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Adventure Title
DDHC-DIA Baldur’s Gate: Descent into Avernus Chapter 4: Escape from Avernus
Session
19
Date Played
2020-12-19 23:21:00 UTC
Levels Gained
1
GP +/-
800
Downtime +/-
Location Played
roll20
DM Name
Joly
DM DCI Number
60866
Notes
Charm of Vitality: This charm allows you to give yourself the benefit of a potion of vitality as an action. Once you do so, the charm vanishes from you. When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat. Blessing of Health: Your Constitution score increases by 2, up to a maximum of 22. Zariel's Feather: Zariel pulls a single golden feather from one of her wings and hands it to the character closest to her. A creature that holds this feather can cast planar ally as an action, calling Zariel and Lulu only, after which the feather dissolves into a ray of sunlight. If the two are called to aid the characters, they do so for up to 1 hour, with no payment asked for in return.