Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Nine Lives Stealer Longsword
very_rare
Dungeon of the Mad Mage : Level 22 Shadowdusk Hold
Show
Notes:
Weapon (longsword), very rare (requires attunement)
You gain a +2 bonus to attack and damage rolls made with this magic weapon.
The sword has 1d8 + 1 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.
Necklace of Prayer Beads
rare
Trade Log
Show
Notes:
20 2 11 14 19 3
Miltiades's Shield
very_rare
Trade Log
Show
Notes:
Armor (shield), very rare
This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscious. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.
Manual of Quickness of Action
very_rare
Trade Log
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Longsword +3
very_rare
DDAL05-18 The Mysterious Isle
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Kyrzin's Ooze
very_rare
DDAL-DRW20 The Death of Szass Tamm
Show
Notes:
Wondrous Item (Symbiont), Very Rare (Requires Attunement)
This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jar’s interior. To attune to this item, you must first drink the contents of the jar, unlocking the following properties.
Resistant. While attuned to Kyrzin’s ooze, you have resistance to acid and poison damage, and you’re immune to the poisoned condition.
Amorphous. As an action, you can speak a command word and cause your body to assume the amorphous qualities of an Ooze. For the next minute, you (along with any equipment you’re wearing or carrying) can move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it can’t be used again until the next dawn.
Acid Breath. As an action, you can exhale acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 8d8 acid damage on a failed save, or half as much damage on a successful one. Once you use this property, it can’t be used again until the next dawn.
Symbiotic Nature. The ooze can’t be removed from you while you’re attuned to it, and you can’t voluntarily end your attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the ooze ends as it seeps out of you.
If you die while the ooze is inside you, it bursts out and engulfs you, turning your corpse into a black pudding (see the Monster Manual) allied with the Far Realm.
Ioun Stone of Mastery
legendary
DDAL00-11f Twice as Nice for Half the Price
Show
Notes:
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Mastery. Your proficiency bonus increases by 1 while this pale green prism orbits your head.
Ioun Stone of Insight
very_rare
Dungeon of the Mad Mage : Level 22 Shadowdusk Hold
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Instrument of the Bards : Anstruth Harp
very_rare
DDHC-DMM Dungeon of the Mad Mage Level 23 Mad Wizar'ds Lair
Show
Helm of the Scavenger
legendary
DDHC-DMM Dungeon of the Mad Mage Level 23 Mad Wizar'ds Lair
Show
Guardian Plate +3
legendary
Trade Log
Show
Notes:
You have a +3 bonus to AC while wearing this armor. Source: DMG.
This plate armor was recovered from the ursine archons that guard the gate to Mount Celestia. It still smells of bear.
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
Greater Silver Sword
common
PO-BK-01-08 Dark Side of the Rune
Show
Notes:
Weapon (greatsword), legendary (requires attunement by a creature that has psionic ability)
This magic weapon grants a +3 bonus to attack and damage rolls made with it. While you hold the sword, you have advantage on Intelligence, Wisdom, and Charisma saving throws, you are immune to being charmed, and you have resistance to psychic damage. In addition, if you score a critical hit with it against a creature’s astral body, you can cut the silvery cord that tethers the target to its material body, instead of dealing damage.
Goggles of Night
uncommon
Trade Log
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Cubic Gate
legendary
Trade Log
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Notes:
Wondrous Item, very rare
This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the GM.
You can use an action to press one side of the cube to cast the gate spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an action to press one side twice, you can cast the plane shift spell (save DC 17) with the cube and transport the targets to the plane keyed to that side.
The cube has 3 charges. Each use of the cube expends 1 charge. The cube regains 1d3 expended charges daily at dawn. This item can be found on Magic Item Table I in the Dungeon Master’s Guide.
Created by the wizard Hilather, the six sides of this cube are covered in characters from the language of Alzhedo. The six sides are keyed to: the Prime Material, the Elemental Plane of Fire, the Nine Hells, the Far Realm, the Outlands, and Arborea.
