Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Ring of Free Action
rare
Trade Log
Show
Notes:
Ring, rare (requires attunement)
While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.
This bronze ring's gem glows faintly when rust monsters are within 120 feet of it.
Periapt of Proof Against Poison
rare
Rare Svc Reward Log
Show
Cloak of Displacement
rare
Trade Log
Show
Gem of Seeing
rare
Trade Log
Show
Horn of the Endless Maze
rare
DDHC-DMM Dungeon of the Mad Mage Level 12 The Maze Level
Show
Notes:
Wondrous item, rare
You can use an action to blow this horn. In response, 3d4+4 warrior spirits come from the Abyss and appear within 60 feet of you. They use the statistics of a berserker and look like minotaurs. Once you use the horn, it can't be used again until 7 days have passed.
Ring of Fire Resistance
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl
Show
Notes:
Ring, rare (requires attunement)
You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the GM chooses or determines randomly.
d10 Damage Type Gem
1 acid pearl
2 cold tourmaline
3 fire garnet
4 force sapphire
5 lightning citrine
6 necrotic jet
7 poison amethyst
8 psychic jade
9 radiant topaz
10 thunder spinel
Dagger of Venom
rare
DDHC-TYP: Chapter 5 Dead In Thay - T2 Forgotton Realms Campaign
Show
Notes:
Weapon (dagger), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can’t be used this way again until the next dawn.
Wand of Binding
rare
DDHC-TYP: Chapter 5 Dead In Thay - T2 Forgotton Realms Campaign
Show
Notes:
Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).
Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.
Brazier of commanding Fire Elementals
rare
Trade Log
Show
Wand of Lightning Bolts
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl
Show
Robe of Summer
rare
DDHC-TYP: Chapter 5 Dead In Thay - T2 Forgotton Realms Campaign
Show
Notes:
Wondrous item, rare (requires attunement)
This elegant garment is made from fine cloth in hues of red, orange, and gold. While you wear the robe, you have resistance to cold damage. In addition, you are comfortable as if the temperature were that of a balmy day, so you suffer no ill effects from the weather’s temperature extremes.
Spear +2
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants Steading of the Hill Giant Chief
Show
Flame Tongue Shortsword
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants Steading of the Hill Giant Chief
Show
Notes:
Weapon (any sword), rare (requires attunement)
You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
A character attuned to this sword can use an action to mentally command it to detect gems and jewels. Someone who does so learns the kind and number of such objects within 60 feet of the sword.
Dragon Slayer Short Sword
rare
DDHC-TYP Tales from the Yawning Portal Chapter 3 Hall of the Fire Giant King
Show
Staff of Swarming Insects
rare
DDHC-TYP Tales from the Yawning Portal Chapter 3 Hall of the Fire Giant King
Show
Wand of Paralysis
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl
Show
Armor of Vulnerability ( Slashing )
rare
Trade Log
Show
Greataxe +2
rare
DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King
Show
Arrow - Catching Shield
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl
Show
Snurre's Cape - Cape of Cold Resistance
rare
DDHC-TYP Tales from the Yawning Portal Chapter 3 Hall of the Fire Giant King
Show
Notes:
King Snurre's cape grants the wearer resistance to cold damage.
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Ring of Free Action | rare | Trade Log | Show | |||
Notes:
Ring, rare (requires attunement) While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained. This bronze ring's gem glows faintly when rust monsters are within 120 feet of it. |
||||||
Periapt of Proof Against Poison | rare | Rare Svc Reward Log | Show | |||
Cloak of Displacement | rare | Trade Log | Show | |||
Gem of Seeing | rare | Trade Log | Show | |||
Horn of the Endless Maze | rare | DDHC-DMM Dungeon of the Mad Mage Level 12 The Maze Level | Show | |||
Notes:
Wondrous item, rare You can use an action to blow this horn. In response, 3d4+4 warrior spirits come from the Abyss and appear within 60 feet of you. They use the statistics of a berserker and look like minotaurs. Once you use the horn, it can't be used again until 7 days have passed. |
||||||
Ring of Fire Resistance | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl | Show | |||
Notes:
Ring, rare (requires attunement) d10 Damage Type Gem |
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Dagger of Venom | rare | DDHC-TYP: Chapter 5 Dead In Thay - T2 Forgotton Realms Campaign | Show | |||
Notes:
Weapon (dagger), rare You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can’t be used this way again until the next dawn. |
||||||
Wand of Binding | rare | DDHC-TYP: Chapter 5 Dead In Thay - T2 Forgotton Realms Campaign | Show | |||
Notes:
Wand, rare (requires attunement by a spellcaster) Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple. |
||||||
Brazier of commanding Fire Elementals | rare | Trade Log | Show | |||
Wand of Lightning Bolts | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl | Show | |||
Robe of Summer | rare | DDHC-TYP: Chapter 5 Dead In Thay - T2 Forgotton Realms Campaign | Show | |||
Notes:
Wondrous item, rare (requires attunement) |
||||||
Spear +2 | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants Steading of the Hill Giant Chief | Show | |||
Flame Tongue Shortsword | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants Steading of the Hill Giant Chief | Show | |||
Notes:
Weapon (any sword), rare (requires attunement) |
||||||
Dragon Slayer Short Sword | rare | DDHC-TYP Tales from the Yawning Portal Chapter 3 Hall of the Fire Giant King | Show | |||
Staff of Swarming Insects | rare | DDHC-TYP Tales from the Yawning Portal Chapter 3 Hall of the Fire Giant King | Show | |||
Wand of Paralysis | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl | Show | |||
Armor of Vulnerability ( Slashing ) | rare | Trade Log | Show | |||
Greataxe +2 | rare | DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King | Show | |||
Arrow - Catching Shield | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl | Show | |||
Snurre's Cape - Cape of Cold Resistance | rare | DDHC-TYP Tales from the Yawning Portal Chapter 3 Hall of the Fire Giant King | Show | |||
Notes:
King Snurre's cape grants the wearer resistance to cold damage. |