Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Greataxe +1 uncommon Catching up Show
Rapier of Life Stealing (Dark Hunter) rare Reward CCC-PDXAGE-0201 The Dark Hunt Show
Notes:

Weapon, rare (requires attunement)

This matte-black rapier does not reflect light. It radiates a faint fiendish aura, and turns chill to the touch when within 30 feet of a good-aligned cleric or paladin. Once attuned, the wielder often feels hungry, even if they have just eaten. However, when the life stealing power is used, the wielder experiences an invigorating euphoria and feels satiated. The blade glows dully when it has fed. The description of this item can be found in the Dungeon Masters Guide.

When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage, provided that the target isn't a construct or an undead. You gain temporary hit points equal to the extra damage dealt.

Conch of Silent Alarm (Horn of Silent Alarm) common Reward SJ-DC-LIN2 To Get Down Below Show
Notes:

This horn is made out of one single shellfish covered in beautiful exotic colors. It has the particularity to function underwater.

Marid's Gift (Elemental Essence Shard of Water) rare Reward SJ-DC-LIN2 To Get Down Below Show
Notes:

requires attunement

This essence was directly ripped from the elemental plane of water by the Vizir Azidar. To the touch, it seems to be made of warm water that doesn't flow down nor parts into different pieces, its transparent and turquoise appearance is reminiscent of tropical waters. While wearing this, you can speak, read and write Aquan.

Fang of Oïthonos (wand of fireball) rare Reward SJ-DC-LIN3 Deep Faint Glow Show
Notes:

Require atunement

A long fang that glows with an almost imperceptible orange light and feels warm to the touch. It is extremely long, even for a balor's tooth, and still sharp enough to stab someone with (your DM may allow you to use it as a dagger). When you wield it, distant whispers attempt to push you towards destructive, chaotic evil actions. When you use this item to kill something, the distant whispers turn into laughter, loud enough to be heard around you.

Unlocked Magic Items

Name Rarity Tier Location Table Result Source
Iron Bands of Bilarro rare 2 Reward DDAL-DRW01 Breaking Umberlee’s Resolve Show
Notes:

This rusty Iron Sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the Command Word and throw the Sphere at a Huge or smaller creature you can see within 60 feet of you. As the Sphere moves through the air, it opens into a tangle of metal bands.
Make a ranged Attack roll with an Attack bonus equal to your Dexterity modifier plus your Proficiency Bonus. On a hit, the target is Restrained until you take a Bonus Action to speak the Command Word again to release it. Doing so, or missing with the Attack, causes the bands to contract and become a Sphere once more.
A creature, including the one Restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the Restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed.
Once the bands are used, they can’t be used again until the next dawn

Bowl of Commanding Water Elementals rare 2 Reward DDAL-DRW02 Blood in the Water Show
Notes:

While this bowl is filled with water, you can use an action to speak the bowl's Command Word and summon a Water Elemental, as if you had cast the Conjure Elemental spell. The bowl can't be used this way again until the next dawn.
The bowl is about 1 foot in diameter and half as deep. It weighs 3 pounds and holds about 3 gallons.