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Adventure Title
DDEP10-00 The Great Knucklehead Rally
DDEP10-00 The Great Knucklehead Rally
Session
Date Played
2022-08-20 14:00:00 UTC
2022-08-20 14:00:00 UTC
Levels Gained
1
1
GP +/-
80
80
Downtime +/-
10.0
10.0
Location Played
DM Name
Ryuux
Ryuux
DM DCI Number
6320366487
6320366487
Notes
Potion of Greater Healing
Potion of Greater Healing
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Mariner's Armor (Studded Leather) | Uncommon | true | |||
Armor (studded leather), uncommon While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs. This armor can be padded, leather, studded leather, hide, chain shirt, scale mail, ring mail, or chain mail. | |||||
Rope of Climbing | Uncommon | true | |||
*Wondrous item, uncommon* This 60-foot length of Silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an Action to speak the Command word, the rope animates. As a bonus Action, you can Command the other end to move toward a destination you choose. That end moves 10 feet on Your Turn when you first Command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it. The rope has AC 20 and 20 Hit Points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 Hit Points, it is destroyed. | |||||
Horn of Silent Alarm | Common | true | |||
*Wondrous item, common* This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. |