Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Cloak of Protection uncommon WBW-DC-FDC-01 The Ember King Show
Notes:

Requires Attunement

You gain a +1 bonus to AC and saving throws while you wear this cloak.

Gem of Brightness uncommon DoD - Hélas Advint la Nuit du Renard - Alas came the Fox Night Show
Notes:

Wonderous item, uncommon

This prism has 50 Charges. While you are holding it, you can use an action to speak one of three Command words to cause one of the following effects:

The first Command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This Effect doesn’t expend a charge. It lasts until you use a Bonus Action to repeat the Command word or until you use another function of the gem.
The second Command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become Blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, Ending the Effect on itself on a success.
The third Command word expends 5 Charges and causes the gem to flare with Blinding Light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second Command word.
When all of the gem’s Charges are expended, the gem becomes a nonmagical jewel worth 50 gp.

Lantern of Revealing uncommon CCC-ARCON01-02 A Whale of a Tales Show
Immovable Rod uncommon CCC-SAC-03 They're Good Adventurers, Brent Show
Notes:

Wondrous Item, Uncommon

This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. This item is found in the Dungeon Master’s Guide.

Shield of the Salty Griffon +1 uncommon CCC-TRI-19 Dead Men's Tales Show
Notes:

Armor (shield), uncommon

While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield’s normal AC bonus.

The Shield of the Salty Griffon is a magical shield made from the polished shell of a giant oyster.

This item can be found in the Dungeon Master’s Guide.