Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Gem of Seeing
rare
CCC-BMG-Moon19-3 The Castle of Mirrors
Show
Notes:
This gem appears as a broken shard of glass. When you speak the command word, the shard cuts you a tiny bit, but not enough to do damage.
Studded Leather Armor +2
very_rare
Trade Log
Show
Notes:
This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to fit its wearer, and images of translucent white clouds drift slowly across the armor constantly.
Helm of Brilliance
very_rare
DDAL-DRW03 Saving Silverbeard
Show
Notes:
This helm is decorated with scenes of underwater volcanoes. While you wear it, you can speak and understand Aquan.
This dazzling helm is set with 5 diamonds, 11 rubies, 16 fire opals, and 22 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic.
You gain the following benefits while wearing it:
You can use an action to cast one of the following spells (save DC 18), using one of the helm’s gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm.
As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Any undead that starts its turn in that area takes 1d6 radiant damage.
As long as the helm has at least one ruby, you have resistance to fire damage.
As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon.
Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed.
Shield of the Uven Rune
very_rare
DDAL-DRW-04 Foreign Affairs
Show
Notes:
Wondrous item, very rare (requires attunement)
This shield is made from the scale of an ancient white dragon. It has a rune burned into its outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History) check recognizes it as an uven (“enemy” in Giant) rune that confers great power.
While holding the shield, you benefit from the following properties.
Winter’s Friend. You are immune to cold damage.
Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature.
Bane. You can cast the bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can’t do so again until you finish a short or long rest.
Gift of Vengeance. You can transfer the shield’s magic
to a nonmagical weapon by tracing the uven rune on the weapon with one finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shield is destroyed, and the rune is etched or burned into the chosen weapon. This weapon becomes a rare magic item that requires attunement. It has the properties of a +1 weapon. The bonus increases to +3 when the weapon is used against one of the following creature types, chosen by you at the time of the magic weapon’s creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead.
This item is found in Waterdeep: Dungeon of the Mad Mage.
Manual of Quickness of Action
very_rare
20 Svc Rewards
Show
Bee's Knees ( Harmonious Sapphire Buckler )
very_rare
SJ-DC-Triden-BZ Sweet Dreams Are Made of Bees
Show
Notes:
Armor (shield), very rare (requires attunement)
This crystalline blue shield is fashioned from a sapphire dragon’s scale and is created to aid in rooting out the influence of Aberrations. While wielding the shield, you have resistance to psychic and thunder damage. Also, when you take damage from a creature that is within 5 feet of you, you can use your reaction to deal 2d6 thunder damage to that creature.
As an action, you can use the shield to help you locate Aberrations until the end of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that range. Once this property is used, it can’t be used again until the next dawn.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
A modular panel stamped with the tiny bee logo of Honeybell Habitats, this hexagonal shield buzzes instantly to life whenever its security protocol is triggered.
Harmonious. Attuning to this item takes only 1 minute.
Wave
legendary
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Blessing of Magic Resistance
unique
SJ-DC-Triden-BZ Sweet Dreams Are Made of Bees
Show
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Gem of Seeing | rare | CCC-BMG-Moon19-3 The Castle of Mirrors | Show | |||
Notes:
This gem appears as a broken shard of glass. When you speak the command word, the shard cuts you a tiny bit, but not enough to do damage. |
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Studded Leather Armor +2 | very_rare | Trade Log | Show | |||
Notes:
This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to fit its wearer, and images of translucent white clouds drift slowly across the armor constantly. |
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Helm of Brilliance | very_rare | DDAL-DRW03 Saving Silverbeard | Show | |||
Notes:
This helm is decorated with scenes of underwater volcanoes. While you wear it, you can speak and understand Aquan. This dazzling helm is set with 5 diamonds, 11 rubies, 16 fire opals, and 22 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing it: You can use an action to cast one of the following spells (save DC 18), using one of the helm’s gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm. |
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Shield of the Uven Rune | very_rare | DDAL-DRW-04 Foreign Affairs | Show | |||
Notes:
Wondrous item, very rare (requires attunement) This shield is made from the scale of an ancient white dragon. It has a rune burned into its outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History) check recognizes it as an uven (“enemy” in Giant) rune that confers great power. While holding the shield, you benefit from the following properties. Winter’s Friend. You are immune to cold damage. Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature. Bane. You can cast the bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can’t do so again until you finish a short or long rest. Gift of Vengeance. You can transfer the shield’s magic This item is found in Waterdeep: Dungeon of the Mad Mage. |
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Manual of Quickness of Action | very_rare | 20 Svc Rewards | Show | |||
Bee's Knees ( Harmonious Sapphire Buckler ) | very_rare | SJ-DC-Triden-BZ Sweet Dreams Are Made of Bees | Show | |||
Notes:
Armor (shield), very rare (requires attunement) This crystalline blue shield is fashioned from a sapphire dragon’s scale and is created to aid in rooting out the influence of Aberrations. While wielding the shield, you have resistance to psychic and thunder damage. Also, when you take damage from a creature that is within 5 feet of you, you can use your reaction to deal 2d6 thunder damage to that creature. As an action, you can use the shield to help you locate Aberrations until the end of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that range. Once this property is used, it can’t be used again until the next dawn. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. A modular panel stamped with the tiny bee logo of Honeybell Habitats, this hexagonal shield buzzes instantly to life whenever its security protocol is triggered. Harmonious. Attuning to this item takes only 1 minute. |
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Wave | legendary | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Blessing of Magic Resistance | unique | SJ-DC-Triden-BZ Sweet Dreams Are Made of Bees | Show |