You are not authorized to perform this action.
Show Log Entry
Adventure Title
DDAL-DRW12 To Walk the Cold Dark
DDAL-DRW12 To Walk the Cold Dark
Session
Date Played
2023-12-28 20:00:00 UTC
2023-12-28 20:00:00 UTC
Levels Gained
GP +/-
-53
-53
Downtime +/-
10.0
10.0
Location Played
DM Name
Frederic T.
Frederic T.
DM DCI Number
5320771440
5320771440
Notes
Used 3 Potion of Greater of Healing Found: Potion of Cold Reistance Spell Scroll of Contact Other Plane Spell Scroll of Greater Restoration **Story Award: Uneasy Alliance** Damita Uthros is alive, and you “might” be allies **Bought after the adventure** 3 Potion of Greater Healing
Used 3 Potion of Greater of Healing Found: Potion of Cold Reistance Spell Scroll of Contact Other Plane Spell Scroll of Greater Restoration **Story Award: Uneasy Alliance** Damita Uthros is alive, and you “might” be allies **Bought after the adventure** 3 Potion of Greater Healing
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Googles of Night (UC) | Uncommon | true | |||
These googles’ lenses are made from a strange, green glass and are always cold, even in the hottest climates. Due to this chill, a character wearing the googles always feels as if the temperature is near freezing, unless the actual temperature is even colder. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. | |||||
Wand of Winter (R, A) | Rare | true | |||
This wand has been transformed into an alien, glassy green crystal that’s cold to the touch and morphs its appearance slightly overnight. When within 5 feet of a portal to the Far Realm, the wand glows a sickly green and writhes like a snake. This wand has 7 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it (spell save DC 15, +5 to hit with spell attacks): ice storm (4 charges), ray of frost (no charges, or 1 charge to cast as it as a 5th-level character), or sleet storm (3 charges). The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 20, the wand melts away, forever destroyed. |