Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Cloak of the Bat rare DDEX1-8 Tales TreesTell Trade Log Show
Notes:

Requires Attunement

While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or Darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or Darkness, you lose this flying speed.

While wearing the cloak in an area of dim light or Darkness, you can use your action to cast Polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.

Cloak of Arachnida very_rare DDHC-TOA-10 Ruins of Hisari Show
Notes:

Very Rare, Requires Attunement

This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits:

• You have Resistance to poison damage.

• You have a climbing speed equal to your walking speed.

• You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.

• You can't be caught in webs of any sort and can move through webs as if they were Difficult Terrain.

• You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can't be used again until the next dawn.

Chronostat of Precision ( Clockwork Amulet common CCC-GAD01-03 Caught in Time Show
Notes:

Wondrous item, common

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. This item can be purchased with 2 Treasure Checkpoints of any tier.

This feat of Mechanus engineering will help you calculate your aim with pinpoint accuracy, so you can avoid the chaos of everyday life. It even comes with seventeen multi tool combinations for your everyday needs.

Bitter Wrath very_rare Trade Log Show
Notes:

Weapon (rapier), very rare (requires attunement)

When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.
In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

This extraordinary weapon is crafted from a single piece of ice with a pommel wrapped in braided leaves. If wielded in temperatures in excess of 90 degrees, rivulets of water run down its blade—soaking the hand holding it. Despite this, it never melts away.

Armor of Adamantine uncommon DDHC-TOA-10 Ruins of Hisari Show
Notes:

Armor (medium or heavy, but not hide), uncommon

This suit of armor is reinforced with adamantine, one of the hardest substances in existence.

While you're wearing it, any critical hit against you becomes a normal hit.