Season:
Race:
Human
Class:
13 Barbarian
Background:
Lifestyle:
None
Current Level:
20
XP Level:
1
Total XP:
0
XP to Level:
300
XP for Next:
300
ACP Level:
1
ACP to Level:
4.0
Milestone Level:
20
Total GP:
67286
Total Downtime:
55
Tag:
Faction:
Harpers
Faction Rank:
Wise Owl (rank 4)
Renown Rank:
Watcher (rank 1)
Total Renown:
0
Secret Missions:
0
Treasure CPs:
0/0/0/0
Magic Item Count:
21
Magic Item Limit:
10
Bracers of Defense,
Manual of Bodily Health,
Goggles of Night,
Headband of Intellect,
Glaive, +3,
Belt of Storm Giant Strength,
Chronostat of Precision Clockwork Amulet,
Giant's Bane,
Periapt of Health,
Periapt of Proof Against Poison,
Ring of Fire Resistance,
Blood Fury Tattoo,
Kyrzin's Ooze,
Dragon-Touched Focus Gem - Ascendant,
Sapphire Buckler,
Staff of Striking,
Defender Greatsword,
Quaryl's Codex - Tome of the Stilled Tongue,
Daern's Instant Fortress,
Rod of Absorption,
Belt of Storm Giant Strength

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
Trade Log Greatsword of Vengeance > Show Trade Log
Trade Log Brass-Ring Spellbook > Show Trade Log
Trade Log Spell Scroll of Delayed Blast Fireball > Show Trade Log
Trade Log +2 Longsword > Show Trade Log
Trade Log Amulet of Proof Against Detection and Location > Show Trade Log
Trade Log +2 Morningstar > Show Trade Log
Trade Log Orb of the Stein Rune > Show Trade Log
Trade Log Amulet of Proof Against Detection and Location > Show Trade Log
Trade Log Driftglobe > Show Trade Log
Trade Log Wand of Binding > Show Trade Log
Trade Log Amulet of Proof Against Detection and Location > Show Trade Log
Trade Log Helm of Telepathy > Show Trade Log
Trade Log Bonds of Fear > Show Trade Log
Trade Log Eyes of Charming > Show Trade Log
Trade Log Wand of Polymorph > Show Trade Log
Trade Log Potion of Poison > Show Trade Log
Trade Log Potion of Storm Giant Strength > Show Trade Log
Trade Log Arrow-Catching Shield > Show Trade Log
Trade Log Wind Fan > Show Trade Log
2023-12-12 17:18 DDAL06-03 Crypt of the Death Giants 1 0 3050 10 Belt of Storm Giant Strength Show

-50GP
Potion of Speed
Spell Scroll of Project Image
Spell Scroll of Teleport
Antimagic Field

Death's End

You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

Downtime Activities!
If none of the death giants were taken from the crypt Dessa is thankful for the characters’s help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. If the characters took the treasure from the crypts Dessa is angry and they cannot utilize these downtime activities.

Hall of Mirth
Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens
Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor
Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
Trade Log Show Trade Log
Trade Log Show Trade Log
Trade Log Show Trade Log
Trade Log Show Trade Log
Trade Log Show Trade Log
Trade Log Show Trade Log
Trade Log Show Trade Log
Trade Log Show Trade Log
Trade Log Show Trade Log
Trade Log Show Trade Log
Trade Log Show Trade Log
Trade Log Show Trade Log
Trade Log Show Trade Log
Trade Log Show Trade Log
Trade Log Show Trade Log
Trade Log Show Trade Log
Trade Log Show Trade Log
Trade Log Show Trade Log
Trade Log Show Trade Log
2023-12-12 17:18 DDAL06-03 Crypt of the Death Giants 1 10 Show

-50GP
Potion of Speed
Spell Scroll of Project Image
Spell Scroll of Teleport
Antimagic Field

Death's End

You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

Downtime Activities!
If none of the death giants were taken from the crypt Dessa is thankful for the characters’s help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. If the characters took the treasure from the crypts Dessa is angry and they cannot utilize these downtime activities.

Hall of Mirth
Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens
Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor
Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
Trade Log Greatsword of Vengeance > Show Trade Log
Trade Log Brass-Ring Spellbook > Show Trade Log
Trade Log Spell Scroll of Delayed Blast Fireball > Show Trade Log
Trade Log +2 Longsword > Show Trade Log
Trade Log Amulet of Proof Against Detection and Location > Show Trade Log
Trade Log +2 Morningstar > Show Trade Log
Trade Log Orb of the Stein Rune > Show Trade Log
Trade Log Amulet of Proof Against Detection and Location > Show Trade Log
Trade Log Driftglobe > Show Trade Log
Trade Log Wand of Binding > Show Trade Log
Trade Log Amulet of Proof Against Detection and Location > Show Trade Log
Trade Log Helm of Telepathy > Show Trade Log
Trade Log Bonds of Fear > Show Trade Log
Trade Log Eyes of Charming > Show Trade Log
Trade Log Wand of Polymorph > Show Trade Log
Trade Log Potion of Poison > Show Trade Log
Trade Log Potion of Storm Giant Strength > Show Trade Log
Trade Log Arrow-Catching Shield > Show Trade Log
Trade Log Wind Fan > Show Trade Log
2023-12-12 17:18 DDAL06-03 Crypt of the Death Giants 1 3050 10 Belt of Storm Giant Strength Show

-50GP
Potion of Speed
Spell Scroll of Project Image
Spell Scroll of Teleport
Antimagic Field

Death's End

You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

Downtime Activities!
If none of the death giants were taken from the crypt Dessa is thankful for the characters’s help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. If the characters took the treasure from the crypts Dessa is angry and they cannot utilize these downtime activities.

Hall of Mirth
Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens
Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor
Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.