Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Ioun Stone of Leadership
common
DDHC-TOA-10 Ruins of Hisari
Show
Notes:
Wondrous Item, very rare (requires attunement)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Leadership. Your Charisma score increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head.
Flame Tongue (Any Sword)
rare
DDHC-TOA-10 Ruins of Hisari
Show
Notes:
Weapon (any sword), rare (requires attunement)
You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Armor of Adamantine
uncommon
DDHC-TOA-10 Ruins of Hisari
Show
Notes:
Armor (medium or heavy, but not hide), uncommon
This suit of armor is reinforced with adamantine, one of the hardest substances in existence.
While you're wearing it, any critical hit against you becomes a normal hit.
Dread Helm
common
FR-DC-LIN5 The Pale Bull
Show
Notes:
This helmet is crafted from the skull of a minotaur, its horns menacingly protruding from either side. When worn, the wearer's eyes glow a deep red, and they gain the ability to speak and understand Abyssal while wearing it. However, their voice takes on a deep, menacing tone, akin to that of a demon's growl.
Cloak of the Bat
rare
DDEX1-8 Tales TreesTell
Trade Log
Show
Notes:
Requires Attunement
While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or Darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or Darkness, you lose this flying speed.
While wearing the cloak in an area of dim light or Darkness, you can use your action to cast Polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
Ioun Stone of Leadership | common | DDHC-TOA-10 Ruins of Hisari | Show | |||
Notes:
Wondrous Item, very rare (requires attunement) An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Leadership. Your Charisma score increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head. |
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Flame Tongue (Any Sword) | rare | DDHC-TOA-10 Ruins of Hisari | Show | |||
Notes:
Weapon (any sword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. |
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Armor of Adamantine | uncommon | DDHC-TOA-10 Ruins of Hisari | Show | |||
Notes:
Armor (medium or heavy, but not hide), uncommon This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. |
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Dread Helm | common | FR-DC-LIN5 The Pale Bull | Show | |||
Notes:
This helmet is crafted from the skull of a minotaur, its horns menacingly protruding from either side. When worn, the wearer's eyes glow a deep red, and they gain the ability to speak and understand Abyssal while wearing it. However, their voice takes on a deep, menacing tone, akin to that of a demon's growl. |
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Cloak of the Bat | rare | DDEX1-8 Tales TreesTell | Trade Log | Show | ||
Notes:
Requires Attunement While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or Darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or Darkness, you lose this flying speed. While wearing the cloak in an area of dim light or Darkness, you can use your action to cast Polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. |