Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result ▼
Source
Robe of Scintillating Colors
very_rare
CCC-TRI-01
DDHC-DIA Baldur’s Gate: Descent into Avernus:
Show
Belt of Fire Giant Strength
very_rare
ALMOG03
DDHC-DIA Baldur’s Gate: Descent into Avernus:
Show
Plate Armor of Safeguarding
very_rare
DDHC-WDH Waterdeep: Dragon Heist
Show
Notes:
Set in the center of this armor's chest is a citrine engraved with the shield rune.
While wearing this armor, your hit point maximum increases by an amount equal to 10 + your level.
Invoking the Rune. As an action, you can invoke the armor's rune to cast the beacon of hope spell with it; the spell has a duration of 1 minute and doesn't require concentration. Once the rune has been invoked, it can't be invoked again until the next dawn.
Plate Armor (Plate Armor of Safeguarding)
Manual of bodily health
very_rare
DDHC-WDH Waterdeep: Dragon Heist
Show
Ring of amity
very_rare
DDHC-WDH Waterdeep: Dragon Heist
Show
Notes:
Source: Bigby Presents - Glory of the Giants
Ring, Very Rare (Requires Attunement)
This ring is carved from hematite and bears an engraving of the friend rune.
When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect.
You can bond with a different creature whenever you finish a long rest, provided that you can touch the creature and the creature is willing.
A creature can benefit from only one ring of amity’s bond at a time. The bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action.
Invoking the Rune. When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring’s rune if you are within 60 feet of the bonded creature. The bonded creature’s attack is then turned into a critical hit.
Once the rune has been invoked, it can’t be invoked again until the next dawn.
Bag of Devouring
very_rare
CCC-TRI-22
DDHC-WDH Waterdeep: Dragon Heist
Show
Bracelet of Rock Magic
very_rare
Tales of the Yawning Portal
DDHC-WDH Waterdeep: Dragon Heist
Show
Notes:
Source: Tales from the Yawning Portal
Wondrous item, very rare (requires attunement)
While you wear this gold bracelet, it grants you immunity to being petrified, and it allows you to cast Flesh to Stone (save DC 15) as an action. Once the spell has been cast three times, the bracelet can no longer cast it. Thereafter, you can cast Stone Shape as an action. After you have done this thirteen times, the bracelet loses its magic and turns from gold to lead.
Curse. The bracelet's affinity with earth manifests as an unusual curse. Creatures of flesh that are strongly related to earth and stone, such as stone giants and dwarves, have advantage on the saving throw against Flesh to Stone cast from the bracelet. If such a creature's save is successful, the bracelet breaks your attunement to it and casts the spell on you. You make your saving throw with disadvantage, and on a failed save you are petrified instantly.
Helm of Brilliance
very_rare
DDAL07-14
DDHC-WDH Waterdeep: Dragon Heist
Show
Emerald Elemental Gem
uncommon
DDHC-JRC-08 the Mists of Manivarsha
Show
Notes:
Wondrous item, uncommon
This gem contains a mote of elemental energy. When you use an action to break the gem, a water elemental is summoned as if you had cast the conjure elemental spell, and the gem’s magic is lost.
An emerald elemental gem that conjures a water elemental that resembles Adirohit
Pearl of Power
uncommon
DDHC-JRC-08 the Mists of Manivarsha
Show
Notes:
Pearl of Power
Wondrous item, uncommon (requires attunement by a spellcaster)
While this pearl is on your person, you can use an action to speak this pearl’s command word and regain one expended spell slot. If the expended slot was 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can’t be used again until the next dawn.
Stone of good luck
uncommon
DDHC-JRC-08 the Mists of Manivarsha
Show
Notes:
Conch Muschelhorn
Name | Rarity | Location | Table | Result ▼ | Source | |
---|---|---|---|---|---|---|
Robe of Scintillating Colors | very_rare | CCC-TRI-01 | DDHC-DIA Baldur’s Gate: Descent into Avernus: | Show | ||
Belt of Fire Giant Strength | very_rare | ALMOG03 | DDHC-DIA Baldur’s Gate: Descent into Avernus: | Show | ||
Plate Armor of Safeguarding | very_rare | DDHC-WDH Waterdeep: Dragon Heist | Show | |||
Notes:
Set in the center of this armor's chest is a citrine engraved with the shield rune. While wearing this armor, your hit point maximum increases by an amount equal to 10 + your level. Invoking the Rune. As an action, you can invoke the armor's rune to cast the beacon of hope spell with it; the spell has a duration of 1 minute and doesn't require concentration. Once the rune has been invoked, it can't be invoked again until the next dawn. |
||||||
Manual of bodily health | very_rare | DDHC-WDH Waterdeep: Dragon Heist | Show | |||
Ring of amity | very_rare | DDHC-WDH Waterdeep: Dragon Heist | Show | |||
Notes:
Source: Bigby Presents - Glory of the Giants Ring, Very Rare (Requires Attunement) This ring is carved from hematite and bears an engraving of the friend rune. When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect. You can bond with a different creature whenever you finish a long rest, provided that you can touch the creature and the creature is willing. A creature can benefit from only one ring of amity’s bond at a time. The bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action. Invoking the Rune. When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring’s rune if you are within 60 feet of the bonded creature. The bonded creature’s attack is then turned into a critical hit. Once the rune has been invoked, it can’t be invoked again until the next dawn. |
||||||
Bag of Devouring | very_rare | CCC-TRI-22 | DDHC-WDH Waterdeep: Dragon Heist | Show | ||
Bracelet of Rock Magic | very_rare | Tales of the Yawning Portal | DDHC-WDH Waterdeep: Dragon Heist | Show | ||
Notes:
Source: Tales from the Yawning Portal Wondrous item, very rare (requires attunement) While you wear this gold bracelet, it grants you immunity to being petrified, and it allows you to cast Flesh to Stone (save DC 15) as an action. Once the spell has been cast three times, the bracelet can no longer cast it. Thereafter, you can cast Stone Shape as an action. After you have done this thirteen times, the bracelet loses its magic and turns from gold to lead. Curse. The bracelet's affinity with earth manifests as an unusual curse. Creatures of flesh that are strongly related to earth and stone, such as stone giants and dwarves, have advantage on the saving throw against Flesh to Stone cast from the bracelet. If such a creature's save is successful, the bracelet breaks your attunement to it and casts the spell on you. You make your saving throw with disadvantage, and on a failed save you are petrified instantly. |
||||||
Helm of Brilliance | very_rare | DDAL07-14 | DDHC-WDH Waterdeep: Dragon Heist | Show | ||
Emerald Elemental Gem | uncommon | DDHC-JRC-08 the Mists of Manivarsha | Show | |||
Notes:
Wondrous item, uncommon This gem contains a mote of elemental energy. When you use an action to break the gem, a water elemental is summoned as if you had cast the conjure elemental spell, and the gem’s magic is lost. An emerald elemental gem that conjures a water elemental that resembles Adirohit |
||||||
Pearl of Power | uncommon | DDHC-JRC-08 the Mists of Manivarsha | Show | |||
Notes:
Pearl of Power While this pearl is on your person, you can use an action to speak this pearl’s command word and regain one expended spell slot. If the expended slot was 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can’t be used again until the next dawn. |
||||||
Stone of good luck | uncommon | DDHC-JRC-08 the Mists of Manivarsha | Show | |||
Notes:
Conch Muschelhorn |