Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Quaterstaff +1 uncommon DDAL07-03 A Day at the Races Show
Notes:

Weapon (quarterstaff), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon. This item can be found in the Dungeon Master’s Guide.

This quarterstaff features a blunted iron hook on one end and is used by dinosaur wranglers to goad ornery beasts in their charge into doing what they’re supposed to. The staff is carved from dark, smooth wood and decorated with feathers.

Dread Helm common DC-POA-HARM-01-01: First Time for everything Show
Notes:

Wondrous item, minor tier, common

This fearsome helm fashioned from a white wyrmling dragon’s skull makes your eyes glow white while you wear it. This item is found in the Xanathar’s Guide to Everything.
The skull is cracked, chipped, and aged as if from deterioration over a thousand years. Regardless of their actual age, the wearer of this helm has the paradoxical paranoia that they will both never live to see old age and that they have completely wasted all of their youth.

Bracers of Archery uncommon DC-POA-HARM-01-01: First Time for everything Show
Notes:

Wondrous item, major tier, uncommon (requires attunement)

While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. This item is found in the Dungeon Master’s Guide.
These bracers are fashioned out of dozens of overlapping watches, clocks, and timepieces. Each clock face ticks at a different speed and some even tick backwards. The wearer is able to see glimpses of their target’s immediate future, allowing for more deadly precision. When the user rolls a critical hit, all of the clocks hit 9:45 simultaneously, their hands pointing towards the target of the attack.

Dust of Disappearence uncommon DC-POA-HARM-01-02: Time flies when you are delving dungeons Show
Notes:

Wonderous Item, uncommon

Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.
After a creature affected by this dust stops being invisible, their skin, hair, and eyes become the color and luster of gold. This effect lasts for 3d10 days. It can be removed early by means of remove curse or similar magics

False Tracks common DC-POA-HARM-01-02: Time flies when you are delving dungeons Show
Notes:

Wonderous Item, common

Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. This item is found in the Xanathar’s Guide to Everything.
These boots look and feel as if they are made out of thin white cloth, but they retain heat and block out moisture as effectively as sealskin. When pulled up, these boots stretch up to the wearer’s upper thighs.
When using the magical property of these boots, the pattern on the outside of the boots changes each time the wearer changes what tracks they leave; example patterns include stripes, flannel, polka dots, and solid colors.

Psi Crystal uncommon DC-POA-HARM-01-03: Killing Time Show
Notes:

Wonderous item, uncommon (requires attunement by a creature with an intelligence of 3 or higher)

This crystal grants you telepathy for as long as you remain attuned to it. See the introduction of the Monster Manual for rules on how this telepathy works.
The crystal also glows with a purplish inner light while you are attuned to it.
The higher your intelligence, the greater the light’s intensity and the greater the range of the telepathy (see the Psi Crystal Properties table, below). This item is found in Icewind Dale: Rime of the Frostmaiden.
This crystal is mirrored on all sides; when a creature peers into the crystal, they see alternate versions of themselves from other timelines reflected in the crystal’s facets. There is always at least one reflection wearing a funny hat.

PSI CRYSTAL PROPERTIES

Int: 3 - 7 : telepathy range 15 feet - Dim light to a range of 5 feet.

Int 8 – 11: telepathy range 30 feet - Bright light in a 5-foot radius and dim light for an additional 5 feet.

Int 12 – 15: Telepathy range 60 feet - Bright light in a 10-foot radius and dim light for an additional 10 feet.

Int 16 or higher: telepathy range120 feet - Bright light in a 15-foot radius and dim light for an additional 15 feet.

Greatsword +1 uncommon Purchase Log Show
Ring of Spell Storing rare DDAL-Ziege-03 Dead Men Feel No Cold Show
Belt of Dwarvenkind rare Trade Log Show
Notes:

*Requires Attunement *

While wearing this belt, you gain the following benefits:
• Your Constitution score increases by 2, to a maximum of 20.
• You have advantage on Charisma (Persuasion) checks made to interact with Dwarves.

In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one. If you aren't a dwarf, you gain the following additional benefits while wearing the belt:
• You have advantage on Saving Throws against poison, and you have Resistance against poison damage.
• You have Darkvision out to a range of 60 feet.
• You can speak, read, and write Dwarvish.

Jeny’s Special Helper (Broom of Flying) uncommon CCC-DES01-06-One Last Job Show
Notes:

Jeny’s Special Helper (Broom of Flying)

Wondrous item, Uncommon

This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land. You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you. This item can be found in the Dungeon Masters Guide.

This broom has seen "gentle use" by Jeny, and it remains terribly stained despite all attempts to clean it, mundane or magical. Actually cleaning with the broom creates more mess than it fixes. Jeny is happy to provide this item to the adventurers, mostly because she is capable of using it as a scrying sensor (not that she would tell that to them).

Charlatan’s Die common CCC-DES01-06-One Last Job Show
Notes:

Charlatan’s Die

Wondrous Item, common (requires attunement)

Whenever you roll this six-sided die, you can control which number it rolls. This item is from Xanathar’s Guide to Everything.

It is carved from bone, dyed purple, and features a cleverly carved aardvark on one side.

Dark Shard Amulet common CCC-DES01-06-One Last Job Show
Notes:

Dark Shard Amulet

Wondrous item, common (requires attunement by a warlock)

This amulet is fashioned from a single shard of resilient extraplanar material originating from the realm of your warlock patron. While you are wearing it, you gain the following benefits:

• You can use the amulet as a spellcasting focus for your warlock spells.

• You can try to cast a cantrip that you don’t know.

The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest. This item is found in Xanathar’s Guide to Everything.

This item was a token gift from Jeny to Lance Brickcrystal. The necklace is dominated by a pendant crafted from a pale green amber. Inside is a small millipede, that occasionally twitches.

Canaith Mandolin rare DDHC-TYP Tales from the Yawning Portal Show
Armor of Resistance (Slashing) rare DDHC-TYP Tales from the Yawning Portal Show
Ring of Protection rare DDHC-TYP Tales from the Yawning Portal Show
Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal Show
+1 Chain Mail Armor rare DDHC-TYP Tales from the Yawning Portal Show
Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal Show
Stone of Good Luck uncommon DDHC-TYP Tales from the Yawning Portal Show