Season:
Race:
Human
Class:
13 Barbarian
Background:
Lifestyle:
None
Current Level:
20
XP Level:
1
Total XP:
0
XP to Level:
300
XP for Next:
300
ACP Level:
1
ACP to Level:
4.0
Milestone Level:
20
Total GP:
67286
Total Downtime:
55
Tag:
Faction:
Harpers
Faction Rank:
Wise Owl (rank 4)
Renown Rank:
Watcher (rank 1)
Total Renown:
0
Secret Missions:
0
Treasure CPs:
0/0/0/0
Magic Item Count:
21
Magic Item Limit:
10
Bracers of Defense,
Manual of Bodily Health,
Goggles of Night,
Headband of Intellect,
Glaive, +3,
Belt of Storm Giant Strength,
Chronostat of Precision Clockwork Amulet,
Giant's Bane,
Periapt of Health,
Periapt of Proof Against Poison,
Ring of Fire Resistance,
Blood Fury Tattoo,
Kyrzin's Ooze,
Dragon-Touched Focus Gem - Ascendant,
Sapphire Buckler,
Staff of Striking,
Defender Greatsword,
Quaryl's Codex - Tome of the Stilled Tongue,
Daern's Instant Fortress,
Rod of Absorption,
Belt of Storm Giant Strength

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
Trade Log Potion of Fire Resistance > Show Trade Log
Trade Log Oil of Sharpness > Show Trade Log
2023-03-16 10:10 Trade Log -5 Belt of Fire Giant Strength > Staff of Striking Show Trade Log

Traded to :
Player: Ford-Thomas
Character: Leon Francisco Amontello
Item: Staff of Striking (VR, Attunement)
Source: (DDAL07-12 In Search of Secrets)
Take for: Belt of Fire Giant Strength (edited)

2023-06-21 21:25 DDAL09-20 Where Devils Fear To Tread 1 0 16666 10 Defender Greatsword, Rod of the Pactkeeper +2 Show

Soul Coin
Spell Scroll of Gate
Potion of Flying
Potion of Longevity
Story Award
(Thanks of Ilmater)
You have worked the will of the gods of light to maintainthe balance of the Blood War. If you are 20th level (or
upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the DungeonMaster’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia.
Boon of Immortality
You stop aging. You are immune to any effect that would age you, and you can't die from old age.

2023-06-27 15:03 DDAL00-02 Lost Tales of Myth Drannor The Definition of Heroism 1 0 2540 10 Quaryl's Codex - Tome of the Stilled Tongue Show

Larloch’s Unblinking Gaze.
“The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents.

Myth Drannor Explorer.
You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night. High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.

2023-08-04 21:09 Trade Log -5 Rod of the Pactkeeper +2 > Daern's Instant Fortress Show Trade Log

Traded to Dadurkan Forgesmith

2023-08-22 07:15 20 Svc Rewards 1 0 0 30 Rod of Absorption Show

Rod of Absorption + 30 DTD to Asia, lvl to Buddy

2023-12-12 17:18 DDAL06-03 Crypt of the Death Giants 1 0 3050 10 Belt of Storm Giant Strength Show

-50GP
Potion of Speed
Spell Scroll of Project Image
Spell Scroll of Teleport
Antimagic Field

Death's End

You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

Downtime Activities!
If none of the death giants were taken from the crypt Dessa is thankful for the characters’s help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. If the characters took the treasure from the crypts Dessa is angry and they cannot utilize these downtime activities.

Hall of Mirth
Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens
Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor
Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

Date Played Adventure Title Tier ▲ Session ACP TCP Downtime Renown
Trade Log Show Trade Log
Trade Log Show Trade Log
2023-03-16 10:10 Trade Log -5 Show Trade Log

Traded to :
Player: Ford-Thomas
Character: Leon Francisco Amontello
Item: Staff of Striking (VR, Attunement)
Source: (DDAL07-12 In Search of Secrets)
Take for: Belt of Fire Giant Strength (edited)

2023-06-21 21:25 DDAL09-20 Where Devils Fear To Tread 1 10 Show

Soul Coin
Spell Scroll of Gate
Potion of Flying
Potion of Longevity
Story Award
(Thanks of Ilmater)
You have worked the will of the gods of light to maintainthe balance of the Blood War. If you are 20th level (or
upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the DungeonMaster’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia.
Boon of Immortality
You stop aging. You are immune to any effect that would age you, and you can't die from old age.

2023-06-27 15:03 DDAL00-02 Lost Tales of Myth Drannor The Definition of Heroism 1 10 Show

Larloch’s Unblinking Gaze.
“The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents.

Myth Drannor Explorer.
You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night. High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.

2023-08-04 21:09 Trade Log -5 Show Trade Log

Traded to Dadurkan Forgesmith

2023-08-22 07:15 20 Svc Rewards 1 30 Show

Rod of Absorption + 30 DTD to Asia, lvl to Buddy

2023-12-12 17:18 DDAL06-03 Crypt of the Death Giants 1 10 Show

-50GP
Potion of Speed
Spell Scroll of Project Image
Spell Scroll of Teleport
Antimagic Field

Death's End

You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

Downtime Activities!
If none of the death giants were taken from the crypt Dessa is thankful for the characters’s help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. If the characters took the treasure from the crypts Dessa is angry and they cannot utilize these downtime activities.

Hall of Mirth
Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens
Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor
Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
Trade Log Potion of Fire Resistance > Show Trade Log
Trade Log Oil of Sharpness > Show Trade Log
2023-03-16 10:10 Trade Log -5 Belt of Fire Giant Strength > Staff of Striking Show Trade Log

Traded to :
Player: Ford-Thomas
Character: Leon Francisco Amontello
Item: Staff of Striking (VR, Attunement)
Source: (DDAL07-12 In Search of Secrets)
Take for: Belt of Fire Giant Strength (edited)

2023-06-21 21:25 DDAL09-20 Where Devils Fear To Tread 1 16666 10 Defender Greatsword, Rod of the Pactkeeper +2 Show

Soul Coin
Spell Scroll of Gate
Potion of Flying
Potion of Longevity
Story Award
(Thanks of Ilmater)
You have worked the will of the gods of light to maintainthe balance of the Blood War. If you are 20th level (or
upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the DungeonMaster’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia.
Boon of Immortality
You stop aging. You are immune to any effect that would age you, and you can't die from old age.

2023-06-27 15:03 DDAL00-02 Lost Tales of Myth Drannor The Definition of Heroism 1 2540 10 Quaryl's Codex - Tome of the Stilled Tongue Show

Larloch’s Unblinking Gaze.
“The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents.

Myth Drannor Explorer.
You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night. High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.

2023-08-04 21:09 Trade Log -5 Rod of the Pactkeeper +2 > Daern's Instant Fortress Show Trade Log

Traded to Dadurkan Forgesmith

2023-08-22 07:15 20 Svc Rewards 1 0 30 Rod of Absorption Show

Rod of Absorption + 30 DTD to Asia, lvl to Buddy

2023-12-12 17:18 DDAL06-03 Crypt of the Death Giants 1 3050 10 Belt of Storm Giant Strength Show

-50GP
Potion of Speed
Spell Scroll of Project Image
Spell Scroll of Teleport
Antimagic Field

Death's End

You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

Downtime Activities!
If none of the death giants were taken from the crypt Dessa is thankful for the characters’s help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. If the characters took the treasure from the crypts Dessa is angry and they cannot utilize these downtime activities.

Hall of Mirth
Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens
Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor
Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.