Magic Items

Purchased Magic Items

Name Rarity Location Table ▲ Result Source
Goggles of Night uncommon DDEX1-4 Dues for the Dead Show
Notes:

Wondrous Item, uncommon

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

Goggles of Night uncommon CCC-GAD02-01 The Monster Within Show
Notes:

Wondrous item, uncommon

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. This item is found in the Dungeon Master’s Guide. This pair of goggles is fashioned from umber hulk carapace and troll leather. While wearing it, its red lenses cause you to see the world in shades of red.

Moon-Touched Sword (Rapier) common CCC-GAD02-01 The Monster Within Show
Notes:

Weapon (rapier), common

In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15- foot radius and dim light for an additional 15 feet. This item is found in Xanathar’s Guide to Everything. This silver blade is forged to resemble a long tentacle that twists out to a sharp point.

Veteran's Cane common WBW-DC-ABT02 : Kréathur's Awakening Show
Notes:

Wondrous Item, common

When you grasp this walking cane and use a bonus action to speak the command word, it transforms into an ordinary longsword and ceases to be magical.

Gem of Brightness uncommon WBW-DC-ABT02 : Kréathur's Awakening Show
Notes:

Wondrous item, uncommon

This prism has 50 Charges. While you are holding it, you can use an Action to speak one of three Command words to cause one of the following effects:

The first Command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This Effect doesn’t expend a charge. It lasts until you use a bonus Action to repeat the Command word or until you use another function of the gem.
The second Command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become Blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, Ending the Effect on itself on a success.
The third Command word expends 5 Charges and causes the gem to flare with Blinding Light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second Command word.
When all of the gem’s Charges are expended, the gem becomes a nonmagical jewel worth 50 gp.