Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Goggles of Night uncommon Reward DDAL07-04 A Walk in the Park Show
Notes:

The green-tinted lenses of these goggles are set in frames of platinum and jade and held in place with a broad strap of matte-black leather. When worn, the wearer finds their sense of smell unusually strong, and living creatures they can see are visualized in varying shades of blues, reds, and yellows that correspond to their body’s natural heat. This item is found in Player’s Handout 1.

While wearing these dark lenses, you have Darkvision out to a range of 60 feet. If you already have Darkvision. wearing the goggles increases its range by 60 feet.

Dread Helm of dragon wyrmling's skull common DC-PoA-DUCK-OS-02 Are you open minded Show
Notes:

This fearsome steel helm makes your eyes glow red while you wear it. It wears snuggly around your head and seems to be always cold to the touch.

Pearl of Power uncommon Reward DDAL07-05 Whispers in the Dark Show
Notes:

Wondrous Item, uncommon (requires attunement by a spellcaster)

This bright yellow pearl is set in a ring of black iron and glows with a warm, yellow light. The ring has been fashioned into the shape of a serpent that twists around its wearer’s finger with the pearl clutched in its mouth. While attuned to the pearl, the wearer’s dreams are consumed by a pair of yellow, serpentine eyes staring from fathomless darkness. This item can be found in Player Handout 3.

Quarterstaff +1 uncommon Reward to tier2 DDAL07-05 Whispers in the Dark Show
Marvelous Pigment (x2) very_rare Reward DDHC-TOA-9 Ruins of Matolo Show
Notes:

Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional Objects by painting them in two dimensions. The paint flows from the brush to form the desired object as you concentrate on its image.

Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate Objects or terrain features—such as a door, a pit, flowers, trees, cells, rooms, or weapons— that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 square feet.

When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of Objects you create.

Figurine of Wondrous Power (Bronze Griffon) rare DDHC-TOA-9 Ruins of Matolo Show
Notes:

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

Bronze Griffon. This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed.

scimitar +1 uncommon DDHC-TOA-9 Ruins of Matolo Show

Unlocked Magic Items

Name Rarity Tier Location Table Result Source
Gem of Brightness uncommon 1 Reward DDHC-TOA-4 Cellar of Death Show
Notes:

This prism has 50 Charges. While you are holding it, you can use an action to speak one of three Command words to cause one of the following effects:

  • The first Command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This Effect doesn’t expend a charge. It lasts until you use a Bonus Action to repeat the Command word or until you use another function of the gem.

  • The second Command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become Blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, Ending the Effect on itself on a success.

  • The third Command word expends 5 Charges and causes the gem to flare with Blinding Light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second Command word.