Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Rapier + 1
uncommon
free level 5 item
Character creation
Show
Bracers of Defense (R, A)
rare
Assigning DM Reward
Show
Folding Boat (R)
rare
Assigning DM Reward
Show
Tasha’s Creeping Keelboat (VR, A)
very_rare
Assigning DM Reward
Show
Rogue's Mantle (R, A)
rare
Assigning DM reward
Show
Serpent Scale Armor (UC)
uncommon
Trade Log
Show
Horn Of Valhalla (Silver) (R)
rare
CCC-TRI-05 NIGHT1-1 Hunt of Malar
Show
Notes:
Wondrous Item, rare You can use an action to blow this horn. In response, 2d4 + 2 warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed.
A silvered, hollow tusk carved with bestial images and stained in the blood of countless battles, the horn impels its user to kill foes with their bare hands while the taste of congealed blood fills their mouth. The berserkers called forth are bloodthirsty warriors tainted by Malar
If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
Horn of Silent Alarm (Guardian Property)(C)
common
Assigning DM Reward
Show
Cloak of the darkest Depths (UC)
uncommon
5. CCC-HAL-06 House of Silent Tides
Assigning DM Reward
Show
Notes:
While wearing this cloak, the bearer can speak and understand Undercommon. Otherwise, this cloak functions exactly like a Cloak of the Manta Ray, which can be found in the Dungeon Master’s Guide.
While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Rapier + 1 | uncommon | free level 5 item | Character creation | Show | ||
Bracers of Defense (R, A) | rare | Assigning DM Reward | Show | |||
Folding Boat (R) | rare | Assigning DM Reward | Show | |||
Tasha’s Creeping Keelboat (VR, A) | very_rare | Assigning DM Reward | Show | |||
Rogue's Mantle (R, A) | rare | Assigning DM reward | Show | |||
Serpent Scale Armor (UC) | uncommon | Trade Log | Show | |||
Horn Of Valhalla (Silver) (R) | rare | CCC-TRI-05 NIGHT1-1 Hunt of Malar | Show | |||
Notes:
Wondrous Item, rare You can use an action to blow this horn. In response, 2d4 + 2 warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed. A silvered, hollow tusk carved with bestial images and stained in the blood of countless battles, the horn impels its user to kill foes with their bare hands while the taste of congealed blood fills their mouth. The berserkers called forth are bloodthirsty warriors tainted by Malar If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. |
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Horn of Silent Alarm (Guardian Property)(C) | common | Assigning DM Reward | Show | |||
Cloak of the darkest Depths (UC) | uncommon | 5. CCC-HAL-06 House of Silent Tides | Assigning DM Reward | Show | ||
Notes:
While wearing this cloak, the bearer can speak and understand Undercommon. Otherwise, this cloak functions exactly like a Cloak of the Manta Ray, which can be found in the Dungeon Master’s Guide. While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action. |