renders the wearer invisible when worn. It smells faintly of dust and has a faintly cloying lingering scent when you move."

Periapt of Health uncommon Trade Log Show
Periapt of Proof Against Poison rare Rare Svc Reward Log Show
Sapphire Buckler very_rare DDAL-DRW-19 Fall the Cold Night Show
Notes:

Armor (shield), very rare (requires attunement)

This buckler was created from a scale gifted by one of Amaranthraxine’s draconic allies on Abeir.

This crystalline blue shield is fashioned from a sapphire dragon's scale and is created to aid in rooting out the influence of Aberrations. While wielding the shield, you have resistance to psychic and thunder damage. Also, when you take damage from a creature that is within 5 feet of you, you can use your reaction to deal 2d6 thunder damage to that creature.

As an action, you can use the shield to help you locate Aberrations until the end of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that range. Once this property is used, it can't be used again until the next dawn.

Ascendant Gem Dragon-Touched Focus legendary DDAL-DRW-19 Fall the Cold Night Show
Notes:

Wondrous item, legendary (requires attunement by a spellcaster)

This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons' wings, claws, teeth, or scales.

Due to the strange magic that trapped Amaranthraxine’s spirit in the walls of Xorvintroth, this hoard item can’t increase or decrease in power.

You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.

Gem. Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you.

While you are holding an Ascendant focus, you can use it to cast certain spells. Once the item is used to cast a given spell, it can't be used to cast that spell again until the next dawn. The spells are determined by the family of the dragon in whose hoard it became Ascendant. An asterisk indicates a new spell that appears in this book.

Gem. Rary's telepathic bond, Raulothim's psychic lance

In addition, when you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can't be used again until the next dawn.

Tome of Clear Thought very_rare Trade Log Show
Cloak of Arachnida very_rare DDAL-DRW-EP-04 Tears Among the Stars Show
Ioun Stone of Mastery very_rare DDAL-DRW-EP-04 Tears Among the Stars Show
Knave's Eyepatch rare DDAL-DRW-EP-04 Tears Among the Stars Show
Mace of Disruption rare Trade Log Show
Notes:

weapon (mace), rare (requires attunment)

This black metal mace is decorated with the holy symbols of Auril, Talos, and Velsharoon. The light shed by this mace flickers like lightning and generates occasional swirls of snowflakes.

When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn.

While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

Shield of the Salty Griffon ( Shield, +1 ) uncommon Trade Log Show
Notes:

While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal AC bonus. The Shield of the Salty Griffon is a magical shield made from the polished shell of a giant oyster

Light Crossbow +3 very_rare Trade Log Show
Rapier of the Medusa very_rare Trade Log Show
Notes:

Weapon (any sword), very rare (requires attunement)

When you attack a creature with this magic weapon and

roll a 20 on the attack roll, the creature must make a DC

15 Constitution saving throw in addition to suffering the

attack’s normal effects. On a failed save, the creature is

restrained and must make another Constitution saving

throw at the end of each of its turns. If it successfully

saves against this effect three times, the effect ends.

If it fails its saves three times, it is turned to stone and

subjected to the petrified condition for 1 hour.

A creature is immune to this effect if it is immune

to damage of the weapon’s type, does not have a body

made of flesh, or has legendary actions.

Curse. This weapon is cursed, and becoming attuned

to it extends the curse to you. Until the curse is broken

with a remove curse spell or similar magic, you are

unwilling to part with the weapon. Whenever you attack

a creature with this weapon and roll a 1 on the attack

roll, you must succeed on a DC 15 Constitution saving

throw or be restrained and forced to make additional

saves against being petrified, as above.

Tan Bag of Tricks uncommon Trade Log Show
Gray Robes of the Archmagi legendary Trade Log Show
Quintessence's Edge (Frost Brand Greatsword) very_rare Trade Log Show
Notes:

The storm silver blade shimmers with icy blue runes; etchings of grapevines are wrapped about the hilt. The blade crackles with electricity with every strike.”

Unlocked Magic Items