Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Wand of Wonder
rare
DDHC-DMM Dungeon of the Mad Mage Level 23 Mad Wizar'ds Lair
Show
Shield of the Uven Rune
very_rare
DDHC-DMM Dungeon of the Mad Mage Level 23 Mad Wizar'ds Lair
Show
Blessing of Health
uncommon
DDHC-DMM Dungeon of the Mad Mage Level 23 Mad Wizar'ds Lair
Show
Helm of the Scavenger
legendary
DDHC-DMM Dungeon of the Mad Mage Level 23 Mad Wizar'ds Lair
Show
Shield +3 ( Wooden )
very_rare
DDHC-DMM Dungeon of the Mad Mage Level 23 Mad Wizar'ds Lair
Show
Notes:
a wooden shield with Iron spikes protruding from the shield’s edges. A cracked orc skull is painted in black on its outer surface. It was crafted for Nimoar, a legendary human warlord who died in 936 DR. After his death, the shield disappeared from Nimoar’s Hold(a fortress that existed where waterdeep stands today).
Rod of Lordly Might
legendary
DDHC-DMM Dungeon of the Mad Mage Level 23 Mad Wizar'ds Lair
Show
Szass Tam's Arcane Essence
unique
DDEP00-01 The Red War
Show
Notes:
Epic boon, unique
You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one additional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Master’s Guide under the entry for Boon of High Magic.
Szass Tam's Planar Essence
unique
DDEP00-01 The Red War
Show
Notes:
Epic boon, unique
You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy allowed the lich’s simulacrum to navigate the planes – and while you aren’t as proficient with this skill, you can retain a small bit of its power. Choose one of the Outer Planes listed in Appendix C of the Player’s Handbook; once choice is permanent once made. You can use your action to cast plane shift on you (targeting yourself only) and travel to the chosen plane, or from that plane back to the Material Plane. This item can be found in the Dungeon Master’s Guide under the entry for Boon of Planar Travel.
Cubic Gate
legendary
Trade Log
Show
Notes:
Wondrous Item, very rare
This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the GM.
You can use an action to press one side of the cube to cast the gate spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an action to press one side twice, you can cast the plane shift spell (save DC 17) with the cube and transport the targets to the plane keyed to that side.
The cube has 3 charges. Each use of the cube expends 1 charge. The cube regains 1d3 expended charges daily at dawn. This item can be found on Magic Item Table I in the Dungeon Master’s Guide.
Created by the wizard Hilather, the six sides of this cube are covered in characters from the language of Alzhedo. The six sides are keyed to: the Prime Material, the Elemental Plane of Fire, the Nine Hells, the Far Realm, the Outlands, and Arborea.
Ioun Stone of Mastery
legendary
DDAL00-11f Twice as Nice for Half the Price
Show
Notes:
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Mastery. Your proficiency bonus increases by 1 while this pale green prism orbits your head.
Ruby Weave Gem
legendary
BMG-DRW-OD-10 Across the Glacier of the White Worm
Show
Notes:
Wondrous item, legendary (requires attunement by a spellcaster)
While you are holding this gem, you can use it as a spellcasting focus for your spells.
The gem has 3 charges and regains all expended charges daily at dawn. When you cast a spell while holding this gem, you can expend up to 3 charges to ignore the spell's material components with a gold piece cost, up to 500 gp per charge expended.
When you finish a long rest, choose a spell from any class list. The spell you choose must be of a level you can cast. You know the chosen spell and can cast it with your spell slots of the appropriate level until the end of your next long rest.
Longsword +3
very_rare
DDAL05-18 The Mysterious Isle
Show
Greater Silver Sword
common
PO-BK-01-08 Dark Side of the Rune
Show
Notes:
Weapon (greatsword), legendary (requires attunement by a creature that has psionic ability)
This magic weapon grants a +3 bonus to attack and damage rolls made with it. While you hold the sword, you have advantage on Intelligence, Wisdom, and Charisma saving throws, you are immune to being charmed, and you have resistance to psychic damage. In addition, if you score a critical hit with it against a creature’s astral body, you can cut the silvery cord that tethers the target to its material body, instead of dealing damage.
Cap of Water Breathing
uncommon
DDAL07-17 Cauldron of Sapphire
Show
Whelm
legendary
Trade Log
Show
Scarab of Protection
legendary
DDAL-DRW08- Harrowing of Hell
Show
Notes:
This particular medallion is made of coral and shaped like a crab. It hangs on a kelp necklace.
Waterborn Boots of Speed
rare
Trade Log
Show
Notes:
Wondrous item, rare (requires attunement)
While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect.
When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest.
Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.
