Show Log Entry
Adventure Title
FR-DC-POP-03 Seeing the Wind
FR-DC-POP-03 Seeing the Wind
Session
Date Played
2026-08-19 19:30:00 UTC
2026-08-19 19:30:00 UTC
Levels Gained
1
1
GP +/-
50
50
Downtime +/-
10.0
10.0
Location Played
DM Name
Jannis D.
Jannis D.
DM DCI Number
---
---
Notes
Mind Crystal (Subtle) This gemstone contains a crystallized bit of spellcasting magic. When you cast a spell that has a casting time of 1 action while holding the mind crystal, you can modify the spell in the way described below. You can use only a single mind crystal to modify the spell, and you can't use a mind crystal and a Metamagic option on the same spell. Once you use the mind crystal, it becomes a nonmagical gem worth 50 gp. Modify Spell: You cast the spell without any somatic or verbal components for this casting. Lore: In most places, magic is not a rare thing, so most people, especially powerful ones, are always on the lookout for anyone casting in their presence. This led to the creation of these crystals, small trinkets which may help a magic user sneaking a spell through watchful eyes to gain an advantage in their current situation.
Mind Crystal (Subtle) This gemstone contains a crystallized bit of spellcasting magic. When you cast a spell that has a casting time of 1 action while holding the mind crystal, you can modify the spell in the way described below. You can use only a single mind crystal to modify the spell, and you can't use a mind crystal and a Metamagic option on the same spell. Once you use the mind crystal, it becomes a nonmagical gem worth 50 gp. Modify Spell: You cast the spell without any somatic or verbal components for this casting. Lore: In most places, magic is not a rare thing, so most people, especially powerful ones, are always on the lookout for anyone casting in their presence. This led to the creation of these crystals, small trinkets which may help a magic user sneaking a spell through watchful eyes to gain an advantage in their current situation.
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Mariner's Studded Leather Armor (UC) | Uncommon | true | |||
| While wearing this armor, you have a Swim Speed equal to your Speed. In addition, if you start your turn underwater with 0 Hit Points, you immediately regain 1d4 Hit Points. The armor can't heal anyone again until the next dawn. The armor is decorated with fish and shell motifs. Minor Property: Beacon You can take a Bonus Action to cause the item to shed Bright Light in a 10-foot radius and Dim Light for an additional 10 feet, or to extinguish the light. | |||||