Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Hat of Green Vermin common CCC-SAC-06 So, you get Frogs Show
Notes:

Wondrous item, common

This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.

Despite your best efforts, this hat only seems to produce frogs.

Cloak of the Frog Ray uncommon CCC-SAC-06 So, you get Frogs Show
Notes:

Wondrous item, uncommon

While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.

This cloak is green and appears to be made of frog-skin.

Spellwrought tatoo (common) common SJ-DC-MAT Isle of Mat Show
Notes:

Contient spare the dying.

Hat of disguise uncommon SJ-DC-MAT Isle of Mat Show
Notes:

Uncommon, Requires Attunement

This black pointy hat is typical of a magic user. While visibly wearing this hat, you have advantage on persuasion or deception rolls to convince people you are a witch or a wizard.