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Adventure Title
DDEX3-13 Writhing in the Dark
DDEX3-13 Writhing in the Dark
Session
Date Played
2022-03-16 20:30:00 UTC
2022-03-16 20:30:00 UTC
Levels Gained
0
0
GP +/-
377
377
Downtime +/-
10.0
10.0
Location Played
DM Name
Furyae
Furyae
DM DCI Number
9319144539
9319144539
Notes
Abomination : "Les moeurs de la société sont un mensonge, destiné à entraver les personnes libres de penser. Je vais me délecter de ce que les autres trouvent choquant ou dégoûtant pour démontrer ma rébellion." Greater Healing Potion of Poison *Potion, uncommon* This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
Abomination : "Les moeurs de la société sont un mensonge, destiné à entraver les personnes libres de penser. Je vais me délecter de ce que les autres trouvent choquant ou dégoûtant pour démontrer ma rébellion." Greater Healing Potion of Poison *Potion, uncommon* This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Rod of the Pact Keeper +2 | Rare | true | |||
*Rod, rare (+2) (requires attunement by a warlock)* While holding this rod, you gain a +2 bonus to spell attack rolls and the saving throw DC of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest. This rod looks like three tentacles wrapped around each other. Upon speaking the word "Xicvizt", the tentacles writhe as though were alive and are wreathed in purple fire that sheds dim light in a 5-foot radius. |