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Adventure Title
White Plume Mountain
White Plume Mountain
Session
Date Played
2022-11-24 20:37:00 UTC
2022-11-24 20:37:00 UTC
Levels Gained
1
1
GP +/-
22000
22000
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
Potion of Flying, Potion of Mind Reading, Potion of Greater Healing, Scroll of Fear, Scroll of Hold Person, Scroll of Conjure Minor Elementals, Scroll of Dispel Magic, Scroll of Magic Mouth, Scroll of Protection (Fiends), Magic Items: +1 Chain mail, Goggles of Night, Stone of Good Luck, Boots of Striding and Springing, Armor of Vulnerability (slashing), Ring of Protection, Ring of Spell Storing Snarlas Spellbook 1st Level: Magic Missile, shield, thunderwave 2nd Level: mirror image, web 3rd Level: displel magic, fear, stinking cloud 1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.
Potion of Flying, Potion of Mind Reading, Potion of Greater Healing, Scroll of Fear, Scroll of Hold Person, Scroll of Conjure Minor Elementals, Scroll of Dispel Magic, Scroll of Magic Mouth, Scroll of Protection (Fiends), Magic Items: +1 Chain mail, Goggles of Night, Stone of Good Luck, Boots of Striding and Springing, Armor of Vulnerability (slashing), Ring of Protection, Ring of Spell Storing Snarlas Spellbook 1st Level: Magic Missile, shield, thunderwave 2nd Level: mirror image, web 3rd Level: displel magic, fear, stinking cloud 1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
+1 Chain mai | Uncommon | true | |||
Goggles of Night | Uncommon | true | |||
Stone of Good Luck | Uncommon | true | |||
Boots of Striding and Springing | Uncommon | true | |||
Armor of Vulnerability (slashing) | Uncommon | true | |||
Ring of Protection | Uncommon | true | |||
Ring of Spell Storing | Uncommon | true |