Cap of Water Breathing
uncommon
DDAL07-17 Cauldron of Sapphire
Show
Blessing of Health
uncommon
DDHC-DMM Dungeon of the Mad Mage Level 23 Mad Wizar'ds Lair
Show
Blackrazor
legendary
Trade Log
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Belt of Storm Giant Strength
legendary
DDAL06-03 Crypt of the Death Giants
Show
Notes:
While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you.
Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect.
The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area. This item can be found in the Dungeon Masters Guide
Bag of Holding
uncommon
Purchase Log
Show
Notes:
New S11 rules awarded for T2
Name ▼ | Rarity | Location | Table | Result | Source | |
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Nine Lives Stealer Longsword | very_rare | Dungeon of the Mad Mage : Level 22 Shadowdusk Hold | Show | |||
Notes:
Weapon (longsword), very rare (requires attunement) You gain a +2 bonus to attack and damage rolls made with this magic weapon. The sword has 1d8 + 1 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property. |
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Necklace of Prayer Beads | rare | Trade Log | Show | |||
Notes:
20 2 11 14 19 3 |
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Miltiades's Shield | very_rare | Trade Log | Show | |||
Notes:
Armor (shield), very rare |
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Manual of Quickness of Action | very_rare | Trade Log | Show | |||
Longsword +3 | very_rare | DDAL05-18 The Mysterious Isle | Show | |||
Kyrzin's Ooze | very_rare | DDAL-DRW20 The Death of Szass Tamm | Show | |||
Notes:
Wondrous Item (Symbiont), Very Rare (Requires Attunement) This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jar’s interior. To attune to this item, you must first drink the contents of the jar, unlocking the following properties. Resistant. While attuned to Kyrzin’s ooze, you have resistance to acid and poison damage, and you’re immune to the poisoned condition. Amorphous. As an action, you can speak a command word and cause your body to assume the amorphous qualities of an Ooze. For the next minute, you (along with any equipment you’re wearing or carrying) can move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it can’t be used again until the next dawn. Acid Breath. As an action, you can exhale acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 8d8 acid damage on a failed save, or half as much damage on a successful one. Once you use this property, it can’t be used again until the next dawn. Symbiotic Nature. The ooze can’t be removed from you while you’re attuned to it, and you can’t voluntarily end your attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the ooze ends as it seeps out of you. If you die while the ooze is inside you, it bursts out and engulfs you, turning your corpse into a black pudding (see the Monster Manual) allied with the Far Realm. |
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Ioun Stone of Mastery | legendary | DDAL00-11f Twice as Nice for Half the Price | Show | |||
Notes:
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Mastery. Your proficiency bonus increases by 1 while this pale green prism orbits your head. |
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Ioun Stone of Insight | very_rare | Dungeon of the Mad Mage : Level 22 Shadowdusk Hold | Show | |||
Instrument of the Bards : Anstruth Harp | very_rare | DDHC-DMM Dungeon of the Mad Mage Level 23 Mad Wizar'ds Lair | Show | |||
Helm of the Scavenger | legendary | DDHC-DMM Dungeon of the Mad Mage Level 23 Mad Wizar'ds Lair | Show | |||
Guardian Plate +3 | legendary | Trade Log | Show | |||
Notes:
You have a +3 bonus to AC while wearing this armor. Source: DMG. |
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Greater Silver Sword | common | PO-BK-01-08 Dark Side of the Rune | Show | |||
Notes:
Weapon (greatsword), legendary (requires attunement by a creature that has psionic ability) |
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Goggles of Night | uncommon | Trade Log | Show | |||
Cubic Gate | legendary | Trade Log | Show | |||
Notes:
Wondrous Item, very rare |
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Cap of Water Breathing | uncommon | DDAL07-17 Cauldron of Sapphire | Show | |||
Blessing of Health | uncommon | DDHC-DMM Dungeon of the Mad Mage Level 23 Mad Wizar'ds Lair | Show | |||
Blackrazor | legendary | Trade Log | Show | |||
Belt of Storm Giant Strength | legendary | DDAL06-03 Crypt of the Death Giants | Show | |||
Notes:
While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect. The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area. This item can be found in the Dungeon Masters Guide |
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Bag of Holding | uncommon | Purchase Log | Show | |||
Notes:
New S11 rules awarded for T2 |