Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Emerald Pen uncommon DM Rewards Show
Notes:

Wondrous Item, uncommon
This pen is tipped with an emerald nib and requires no ink to write. While holding this pen, you can cast illusory script at will, requiring no material components.

Periapt of Health uncommon DM Rewards Show
Notes:

You are immune to contracting any disease while you wear this pendant. If you are already infected with a disease, the effects of the disease are suppressed while you wear the pendant.

đź—µ Hellriders Badge rare DDEP09-02 Hellfire Requiem Show
Notes:

This badge marks you as a lieutenant in the Hellriders. It's also a holy symbol of Torm. While wearing the badge, you gain a +2 bonus to AC if you aren’t using a shield. If the badge is more than 5 feet away from you for more than one minute, it vanishes and harmlessly reappears on a surface within 5 feet of Duke Ravengard.

Immovable Rod uncommon CCC-TRI-16 DHC-DIA Baldur's Gate:Descent into Show
Notes:

This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.

Staff of Adornment uncommon 3MAGS01 DHC-DIA Baldur's Gate:Descent into Show
Notes:

Staff of Adornment. Flowering hop vines are
entwined around the shaft of this light, pale wooden
staff. No matter what object(s) float atop it, it smells
like fresh hops.

Staff of Charming uncommon DDEX2-2 Embers of Elmwood DHC-DIA Baldur's Gate:Descent into Show
Notes:

(requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard) This staff is fashioned from a piece of pale, white wood, capped with a falcon made of silver.

While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a magic quarterstaff. If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the staff again until the next dawn. Ifyou succeed on a save against an enchantment spell that targets only you, with or without the staff's intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell.

The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.

Helm of Telepathy uncommon CCC-GHC-BK1-07 The Peculiar Case of the Selptan Felines Show
Notes:

Helm of Telepathy
Wondrous item, uncommon (requires attunement), Table F
This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats.
While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn.
This item can be found in the Dungeon Master’s Guide

Helm of Comprehend Languages uncommon FR-DC-FOS-08 Food and Water Issues Show
Notes:

Wondrous item, uncommon

While wearing this helm, you can use an action to cast the Comprehend Languages spell from it at will.

Minor Property: Delver

While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.