Show Log Entry

Adventure Title
DDAL04-10 The Artifact
Session
1
Date Played
2020-10-23 21:09:00 UTC
Levels Gained
1
GP +/-
180
Downtime +/-
20.0
Location Played
The Adventurer's League
DM Name
Jakandar
DM DCI Number
9318834163
Notes
Is That a Dead Wizard in Your Pocket? You are playing host to the spirit of a long dead—and rather eccentric —ghost. While the ghost does not control you, you pick up some of its characteristics. As long as you have this story award, you gain a personality trait, ideal, bond, or flaw of your choice that reflects the ghost’s subtle influence on your personality. You may remove this story award at any time by informing the ghost that he or she is no longer welcome (politely or otherwise).

Magic Items

Name Rarity Location Table Result Counts?
Wand of Binding Wand, Rare true
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple. This wand is made of a piece of amber carved to look like strands of rope entwined around a skeletal hand with the index finger outstretched. The owner’s dreams are plagued by nightmares of being buried alive and leaving important things left unfinished. This item can be found in the Dungeon Master’s Guide.
Driftglobe Uncommon true
This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can't be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.