Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Pipe of Smoke Monsters (C) common Character creation Show
Notes:

Additionally, the item has one of the following features incorporated into its design. A mirror that occasionally reflects a devil’s eye

Wand of Pyrotechnics (C) common DDHC-WDH-03 - Blue Alley (T1, 4h) Show
Notes:

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.

Moon-Touched Longsword (C) common DDHC-WDH-03 - Blue Alley (T1, 4h) Show
Notes:

In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

Figurine of Wondrous Power – Bronze Griffon (R) rare CCC-QCC2018-2 Heart and Soul Show
Notes:

This figurine of wondrous power is statuette of a bronze griffon small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living griffon. If the space where the griffon would appear is occupied by other creatures or objects, or there isn’t enough space for the creature, the figurine doesn’t become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration of 6 hours. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property cannot be used again until 5 days have passed, The command word for this crudely-worked bronze statuette of a griffon rampant is “malaeda”.

This item can be found in the Dungeon Master’s Guide

Spear +2 (R) rare DDHC-TYP-White Plume Mountain Show
Ring of Spellstoring (R) rare DDHC-TYP-White Plume Mountain Show
Notes:

2x mirror image

Wave (L, nonusable until T4) legendary DDHC-TYP-White Plume Mountain Show
Blessing of Protection unique DDHC-TYP-White Plume Mountain Show
Notes:

You gain a +1 bonus to AC and saving throws.

Bag of Holding (UC)(stashed) common Taking free Level 5 Item Show
Moon Sickle, +1 (UC, A) uncommon DDAL-DRW10 Unsafe Harborage Show
Notes:

When you cast a spell that restores hit points while holding this sickle, a number of ivy leaves equal to the hit points restored sprout from the haft and fall away.

This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a bonus to attack and damage rolls made with it, and you gain a +1 bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.

When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.

Ring of X-Ray Vision (R, A) rare DDAL-DRW10 Unsafe Harborage Show
Notes:

This ring bears a topaz in the shape of a jack-o’-lantern. Its command word is “pumpkin.”

While wearing this ring, you can use an action to speak its command word. When you do so, you can see into and through solid matter for 1 minute. This vision has a radius of 30 feet. To you, solid objects within that radius appear transparent and don’t prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead.

Whenever you use the ring again before taking a long rest, you must succeed on a DC 15 Constitution saving throw or gain 1 level of exhaustion.