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Date Played
2020-06-11 19:44:00 UTC
2020-06-11 19:44:00 UTC
Downtime
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Class Start Equipment: Greatsword (50 gp), Light Crossbow (25 gp), Explorer's Pack, 4 Javilins (2 gp) Explorer's Pack: Backpack, Bedroll, Mess kit, Tinderbox, 10 torches, 10 days of Rations, a Waterskin, 50 feet of Hempen rope Background Equipment: A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a belt pouch containing 10 gp Sell/buy: + 25 gp Greatsword + 12,5 gp Light Crossbow + 0,5 gp Hempen Rope + 1 gp 4 javelins - 10 Shield - 10 Battleaxe - 5 Healer's Kit
Class Start Equipment: Greatsword (50 gp), Light Crossbow (25 gp), Explorer's Pack, 4 Javilins (2 gp) Explorer's Pack: Backpack, Bedroll, Mess kit, Tinderbox, 10 torches, 10 days of Rations, a Waterskin, 50 feet of Hempen rope Background Equipment: A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a belt pouch containing 10 gp Sell/buy: + 25 gp Greatsword + 12,5 gp Light Crossbow + 0,5 gp Hempen Rope + 1 gp 4 javelins - 10 Shield - 10 Battleaxe - 5 Healer's Kit
Purchased Magic Item
Common