Rogue's Respite ( Studded Leather +3 w/ Delver )
legendary
PS-DC-OG-01 Into the Earth Playtest
Show
Notes:
Delver: While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
This suit of Studded Leather armor is black in color and made from the underbelly hide of a great black dragon. Unlike dragon scales, it is soft & pliable, allowing it to be formed into leather armor. The studs of the armor are diamonds drawn from the elemental plane of Earth and are enchanted not to gleam, so the wearer’s Stealth is not affected. Diamonds may not be removed, and neither the armor nor the stones will retain magic or have any value if somehow separated from each other.
Guardian Plate +3
legendary
Trade Log
Show
Notes:
You have a +3 bonus to AC while wearing this armor. Source: DMG.
This plate armor was recovered from the ursine archons that guard the gate to Mount Celestia. It still smells of bear.
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
Name | Rarity | Location ▼ | Table | Result | Source | |
---|---|---|---|---|---|---|
Wand of Wonder | rare | DDHC-DMM Dungeon of the Mad Mage Level 23 Mad Wizar'ds Lair | Show | |||
Shield of the Uven Rune | very_rare | DDHC-DMM Dungeon of the Mad Mage Level 23 Mad Wizar'ds Lair | Show | |||
Blessing of Health | uncommon | DDHC-DMM Dungeon of the Mad Mage Level 23 Mad Wizar'ds Lair | Show | |||
Helm of the Scavenger | legendary | DDHC-DMM Dungeon of the Mad Mage Level 23 Mad Wizar'ds Lair | Show | |||
Shield +3 ( Wooden ) | very_rare | DDHC-DMM Dungeon of the Mad Mage Level 23 Mad Wizar'ds Lair | Show | |||
Notes:
a wooden shield with Iron spikes protruding from the shield’s edges. A cracked orc skull is painted in black on its outer surface. It was crafted for Nimoar, a legendary human warlord who died in 936 DR. After his death, the shield disappeared from Nimoar’s Hold(a fortress that existed where waterdeep stands today). |
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Rod of Lordly Might | legendary | DDHC-DMM Dungeon of the Mad Mage Level 23 Mad Wizar'ds Lair | Show | |||
Szass Tam's Arcane Essence | unique | DDEP00-01 The Red War | Show | |||
Notes:
Epic boon, unique |
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Szass Tam's Planar Essence | unique | DDEP00-01 The Red War | Show | |||
Notes:
Epic boon, unique |
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Cubic Gate | legendary | Trade Log | Show | |||
Notes:
Wondrous Item, very rare |
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Ioun Stone of Mastery | legendary | DDAL00-11f Twice as Nice for Half the Price | Show | |||
Notes:
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Mastery. Your proficiency bonus increases by 1 while this pale green prism orbits your head. |
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Ruby Weave Gem | legendary | BMG-DRW-OD-10 Across the Glacier of the White Worm | Show | |||
Notes:
Wondrous item, legendary (requires attunement by a spellcaster) While you are holding this gem, you can use it as a spellcasting focus for your spells. The gem has 3 charges and regains all expended charges daily at dawn. When you cast a spell while holding this gem, you can expend up to 3 charges to ignore the spell's material components with a gold piece cost, up to 500 gp per charge expended. When you finish a long rest, choose a spell from any class list. The spell you choose must be of a level you can cast. You know the chosen spell and can cast it with your spell slots of the appropriate level until the end of your next long rest. |
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Longsword +3 | very_rare | DDAL05-18 The Mysterious Isle | Show | |||
Greater Silver Sword | common | PO-BK-01-08 Dark Side of the Rune | Show | |||
Notes:
Weapon (greatsword), legendary (requires attunement by a creature that has psionic ability) |
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Cap of Water Breathing | uncommon | DDAL07-17 Cauldron of Sapphire | Show | |||
Whelm | legendary | Trade Log | Show | |||
Scarab of Protection | legendary | DDAL-DRW08- Harrowing of Hell | Show | |||
Notes:
This particular medallion is made of coral and shaped like a crab. It hangs on a kelp necklace. |
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Waterborn Boots of Speed | rare | Trade Log | Show | |||
Notes:
Wondrous item, rare (requires attunement) |
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Rogue's Respite ( Studded Leather +3 w/ Delver ) | legendary | PS-DC-OG-01 Into the Earth Playtest | Show | |||
Notes:
Delver: While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. This suit of Studded Leather armor is black in color and made from the underbelly hide of a great black dragon. Unlike dragon scales, it is soft & pliable, allowing it to be formed into leather armor. The studs of the armor are diamonds drawn from the elemental plane of Earth and are enchanted not to gleam, so the wearer’s Stealth is not affected. Diamonds may not be removed, and neither the armor nor the stones will retain magic or have any value if somehow separated from each other. |
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Guardian Plate +3 | legendary | Trade Log | Show | |||
Notes:
You have a +3 bonus to AC while wearing this armor. Source: DMG. |