Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Ring of Spell Storing rare CCC-Ziege-03 Dead Men Feel No Cold Show
Notes:

Wondrous Item, rare

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the GM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

The ring is in the shape of a kraken head

Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Robe of Eyes rare Trade Log Show
Shield of the Uven Rune very_rare DDAL-DRW-04 Foreign Affairs Show
Notes:

Wondrous item, very rare (requires attunement)

This shield is made from the scale of an ancient white dragon. It has a rune burned into its outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History) check recognizes it as an uven (“enemy” in Giant) rune that confers great power.

While holding the shield, you benefit from the following properties.

Winter’s Friend. You are immune to cold damage.

Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature.

Bane. You can cast the bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can’t do so again until you finish a short or long rest.

Gift of Vengeance. You can transfer the shield’s magic
to a nonmagical weapon by tracing the uven rune on the weapon with one finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shield is destroyed, and the rune is etched or burned into the chosen weapon. This weapon becomes a rare magic item that requires attunement. It has the properties of a +1 weapon. The bonus increases to +3 when the weapon is used against one of the following creature types, chosen by you at the time of the magic weapon’s creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead.

This item is found in Waterdeep: Dungeon of the Mad Mage.

Stone of Good Luch uncommon DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Studded Leather Armor +2 very_rare Trade Log Show
Notes:

This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to fit its wearer, and images of translucent white clouds drift slowly across the armor constantly.

Wall of Teeth rare DDEX02-14 The Sword of Selfaril Show
Notes:

Armor (shield), rare
This shield is fashioned of dull, black steel and festooned
with hundreds upon hundreds of human teeth. Whenever
the wielder of the shield is presented with an opportunity
to act in a selfish or malevolent way, the item heightens
the wielder’s urge to do so.

Wave legendary DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show

Unlocked Magic Items