Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
War pick +1
uncommon
Reward
CCC-TRI-09 Tinhammer Falls
Show
Shield +1
uncommon
Reward to Tier 2
Catching Up
Show
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
War pick +1 | uncommon | Reward | CCC-TRI-09 Tinhammer Falls | Show | ||
Shield +1 | uncommon | Reward to Tier 2 | Catching Up | Show |
Unlocked Magic Items
Name
Rarity
Tier
Location
Table
Result
Source
Boots of Winterlands
uncommon
1
CCC-CIC-01 The Vault of the Devourer
Show
Notes:
Requires Attunement
These black furred boots depict stark white
gelugons wrapped around each foot. The
wearer leaves behind icy foot prints that
disappear after a few seconds.
These black furred boots depict stark white gelugons wrapped around each foot. The wearer leaves behind icy foot prints that disappear after a few seconds.m. While you wear them, you gain the following benefits:
• You have resistance to cold damage.
• You ignore difficult terrain created by ice or snow.
• You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit.
Wand of Magic Missile
uncommon
1
Reward
CCC-DES01-03-A Question Never Asked
Show
Notes:
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains ld6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed...
Name | Rarity | Tier | Location | Table | Result | Source | |
---|---|---|---|---|---|---|---|
Boots of Winterlands | uncommon | 1 | CCC-CIC-01 The Vault of the Devourer | Show | |||
Notes:
Requires Attunement • You have resistance to cold damage. • You ignore difficult terrain created by ice or snow. • You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit. |
|||||||
Wand of Magic Missile | uncommon | 1 | Reward | CCC-DES01-03-A Question Never Asked | Show | ||
Notes:
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains ld6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed... |