Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Horn of Silent Alarm common Season 9 starting item Character creation Show
Notes:

Additionally, the item has one of the following features incorporated into its design:
An expended soul coin.

Potion of Heroism common DDAL00-02c: Lost Tales of Myth Drannor: Spawn of the Maimed Virulence Show
Notes:

For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.

Fat” Markoth’s Cummerbund* rare CCC-Links-01 Champion of the People Show
Notes:

Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.

Sun Blade rare Trade Log Show
Notes:

The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead.

Amulet of Health rare DDAL08-10 The Skull Square Murder Show
Notes:

When you drink this potion, your Strength score changes to 25 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.

This potion's transparent liquid has floating in it a sliver of fingernail from a fire giant.
Found On: Magic Item Table C

Blessing of Protection unique DDHC-TYP-White Plume Mountain Show
Notes:

+1 AC and Saving Throws

Half Plate + 2 (VR) very_rare Saltmarsh Downtime Activity: Buying and Selling Magic Items Show
Warden, Spellguard Shield (VR, A) very_rare CCC-ODFC01-03 - Elders' Eyes Upon You Show
Notes:

While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you.

Created by Brinora for her lover, and later husband, Richard, this shield is made of multicolored glass. While it appears fragile, it is just as strong as a regular shield.
Although the picture that was initially formed was Brinora’s arcane sigil, the pattern rearranges appropriately for the wielder, forming a holy symbol or other simple image of great meaning

Tome of Leadership and Influence (VR, read) very_rare Trade Log Show
Notes:

The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208)

Lor'shon Va'na'eel (Rod of Absorption)(VR, A by a Wizard)(stashed) very_rare DDAL-00-02E Forgotten Foes Show
Notes:

While holding this rod, you can use your Reaction to absorb a spell that is targeting only you and not with an area of Effect. The absorbed spell’s Effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no Effect on that spell.

When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored.

If you are a Spellcaster holding the rod, you can convert energy stored in it into Spell Slots to cast Spells you have prepared or know. You can create Spell Slots only of a level equal to or lower than your own Spell Slots, up to a maximum of 5th Level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot.

A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.

The Lor’Shon va’Na’eel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the owner’s actions but fills their dreams with scorn for others who employ magic and hubris for the owner’s talents. When grasped by the attuned, the end of this rod wraps firmly around the wielder’s wrist.

1 Level absorbed

Bag of Holding (UC)(stashed) uncommon Taking free Level 5 Item Show
Tome of the Stilled Tongue (L,A) legendary CCC-GHC-BK3-09 A Convergence of Gods Show
Cap of Water Breathing (UC) uncommon DDAL07-17 Cauldron of Sapphire Show
Staff of the Magi (L, A) legendary DDAL07-17 Cauldron of Sapphire Show
Notes:

Hewn from the bedrock of Chult itself, this mighty stone staff offers tremendous magical power - and all it asks is that you honor Ubtao in the process.

Half-Plate +3 (L) legendary Trade Log Show