Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Quintessence's Edge ( Frost Brand Greatsword )
very_rare
SJ-DC-Wine-01 Thunderstorms and Wine
Show
Notes:
“The storm silver blade shimmers with icy blue runes; etchings of grapevines are wrapped about the hilt. The blade crackles with electricity with every strike.”
Absorbing Tattoo ( Acid, Harmonious )
very_rare
SJ-DC-AUG-10 Prisoner of Prioxa : Tales of the Beholder Corps
Show
Notes:
Wondrous item (tattoo), very rare (requires attunement)
Produced by a special needle, this magic tattoo features designs that emphasize one color (green).
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Damage Resistance. While the tattoo is on your skin, you have resistance to acid damage.
Damage Absorption. When you take acid damage, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn.
This item has the Harmonious property: Attuning to this item takes only 1 minute.
Rod of Absorption
very_rare
CCC-TRI-02 Impression Left Behind
Show
Notes:
Rod, very rare (requires attunement)
While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell.
When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored.
If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot.
This rod has 4 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
This rod is carved from the thigh bone of a Matron Mother, a legendary feat for which you do not know the origin. While attuned to this item, spiders tend to be found on or near you at times, and when activated you can hear Lolth trying to speak to you in anger as the spell is absorbed into the bone.
Spear of Backbiting
very_rare
DDHC-TYP Tales from the Yawning Portal Tomb of Horrors
Show
Ring of Telekenesis
very_rare
DDHC-TYP Tales from the Yawning Portal Tomb of Horrors
Show
Rod of Alertness
very_rare
DDHC-TYP Tales from the Yawning Portal Tomb of Horrors
Show
Manual of Quickness of Action
very_rare
DDHC-TYP Tales from the Yawning Portal Tomb of Horrors
Show
Staff of Power
very_rare
Trade Log
Show
Notes:
This great ashen staff is etched with many designs of swirling air and clouds. The staff magically resizes to fit the hand of any who carry it.
Amethyst Lodestone
very_rare
Trade Log
Show
Notes:
Wondrous item, very rare (requires attunement)
This fist-sized chunk of amethyst is infused with an amethyst dragon's ability to bend gravitational forces. While you are carrying the lodestone, you have advantage on Strength saving throws.
The lodestone has 6 charges for the following properties, which you can use while you are holding the stone. The stone regains 1d6 expended charges daily at dawn.
Flight. As a bonus action, you can expend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying speed equal to your walking speed, and you can hover.
Gravitational Thrust. As an action, you can expend 1 charge to focus gravity around a creature you can see within 60 feet of you. The target must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in a direction of your choice.
Reverse Gravity. As an action, you can expend 3 charges to cast reverse gravity from the stone (save DC 18).
Defender Rapier
legendary
DDHC-TYP Tales from the Yawning Portal Tomb of Horrors
Show
Defender Rapier
legendary
Trade Log
Show
Rod of Resurrection
legendary
DDAL08-18 Moving Day
Show
Notes:
DDAL08-18 Moving Day
Item Unlock
This rod requires attunement by a cleric, druid, or paladin and is engraved with sun symbols and bejeweled with faceted citrines. It glows equal to a torch when within 100 ft. of undead.
The rod has 5 charges. While you hold it, you can use an action to cast one of the following spells from it: heal (expends 1 charge) or resurrection (expends 5 charges). The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll d20. On a 1, the rod disappears in a burst of radiance.
Legendary Magic Item Table: I (24 T3-T4 TCP)
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Quintessence's Edge ( Frost Brand Greatsword ) | very_rare | SJ-DC-Wine-01 Thunderstorms and Wine | Show | |||
Notes:
“The storm silver blade shimmers with icy blue runes; etchings of grapevines are wrapped about the hilt. The blade crackles with electricity with every strike.” |
||||||
Absorbing Tattoo ( Acid, Harmonious ) | very_rare | SJ-DC-AUG-10 Prisoner of Prioxa : Tales of the Beholder Corps | Show | |||
Notes:
Wondrous item (tattoo), very rare (requires attunement) Produced by a special needle, this magic tattoo features designs that emphasize one color (green). |
||||||
Rod of Absorption | very_rare | CCC-TRI-02 Impression Left Behind | Show | |||
Notes:
Rod, very rare (requires attunement) While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell. |
||||||
Spear of Backbiting | very_rare | DDHC-TYP Tales from the Yawning Portal Tomb of Horrors | Show | |||
Ring of Telekenesis | very_rare | DDHC-TYP Tales from the Yawning Portal Tomb of Horrors | Show | |||
Rod of Alertness | very_rare | DDHC-TYP Tales from the Yawning Portal Tomb of Horrors | Show | |||
Manual of Quickness of Action | very_rare | DDHC-TYP Tales from the Yawning Portal Tomb of Horrors | Show | |||
Staff of Power | very_rare | Trade Log | Show | |||
Notes:
This great ashen staff is etched with many designs of swirling air and clouds. The staff magically resizes to fit the hand of any who carry it. |
||||||
Amethyst Lodestone | very_rare | Trade Log | Show | |||
Notes:
Wondrous item, very rare (requires attunement) This fist-sized chunk of amethyst is infused with an amethyst dragon's ability to bend gravitational forces. While you are carrying the lodestone, you have advantage on Strength saving throws. The lodestone has 6 charges for the following properties, which you can use while you are holding the stone. The stone regains 1d6 expended charges daily at dawn. Flight. As a bonus action, you can expend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying speed equal to your walking speed, and you can hover. Gravitational Thrust. As an action, you can expend 1 charge to focus gravity around a creature you can see within 60 feet of you. The target must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in a direction of your choice. Reverse Gravity. As an action, you can expend 3 charges to cast reverse gravity from the stone (save DC 18). |
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Defender Rapier | legendary | DDHC-TYP Tales from the Yawning Portal Tomb of Horrors | Show | |||
Defender Rapier | legendary | Trade Log | Show | |||
Rod of Resurrection | legendary | DDAL08-18 Moving Day | Show | |||
Notes:
DDAL08-18 Moving Day Item Unlock This rod requires attunement by a cleric, druid, or paladin and is engraved with sun symbols and bejeweled with faceted citrines. It glows equal to a torch when within 100 ft. of undead. The rod has 5 charges. While you hold it, you can use an action to cast one of the following spells from it: heal (expends 1 charge) or resurrection (expends 5 charges). The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll d20. On a 1, the rod disappears in a burst of radiance. Legendary Magic Item Table: I (24 T3-T4 TCP) |