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Adventure Title
DDAL05-08+09 Durlags Tomb
Session
Date Played
2025-09-27 19:00:00 UTC
Levels Gained
GP +/-
100
Downtime +/-
10.0
Location Played
DM Name
Boerns2010
DM DCI Number
00000
Notes
**Used:** 1 Potion of Speed 1 Spellwrought Tattoo of Spirit Guardian **Found:** 1 Potion of Speed 1 Potion of Invulnurability 1 Potion of Superior Healing **Bought from group afterwards:** Halskette aus rosa Perlen 2500 Edelsteinbesetztes heiliges Symbol 250 Malachit-Brocken 1500 **Story Award: Favor of SEER** If the characters choose to not sell the jade dagger, they may instead turn it over to SEER. If they do, they all earn her admiration, as this very dagger was lost during an expedition that, in her words, “went poorly”. The blade is a family heritage item and all that remains of her long-lost uncle, whom she refuses to name directly. SEER is willing to provide a character that has this story award with one spell scroll of second level or lower. If the character is a member of the Lords’ Alliance, they can instead choose a spell scroll of up to third level. If the character is a member of the Lords’ Alliance and is rank four or higher, they may instead choose a spell scroll of level 3 or lower and also receive a potion of heroism. Any spell chosen for this reward must be on the wizard spell list and cannot be a ritual. Once a reward is chosen, strike out this story award. **Story Award: Vergadain's Firespirits** Vergadain, a dwarven deity of wealth and trickery, was known for his favored drink; as clear as water and smelled of honey and cane sugar, but was in truth an incredibly potent liquor that put standard dwarven spirits to shame. He would sometimes challenge unknowing humans and elves to drinking contents, where he would slyly swap in sweetened water while his opponent would down drink after drink of this highly-flammable liquid. It rarely ended well for them. And now you have the recipe! You may spend 60 downtime days to craft one barrel of firespirits. Each batch requires special sweet herbs from Bitter-root’s copse near Durlag’s Tower and 100 gp worth of other materials, including aged dwarven spirits blessed by a dwarven priest. If you find yourself in possession of campaign documentation that bestows ownership of a distillery, this time and gold cost is reduced by half. Each barrel contains approximately 30 gallons of firespirits, and can be sold for 1,000 gp. Alternately, as this is a rare elixir; it may be worth a significant amount to Fai Chen, certain high-ranking lords, or other purveyors of such fineries. Additionally, if you give a nip of firespirits (just a wee one) to a dwarf, all Charisma (Persuasion) checks made with them are made with advantage for the next hour. **Bastion turn after the adventure:** Garden: No order Greenhouse: No order Teleportation Circle: Recruit roled an even number -> a wizard joins Arcane Study: Craft Baba Yaga's Dancing Broom -> 10 / 10 days

Magic Items

Name Rarity Location Table Result Counts?
Staff of Thunder and Lightning (VR, A) Very Rare true
Baba Yaga's Dancing Broom (UC, A) Common Crafted in Bastion true
The archfey Baba Yaga crafted many of these magic brooms. No two appear exactly alike. While holding the broom, you can take a Magic action to transform it into an Animated Broom under your control. The broom then moves into an unoccupied space as close to you as possible. The broom acts immediately after you on your Initiative count and remains animate until you take a Bonus Action and use a command word to render it inanimate. On your turn, you can mentally command the animated broom if it is within 30 feet of you and you don’t have the Incapacitated condition (no action required). You decide what action the broom takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. If the broom is reduced to 0 Hit Points, it shatters and is destroyed. If the broom reverts to its inanimate form before losing all its Hit Points it regains all of them.