Adventure Logsheet
Spirit Sleep Poison. Poison (injury) Made by sprites for coating their arrows. When a target is hit by an arrow, bolt or weapon that has been coated with a dose of this poison, the victim must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If the saving throw is a 5 or lower the poisoned target falls unconscious for the same duration, or until it takes damaged or another creature takes an action to shake them awake. It cannot be reversed engineered. Story award : Favor of Cormanthor Sprites. By saving the dryad Kaltensendra and the oak tree that is their home, you have gain the favor of the sprites of Cormanthor. As they spread tales of your deeds, you gain advantage Charisma checks when dealing with the sprites in Cormanthor. Il a baisé la dryade.
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Achat d'une Studded Leather Armor (-45 po) + Vente de ma Leather Armor (+5 po) (prix : 45 po --> 30 po de la première aventure + 15 po de l'historique charlatan) 30+15+5-45 = 5 po restant
Adventure Logsheet
Draught of the Feywild. Dandelion the dryad gifted you with a sip from the magical spring within her glade. This water increases your maximum expected lifespan by 20 years. This Story Award does not interfere with potions of longevity or other effects that reduce your actual age. Mulmaster Cloaks. The Ashen Scar is considered a Mulmaster adventure for purposes of rank in the Cloaks. Instead of worrying about the punishments for using magic, arcane casters may choose to join the Brotherhood of the Cloaks. Characters that do so must swear to defend the rule of the High Blade, protect Mulmaster from the incursion of arcane magic and uphold the Edict of Arcane Banishment. Being a Cloak costs the character 3 Downtime Days per Mulmaster adventure played, and the character must maintain a wealthy lifestyle for that downtime. Joining the Cloaks is not without its benefits. All Cloaks receive a square medallion that denotes membership in the Brotherhood. This medallion gives the character advantage on social skill checks made with officials of Mulmaster (DM’s discretion). For each Mulmaster adventure played, the character gains one rank in the Cloaks organization. For each To Wear a Cloak favor the character has, he or she also gains an additional rank. The ever-blooming dandelions. Dandelion qui ne fâne jamais Il a baisé la dryade.
A Favor of Rogues. For saving Isthana Ro, the Rogue’s Guild of Hillsfar owes the characters a favor. If the characters ever need a hand while in Hillsfar, or anytime Isthana Ro or a member of the Rogue’s Guild of Hillsfar is around and can be asked for help, they gain advantage on a check as if they used the aid action or can provide information they would know as if they rolled a 20 on the Knowledge check. After this has been used once it goes away. Take Care of Her. Because of his failure to protect her, Martek Leer has entrusted Achis Atracta to your care—as her new bearer or companion—and tearfully wishes you a wonderful future together. His love-filled well-wishes bear a special kind of luck. Once for each adventure played in Hillsfar, you can invoke that luck to add 1d4 to any d20 roll you make. You can apply this Story Award after you make the roll, but before the results are known.
Adventure Logsheet
Indebted to Gwyrdd. You’ve pledged a favor to the young green dragon Gwyrddentuliar. He’ll likely call it in when you can do something for him. Potion of Poison Resistance.
4h Spell scroll of Greater Restoration
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Player : KorboBlanc DCI : - Character : Jais Vence-Tempind Item Traded : Velahr'Kerym (Flame Tongue Longsword) Item Recieved : Brazier of Commanding Fire Elementals Obtained : CCC-WYC-01-02 - Where Rock and Fire Meet
Adventure Logsheet
6h de jeu
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Rebuild : Il s'appellait Jais Vence-Tenpind. Il était Barde Demi-elf Il devient Syl'Toris. Il est Guerrier/Moine Shadar Kaï
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Vente de Leather Armor (+5 po) Or de Background (Sage, +10 po)