Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Rapier + 1 uncommon free level 5 item Character creation Show
Bracers of Defense (R, A) rare Assigning DM Reward Show
Folding Boat (R) rare Assigning DM Reward Show
Tasha’s Creeping Keelboat (VR, A) very_rare Assigning DM Reward Show
Rogue's Mantle (R, A) rare Assigning DM reward Show
Serpent Scale Armor (UC) uncommon Trade Log Show
Horn Of Valhalla (Silver) (R) rare CCC-TRI-05 NIGHT1-1 Hunt of Malar Show
Notes:

Wondrous Item, rare You can use an action to blow this horn. In response, 2d4 + 2 warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed.

A silvered, hollow tusk carved with bestial images and stained in the blood of countless battles, the horn impels its user to kill foes with their bare hands while the taste of congealed blood fills their mouth. The berserkers called forth are bloodthirsty warriors tainted by Malar

If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.

Horn of Silent Alarm (Guardian Property)(C) common Assigning DM Reward Show
Cloak of the darkest Depths (UC) uncommon 5. CCC-HAL-06 House of Silent Tides Assigning DM Reward Show
Notes:

While wearing this cloak, the bearer can speak and understand Undercommon. Otherwise, this cloak functions exactly like a Cloak of the Manta Ray, which can be found in the Dungeon Master’s Guide.

While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.