Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▼ Source
Feywild Shard uncommon Trade Log Show
Notes:

This warm crystal glints with the sunset colors of the Feywild sky and evokes whispers of emotional memory. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.

When you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player’s Handbook. If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration.

If you don’t have the Wild Magic Sorcerous Origin, once this property is used to roll on the Wild Magic Surge table, it can’t be used again until the next dawn.

Staff of Striking very_rare DDAL07-12 In Search of Secrets Show
Notes:

This staff appears wholly unexceptional. The wood haft is gnarled and irregular, and the thin strip of leather wrapped around its midpoint is frayed and cracked. When rapidly spun in the hands of a skilled user, the staff creates a buzzing drone audible to all within 100 feet. If spun for more than a few moments, the drone turns into a sonorous, chanted prayer to Ubtao.

Defender Rapier legendary Trade Log Show
Figurine of Wondrous Power : Golden Lions rare CCC-BWM-07-02 The Beast Within Show
Notes:

When summoned, each lion wears a drape, one with the word “Honor” written in High Shou and another with the word “Duty” written in High Shou as well,

Bag of Devouring very_rare CCC-FC3-03 Tales of Estirwald: The Fun House Show
Robe of Stars very_rare PO-BK2-08 Straight Through the Heart Show
Carpet of Flying 3x5 very_rare SJ-DC-AUG-08 Show
Notes:

Wondrous item, very rare

You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.
A 3 ft. × 5 ft. carpet can carry up to 200 lb. at a fly speed of 80 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

Frost Brand Longsword very_rare SJ-DC-AUG-09 Tyrants and Dragons Show
Notes:

Very rare (requires attunement)

Considered a sacred relic by the lizardfolk hunters of the gas giant planet Coliar, the Blade of Aaqa is initially freezing to the touch but the wielder’s hand quickly acclimates, and it feels as if the all-metal grip becomes one with flesh.
When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.
In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

In addition, this weapon has the Delver minor property. While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

Lea Toy ( Talking Doll with Key Property ) common SJ-DC-ROTU-06 Return of the Unknown Show
Notes:

Wondrous Item, common (requires attunement)

While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.

This toy is the mini version of Leah and has the key property which can be used to unlock Leah’s window anytime. When it is night time and the character touches it, the toy whispers in a seductive voice saying, “Come home soon.”

Rinoa's Wedding Ring ( Ring of Regeneration with Guardian Property ) very_rare SJ-DC-ROTU-06 Return of the Unknown Show
Notes:

Ring, very rare (requires attunement)

While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time.

This silver wedding ring was worn by Rinoa and given to you. Should you ever be in danger, a warm and familiar voice whispers in your ears to be wary and, in addition, whenever you are injured, you feel a familiar presence by your side. The positive energy encloses you and slowly mends your wounds.

Storm Goblet ( Tankard of Sobriety w/ Giant Language ) common SJ-DC-Wine-01 Thunderstorms and Wine Show
Notes:

An intricate goblet forged from a lightning-struck meteor and etched with giant runes and the symbol of Quintessence, a purple lighting bolt. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. Language. The bearer can speak and understand the Giant language while the item is on the bearer’s person.

Quintessence's Edge ( Frost Brand Greatsword ) very_rare SJ-DC-Wine-01 Thunderstorms and Wine Show
Notes:

“The storm silver blade shimmers with icy blue runes; etchings of grapevines are wrapped about the hilt. The blade crackles with electricity with every strike.”

Absorbing Tattoo ( Acid, Harmonious ) very_rare SJ-DC-AUG-10 Prisoner of Prioxa : Tales of the Beholder Corps Show
Notes:

Wondrous item (tattoo), very rare (requires attunement)

Produced by a special needle, this magic tattoo features designs that emphasize one color (green).
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Damage Resistance. While the tattoo is on your skin, you have resistance to acid damage.
Damage Absorption. When you take acid damage, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn.
This item has the Harmonious property: Attuning to this item takes only 1 minute.

Rod of Absorption very_rare CCC-TRI-02 Impression Left Behind Show
Notes:

Rod, very rare (requires attunement)

While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell.
When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored.
If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot.
This rod has 4 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
This rod is carved from the thigh bone of a Matron Mother, a legendary feat for which you do not know the origin. While attuned to this item, spiders tend to be found on or near you at times, and when activated you can hear Lolth trying to speak to you in anger as the spell is absorbed into the bone.

Ring of Protection rare DDHC-TYP Tales from the Yawning Portal Tomb of Horrors Show
Ring of Feather Falling rare DDHC-TYP Tales from the Yawning Portal Tomb of Horrors Show
Ring of Fire Resistance rare DDHC-TYP Tales from the Yawning Portal Tomb of Horrors Show
Defender Rapier legendary DDHC-TYP Tales from the Yawning Portal Tomb of Horrors Show
Greatsword of Vengeance rare DDHC-TYP Tales from the Yawning Portal Tomb of Horrors Show
Berserker Great Axe rare DDHC-TYP Tales from the Yawning Portal Tomb of Horrors Show

Unlocked Magic Items